I guess my double secret probation is over. Of course I get this sudden surprise after I’ve already set the moving trucks out. Yeesh. Well, I may as well go through with the rest of the insanely complex process given all the time and money I’ve just spent. Yeesh… that’s progress, I suppose.
Back in a bit – you can catch up on the posts you missed HERE on the old DAF blog.
Tag Archives: 2012
Video Game Appreciation 101 (Random Import Version): Bing Bing! Bingo
Mention Bingo to the average younger gamer and you’ll probably get a blank stare for a few seconds until they remember either that goofy song about a farmer and his dog or recall passing a local senior center or church with a photocopied sign or fading poster announcing weekly play sessions geared towards more mature gamblers looking to rake in a few extra bucks. Of course, leave it to Japanese developers and publishers to do something wacky and fun with what’s basically seen as an old folks’ time-sink here in the US.
Released in 1994 for the Super Famicom in Japan by KSS, Copya Systems’ Bing Bing! Bingo was an offbeat blend of mini-games makes for an interestingly wacky diversion as it presents Bingo from seven different perspectives across an island vacation paradise of sorts. Granted, if Bingo had big-eyed ladies in skimpy outfits and a spandex clad hero called Bingoman as part of the draw, I’d bet those churches and union halls turned into minor vice dens for the elderly would be packed with hipsters and of age young folks looking to rake in those bucks a few winning cards at a time.
Review: Disney Epic Mickey 2: The Power of Two
Developer: Junction Point Studios
Publisher: Disney Interactive
# of Players 1 – 2 (Co-op)
ESRB Rating: E (Everyone)
Score: Single Player D+ 6.5/Co-op: B+ 8.5
Like the piles of scattered Disney memorabilia you traverse through between maps, Disney Epic Mickey 2: The Power of Two is a beautiful mess. As in beautiful when it works and a mess when it doesn’t. Of course, that’s both a good and bad thing, but we’ll get to the constructive criticism below the jump. As a co-op experience, the game in a great deal of fun as Mickey Mouse and Oswald The Lucky Rabbit team up to battle enemies solve puzzles and track down a seemingly endless supply of collectibles as they tackle the task of repairing an earthquake-ravaged Wasteland. There’s less darkness here and a much richer color palette, making this one of the better-looking Wii titles this year. But both single player and co-op have a few technical and gameplay hurdles that can sap the fun down a bit. While the PS3 and Xbox 360 (and presumably Wii U) versions can probably be patched up to a more stellar experience, I’m gathering Wii owners will be stuck with a flawed game that could have been greater than it is as it currently stands.
Review: Skylanders Giants (PS3)
Developer: Toys for Bob
Publisher: Activision
# of Players: 1
ESRB Rating: E 10+ (Everyone 10+)
Official Site
Score: B+ (85%)
As a sequel to the last year’s hugely successful Skylanders: Spyro’s Adventure, Skylanders Giants does exactly what it should and well enough that the kids it’s aimed squarely at won’t even notice its handful of mostly minor flaws. The goal of the game is to get kids to bug the heck out of their parental units to buy more Skylanders figures to use on that now USB-connected Portal of Power and the gameplay is fun enough to get you to plunk down those hard-earned dollars even if you don’t have kids and happen to be interested in trying this one out just for fun. Despite the still sluggish economy in some sectors, Activision and Toys for Bob have more of a cash calf to the original’s cash cow status that’s well worth a play.
Review: Jewel Master: Cradle of Egypt 2
Platform: Nintendo DS (also on Nintendo 3DS)
Developer: Cerasus Media
Publisher: Rising Star Games
# of Players: 1
ESRB Rating: E (Everyone)
Score: B (80%)
Match-3 puzzle games have a certain healthy reliability to them and while it adds a few new twists to the formula, Jewel Master: Cradle of Egypt 2 is a pretty solid budget game for entry level to veteran genre fans. While it’s not packing fancy HD visuals or flashy special effects, there’s a nicely addictive feel to the gameplay that makes for a game worth replaying multiple times. Featuring three game modes, 100 levels and an interesting resource gathering mechanic that really needs to be expanded on in any future games in this series, CoE2 makes foe a rather cool gift for puzzle fans of any age.
