Random Indie Game of the Week: DreadOut

DreadOut gal

DreadOutAmusingly and ironically enough, one of the scariest work-in progress games I’ve played this year comes from a developer named Digital Happiness. Based out of Indonesia, this small studio is in the process of polishing up their first game, DreadOut, a nicely frightening homage to Tecmo’s criminally neglected Fatal Frame series with a modern (and optionally social) twist.

DH is using the extremely versatile Unity game engine, a wonder tool for a number of small to large studios that can pump out some fantastic visuals the can be scaled to run an a wide range of computers and devices. The speed at which this has come together combined with the quality of the work is pretty astonishing. I believe Digital Happiness happens to be in the CG animation business or something, and you can see this in the character art, animation and general pleasingly realistic style of the visuals.
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Game of Thrones 3:10 Preview: Real Party Poopers and More Deep S#!t…

Well… jeez. I had a bunch of Wedding Crashers jokes prepared when that banquet sequence began, but those went to The Honeymoon Killers jokes in rapid succession and then no jokes by the time things were done. That was rough. Hey, any episode of a show with no music during the end credits is a bad sign. Well, they DID say this season was going to have a lot of characters killed off, but wow, unemployment checks for a good chunk of the Starks? Well, raise a cup for a few “ghost” appearances, I say (you’re supposed to laugh, as it’s a pun on “guest” appearances. Ha and ha…)- Episode 10 should be even more of a knock to the skull, I bet. Still, it has to be noted that Ned Stark lost his head before the finale and we’re all still watching. Hell, at this rate, Arya’s going to be one pretty pissed off teenager with a long, long list of people to kill… if she’s even around by the time Season 4 kicks in.

Killzone: Shadow Fall Update: Guerrilla’s in the Midst (and Not Monkeying Around)…

Well, it sure looks like Killzone: Shadow Fall is going to be another marquee title for Sony’s new console and as you can see here, the guys and gals at Guerrilla Games are making sure series fans get their money’s worth and then some. What’s really impressive here is despite being yet another shooter in a very well-packed genre full of them, if you follow the game from its first chapter on the PS2, you can see the developer maturing as they lay down the series’ trajectory as the focus shifts from one side to another.  Win or lose, war is indeed hell for both sides at the end of the day…

Memo to Microsoft: You Can’t Rewrite History By Erasing It…

Call Me IshmaelI was going to save this (or a variation of this) for after Microsoft’s E3 press conference, but I may as well do some (ugh) speculation based on their current mine cart zooming to the cliff full of baskets of freshly laid rotten egg ideas.

Actually, I’ll lay some new-age Nostradumbass foundation here and follow up after the show (or during if I’m able to recover from whatever “major game announcements” they throw into the pot that either make or break their new console as a purchase around these parts.

Anyway, for some insane reason, Microsoft keeps wanting to ignore, avoid or otherwise stamp out its gaming history in favor of shipping out a new console that does even more to be less of a gaming system and more of a cable box with a gaming “service” added in, an always connected all-seeing eye that some are already seeing as having serious privacy rights issues and what’s looking like a near complete focus on North American entertainment tastes, well… sure, go right on ahead. I still have three working Xboxes, two dead Xbox 360’s (and when your first console is better made than your second… that’s a bit of an issue) and a nice chunk of physical media to fall back on.

Sure, you’ll get sales from those who want to buy into your service plans and monetization schemes, but but at what REAL cost at the end of the day? You can indeed keep those shareholders and non-gaming investors and overpaid analysts happy all you want, but torching the forest and salting the ground behind you means no one will remember that Microsoft once (at least outside the U.S. of A.) was KEY is helping create a more important part of game history at one point in the faraway past.

That would be the MSX and its variants and not the Xbox, by the way.

More sane over-thought processing to come during or after E3…

The Killing 3(01): Yes, Those Hooks Are Still Quite Sharp…

Well, so much for the reborn series being a dud, hmmm? I did myself a nice and tease-dipped favor and switched over to Game of Thrones just so I can catch the second hour of The Killing when it reruns later tonight. I don’t mind the tension of holding out, as GoT is going to keep it high (this is the penultimate episode this season) and I can knock out an article or three in that extra hour. I actually save Mad Men for viewing later in the week through Free on Demand, as that show is a bit too densely packed with characters and plot to sit through in a single sitting (and this latest season is a bit bulky with gloom).

OK, off to Westeros (well, I’m already there with the pack of “ugly” daughters)… Back in a bit…

Ride to Hell: Retribution “Built, Not Bought” Trailer: Hmm, How About A Slice of Iron Pie?

