TEKKEN Tag Tournament 2 Hands-On: Return of the King of Iron Fist (And How…)

 

Playing a build of TEKKEN Tag Tournament 2 at Namco Bandai’s recent NYC press event made for one of those ridiculously comfortable experiences where even after a long time away from the series, everything clicked into place and flowed as it should. The dev team is clearly keeping everything that makes the fighting game franchise a ton of fun intact while adding elements today’s fighting game fan expects in an online enabled brawler. The addition of a Snopp Dogg, er, Snoop LION (sorry, I forgot) stage and music doesn’t muck up the gameplay in any way at all, although the spinning low riders and other flashy background elements may make some players’ eyeballs cross thanks to so much going on.

What works about the game is what’s always worked about TEKKEN for me: accessibility, action, and amusement, as all of the characters have their movement moments that are guaranteed to bring grins when certain moves are successfully pulled off. TTT2 allows for some great dynamic tag-in combos where grab and throw or multi-hit action moments flow from the game pad with ease, no matter which characters are played. Even better using certain fighters (such as Anna and Nina Williams) allows for specific combo animations exclusive to that team. There’s a ton of content to explore in the final version, as well as some amazing new online features that look to turn the fighting game world on its collective ear, but let’s save that for the review. That World Tekken Federation deal looks and sounds pretty wild with all the stat tracking for anyone who joins up, that’s for sure.

There’s really not a lot to say about the game except for it’s going to be one of the best entries in the franchise when it kicks its way into North American stores on September 11th. Now, if you’ll excuse me, I need to go exercise my fingers and maybe buy a new controller (just in case).

 

F1 2012 Gets Even Better As It Races To Completion

Codemasters has been tinkering with its F1 game more and more since they’ve had the license and the latest installment is looking like it could be pretty stellar stuff for fans of the genre. Granted, there are those who will want 100% accuracy and every sort of simulation element possible on whatever platform the game appears on, but I’d bet half of those people couldn’t squeeze into a F1 car (let alone a seat on the subway) and just want one of those games that no one can play but a select few (which means it won’t sell to casual race fans at all, a sort of no-no these days.

Someone will strike some sort of common ground within the next few years, I’d bet. But until then, it’s going to be a game for the masses who watch the sport as well as those who want to play as if they’re IN that sport. Go, Codies!

Plants vs. Zombies Pinball (Yes!) On The Way for Zen Pinball 2

While I truly miss the days of beating feet to the arcades every weekend with a roll of quarters to check out the latest pinball (and arcade) games, a few very dedicated  developers who were also fans of the old school such as the mighty Zen Studios have been keeping the flame alive digitally. Thanks to some incredible simulations that take up a hell of a lot less space than an actual Pinball machine, yet manage to pack in all the thrills, you whippersnappers can play to your hearts content in the comfort of your living room and get the same thrills. Well, save for the flat out cool factor an actual hefty hunk of American made metal, glass and well-wired circuit boards brings to your living room. Hell, I bet that damn 60″ HD setup you have is where that pinball table WOULD be. Wait, what? You have a 90″ TV? Eeek. Well, good for you.

Anyway, Zen Pinball 2 (or Pinball FX2 for you Xbox 360 owners) has been getting some AMAZING updates. Here’s the latest one coming your way next week: Plants vs. Zombies Pinball, based on the popular and hilarious PopCap games. Three bucks for your PS3 or Vita (yes!), 240 MS Points for your 360. That’s a recommendation right there if I’ve ever written one. Poke around PSN or mosey around Microsoft’s Xbox Live Arcade in a few days, whip out that wallet and add PvZP to your collection.

Metal Gear Solid: Ground Zeroes: Just When I Think I’m Out, They Drag Me Back In…

 

OK, I’ll bite (and hard, at that) – a new Metal Gear Solid game coming from Kojima Productions?  With that proprietary Fox Engine making sure the game looks even more amazing as an anniversary present for fans of the long-running series, this one’s a no-brainer even if it was a Metal Gear tsuguroku. Fortunately, it’s not, as you’ll see in this almost 11 minute jaw-dropper. I’m in all the way on this one, feet first. Hell, I’ll even post the trailer twice here (one is English subtitled) just to show my love for the series. Hey, I’m still buying Revengeance, Konami – I’m not some fair weather fan who only wants the same thing over and over. Thankfully, Hideo Kojima seems to be the same in that each Metal Gear experience has some truly excellent reasons to play through multiple times…

As for the proposed Metal Gear Solid movie everyone seems to be raving about (n one way or another)? I’m really, really on the fence here. Why?  Well, young’uns… the joke goes something like this: in every Metal Gear Solid game, there’s that loooooooooooooong cut scene where unless you’re prepared for it, will go on and on (and on), forcing you to commit to playing around with camera angles with your controller just to kill time as an important plot point is explained. At some point (if you haven’t fallen asleep), you can et up and go make dinner, go to the bathroom or even go outside to check the mailbox (sometimes all of the above) before things get back to being playable.

You can’t expect a modern movie audience to be in on this at all (maybe the art house crowd will go for it, though), so hopefully, the folks writing it will go light on the exposition. On the other hand, I don’t want a stupid action flick with explosions and Meryl boobing out all over and a story that’s thinner than the edge of a katana. If this isn’t in The Dark Knight territory in terms of tone and execution, I’ll be a sad clown indeed. But let’s see what happens with this project. With a Solid Script (ha ha), perhaps Solid Snake can rake in the green with a big surprising smash of a summer flick.