Review: Thundercats
Developer: Aspect Digital Entertainment
Publisher: Namco Bandai Games
# of Players: 1
ESRB Rating: E 10+ (Everyone 10+)
Official Site
Score: C (70%)
There’s a decidedly old-school mentality to Aspect Digital Entertainment’s Thundercats that makes it somewhat compelling despite its flaws. It’s not innovative in any respect, but doesn’t need to be because it works well enough for what it’s aiming for. Then again, if you’re only looking for a side-scrolling beat-em up with timed stages, colorful but straightforward visuals and a ton of unlockable artwork and music, you’ll appreciate what’s here a great deal more than some snooty critic who demands innovation in every modern game they play. What’s here is fairly simple, definitely not for casual players (trust me, it’s a total ball-buster in parts) and packed with plenty of cheap enemies and bosses. while far from gaming perfection, it’s very reminiscent of plenty of quarter muncher beat-em-ups that crowded arcades in their heyday.
Woo Hoo. My Wii U Is On The Way!
So, Best Buy comes through (whee!), although since it’s a SUNDAY launch (which has been a Nintendo standard for a while), I won’t be jumping up and down like a kid on Xmas until the 19th or 20th. Still, that’s awesome news. I have some stuff coming and I hear Ninja Gaiden 3 has been reworked considerably to a much more enjoyable experience, so that one is going on my play list. Of course, Nintendo hasn’t ever sent me anything I’ve requested (they’re publishing the game not Tecmo/Koei), but I don’t mind paying for this one if it’s as good as I’ve heard.
New Additions: Busy Week (Part 1)
In addition to some digital releases I need to download (or already) have downloaded and started playing, a few more new retail releases have shown up, so I’ve been a bit buried in playing through some of them for reviews next week. Skylanders Giants is quite fun and yes, going to get wallets drained from all the cool figures kids will be asking parents to buy. Epic Mickey 2: The Power of Two I’ll be reviewing at least twice (PS3 and Wii versions). I should have asked for a Wii U version come to think of it, but I had put in a request so long ago that I wasn’t sure if Nintendo’s new console was getting one. Now, I’ll need to play it for the Gamepad functionality. Reviews on this one are embargoed for a few days, but I think I can get away with saying the game is fantastic so far.
Speaking of Wii U games, Batman: Arkham City Armored Edition is the first of a few Wii U titles I have coming (my system should arrive either Saturday or Monday), so I’m thrilled to see what changes Rocksteady has made to the award-winning game. Reading the back of the case, it’s definitely going to be the most complete version of the game to date and it’s packing a ton of new content as well. And hey – Nintendo DS games are still being made, kids. Thundercats and Jewel Quest: Cradle of Egypt 2 are here and fun for the road (or at home). Oh yeah, the Lollipop Chainsaw in the pic? I finally got around to buying a copy, so I’ll get around to reviewing that one after the newer stuff. The first few stages had me in stitches, so that’s a good sign…
GTA V Trailer: Rockstar Proves (Yet Again) Single Player Games Aren’t Dead…
One thing you’re always going to get from Rockstar Games when it comes to their open world experiences is a damn fine story and some of the most memorable characters in gaming. Even if Grand Theft Auto V comes to retail packed with DLC and other online content, for many (if not most) who play it, it’s all going to be about the story and storytelling the company is well known for. So, yeah – Spring 2013 is certainly going to be quite busy with people calling off dead from work for a few days so they can dink around in the fictional Los Angeles and the surrounding area Rockstar North is working so hard on. I say if you’ve got a console or PC that can run this game in your home (and you’re of age to buy M-rated games, of course). You should be putting money down on this one as soon as possible.
Wonderbook: Book of Spells Zaps Into Retail – Does J.K. Rowling Still Have The Magic?
Hmmmm… this will be an interesting experiment for Sony, as the company is taking a big chance with a somewhat costly game experience and an audience that may not be willing to buy into it. On the other hand, Rowling’s fan base is massive enough to support the product and keep her and SCEA happy if it does well. Personally, I don’t see this selling out all over the place because new users will need to shell out for a PS3 and Move setup BEFORE buying that Wonderbook. As for the future, I’d say Sony absolutely needs to think about some sort of book/figure combo with an action or sci-fi theme in order to make the Wonderbook tech worth the money spent on cooking it up.
Imagine an Uncharted game using the Wonderbook and some relic replicas, a Star Wars game in the vein of Skylanders or some other popular franchise (think comic books and the possibilities are pretty striking) where people will want to automatically open their wallets and jump in without hesitation? That particular future is bright indeed…. but this first entry needs to sell very well in order for that to even happen…