Well, OK… you can technically add food to stuff you can “build” and not buy off the shelf,  but who’s writing this lame material, hmmm? Anyway, Deep Silver’s and Eutechnyx’ grindhouse biker action game is still on the way and sure, it’s not going to win any Game of the Year awards for visuals, but it just may be a hell of a lot more fun than some expect. Especially because you absolutely CAN’T judge a game by looks alone in this day and age. Hell, that would kill nearly the whole retro/indie games market in one go. As I’ve noted elsewhere, if it’s fun to play and makes you laugh in all the right spots (as in WITH the game, not AT it), it’s a keeper. Sort of like with people, you know…

Ubisoft Does A Bit of Pre-E3 Tease (or: Aisha’s Baaaaack)…

Having Aisha Tyler (from FX’s hilarious animated spy spoof Archer) host Ubisoft’s E3 press conference last year was a masterstroke, as she’s a gamer guys and gals can relate to without all that celebrity stuff getting in the way. Well, as you can see here, she’s going to be returning for this year’s show and yes, it’ll be the conference to catch just because it’ll be fun to see her take on some of the company’s upcoming lineup. Of course, Ubisoft always pulls off some major reveals, so those jokes she’s going to throw down should make a nice counterpoint to the sounds of jaws dropping in that hall and in front of computers or whatever device that event is viewed on…

Mamorukun Curse! PSN Announcement Trailer: The ONLY Time “Crazy Meets Cute” Works.

Mamorukun Curse Logo

Consider the humble “bullet hell” arcade shooter. Some think they’re a dying breed, but for some reason they keep turning up all over the place as developers and fans of this niche genre know what they like and there seem to be enough old to new games appearing on a few platforms obscure to current that keep things really interesting. Anyway, G.rev Ltd. and Gulti’s insane “cute ’em up” Mamorukun Curse! is finally hitting PSN on July 16, 2013, so here’s a look at the announcement trailer and a small batch of screens. This one’s cool because you’re not in a spaceship or plane at all, but on foot or floating about in some maps, which reminds me of Pocky & Rocky, Twinkle Tale, Elemental Master, Undeadlinee and a bunch of other classics. But harder, as you’ll see above. Anyway, mark that date down and keep an eyeball peeled I say. Finger exercises optional, but if you go down in flames because of hand cramps, it’s your own damn fault…

MC_SS001 MC_SS002 MC_SS003 MC_SS004 MC_SS005 MC_SS006

Here’s what to expect in the game:

3 exciting game play modes: Netherworld Action Mode, Arcade Mode, and Story Mode
Online Leaderboards: Use Curse Powers to rack up huge bonuses and challenge your friends to the top-ranking spot of the online leaderboards
Includes all previously released DLC from the original Japanese version:
2 Extra Netherworld Adventures Courses
2 Additional playable characters: Nowa and Rukino for use in Arcade Mode and Netherworld Adventures Mode
Alternate Costumes for all 7 characters
66 challenging PS3 Trophies to unlock

Mamorukun Curse Banner

Batman: Arkham Origins Update: The Riddler Is Back To Drive Bats Nuts…

Hoo boy. Those darn Riddler Challenge puzzles were am optional set of very tricky timed action sequences that extended the life of the previous games for anyone up to the task, and WB Montreal isn’t forgetting about them in this next installment. You know the drill, folks. You’re doing your Darkight Detective thing and while on a rooftop or some other otherwise nondescript location, you spy a glowing green “?”, accidentally or intentionally trigger a pressure plate and need to race to hit a few other spots so you can nab something cool before it’s locked away. The first one’s a gimme, but they get harder and harder and the next thing you know, you’re up at 4am consulting an online FAQ or making one yourself. This is actually the ONLY question I had about the game, as I know it’s in mighty fine hands otherwise. Off to look at jumbo-size aspirin, as some of those later puzzles will no doubt require a few…

Pacific Rim “Oversized Robot Sets” Trailer: Those Three Little Words…

Wait…What? You mean they didn’t build ACTUAL working robots for Pacific Rim? Man, whadda gyp!! Well, not really, but given that the animation is done with no motion capture at all, these big metal behemoths have weight to them when they move and don’t look like a stuntman going through his paces (and too fluidly, at that). Hey, imagine the action figures for this flick and how HUGE they’re going to be? How huge you ask? Well, silly… what’s the title of that video again? Yeah, that’s right – OVERSIZED ROBOT SETS. I’ll take a dozen, thank you much. And just what do you get the man who has everything? A bigger closet!