 

 

That said, success or failure at the box office, I’ll still respect you in the morning Mr. Kojima!

The Unfinished Swan PAX Story Trailer: When Games Are Indeed, Art

 

I wouldn’t exactly call this soon to be released instant classic something that’s going to make the hardcore shooter fans fall away in droves from the games they like, but you can clearly see all the work that”s gone into making The Unfinished Swan a game for the ages. Of course, it’s another PSN-only game, so it’ll be seen as disposable by those who dislike digital releases. Hmmmm… I really do hope someone is preserving all this game code that goes up on these download sites for future reference, as physical media is still important to the industry (and will be for a while). Hell, they still need to transfer digital movies to 35mm film stock for proper preservation purposes all while the movie industry is rushing into dropping film pretty much entirely within a few years due to the cost of shipping heavy film reels around to theaters (for starters). That’s going to be one frightening time indeed, especially if all that digital data starts disappearing.  Eh, maybe I’m worrying too much… but I don’t think so….

Let Sir Hammerlock Take You On A Tour of Borderlands 2…

Hmmm. I definitely needed a vacation after all this time without one, but Gearbox’s well-armed, enemy-packed planet of terror is a wee bit too “hot” for my tastes. Oh well – I think I’ll stay home and blow $#i! up from the comfort of my couch, thank you much. Anyway, start stocking up on provisions now, what with food prices jumping and all that noise. I predict it’s going to be a looooong fall of many gamers buried in this game for way too long (just like 2K Games and Gearbox want them to)…

Scribblenauts Unlimited Lets You Make That Obscure Object of Desire A Playable Thing

 

I want a Wii U for plenty of other reasons, but Scribblenauts Unlimited is making me want one even more just to see how well the Object Editor works. Since you can create “anything” you like, I’ll be poking around in some old books just to see what sort of ancient devices i can bring to life and how the game responds to my brain thinking too much. Eh, if anyone can make it work, it’s the team at 5th Cell… I can’t wait to dive in. Even though this is coming to PC as well, I much prefer the longer distance a living room, TV and new controller provide, but I won’t stop you PC-only gamers from enjoying the game on whatever rig you’re planning to play it on…

Ni no Kuni: Wrath of the White Witch Hands-On: Level-5 & Studio Ghibli Do The Genre Proud


I’m not at all sure just how many copies of Ni no Kuni: Wrath of the White Witch will sell when it finally slides into stores on January 22, 2013, but if there’s any JRPG that deserves to fly off the shelves, it’s this one. Namco Bandai is handling the publishing of this Level-5/Studio Ghibli gem that’s bound to be an instant classic and remembered for its stirring story, outstandingly gorgeous visuals and really interesting take on the active time battle system originated in the Final Fantasy games.

My hands-on with the English demo made me wish for a time machine so that I could finally dive right into the story and lovely game world that’s going to be one of the best-looking you’ll see on the PS3.

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One Piece: Pirate Warriors – Taking Musou To A New Level Of Awesome

 
 

Namco Bandai and Koei Tecmo’s Omega Force team up once more for hard-hitting multiple enemy on screen massiveness, but this time, it’s the cult hit One Piece getting the full-on Sengoku Musou treatment. One Piece: Pirate Warriors takes the familiar Dynasty Warriors formula and kicks it up a few notches with the show’s trademark oddball humor, some excellent visuals and gameplay that’s actually a lot more dynamic and frantic than what’s usually found in the DW series. From the level I played as Luffy, everything clicks into place and PS3 owners who can download this game should absolutely put this one on their radars. Controls are solid, with specific combos needed to pull off certain moves and yes, there’s a killer special attack you can unleash once that meter is filled. Enemies aren’t shy about batting you around the map if you’re too slow, a good thing for players who like a bit of challenge.

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Naughty Bear: Panic in Paradise Hands-On: Behaviour’s “Fluff Film” Gets Some Big Improvements…

One of 2010’s great guilty pleasures for me was 505 Games’ Naughty Bear, cooked up by the slightly twisted (like a pretzel dipped in slightly tainted chocolate sort of twisted) minds at Behaviour Interactive (formerly Artificial Mind and Movement). The lead character, a rather pissed off teddy bear out for revenge for all sorts of minor to moderate social snubs, made for quite an efficient killing machine and despite a few flaws, the game was uniquely amusing and challenging, albeit a bit on the short said for some players who may have been a wee bit too good at the serial killer thing. Hey, I’m just sayin’… everyone needs a hobby, so I judge no one. Just don’t tell me what’s in that duffel bag you always carry around, Mmmm-kay?

Anyway, that first installment seems to have done well enough with gamers who grooved on its combo of cute and psychotic elements (plus some memorable bloodless yet violent stealth kills) that a sequel was a no-brainer and yes, it’s merrily on the way (and like a good serial killer, sooner than you’d think). You’re getting an all-new Naughty Bear starring in a bigger, better and badder game as a PSN and Xbox Live download this October, so break out the digital duct tape and garbage bags – you’ve got some killing to do.

 

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