Humble Capcom Re-Bundle: Here Comes A “New” Challenger (For Your Free Time)

humble capcom rebundle
 

Well, I had a few minutes of free time this year. Emphasis on the HAD part. Then Capcom teamed up with Humble Bundle for a new version of their sale last year that swaps out some titles for some other cool stuff and slaps such a stupidly cheap price tag on all that stuff that it’s IMPOSSIBLE to pass up. Seriously.

Even if you didn’t play Remember Me (it’s fantastic), missed out on Lost Planet 3 (it’s MUCH better than the “my friend hated it” crowd says), Strider (also really good), or DmC (which some REALLY hated, but is still a blast if you go with it and just cut loose), paying a measly $15 for TEN games PLUS a few more FREE games next week, PLUS discount coupons on two more titles (one of them being the outstanding Dragon’s Dogma: Dark Arisen)?  That’s the definition of “no-brainer”. Which leads me to a Resident Evil joke I thought up this afternoon, but forgot by the time I got home because I was busy thinking of how to figure out when the heck I’d be able to play all these games.

But hey, that’s what backlogs are for, right? Riiiiight… *sigh*. SOLD.

Goliath Hands-On: Why Build a Bear When A Robot’s More Effective?

GOLIATH logo2016 is turning into quite a packed year of indie game bliss for those looking for alternatives to AAA madness and yearly franchise games trying to recapture old glories long since past. One of my personal favorite indies is Whalebox Studios’ survival/action/RPG, Goliath (out on Steam tomorrow). A bit of time with the demo reveals its an intriguing, vastly fun to play mix of gameplay that should please fans of everything from Minecraft, Armored Core, Pacific Rim and a bunch of other influences that popped into my pointy head as I played. There’s a nicely cartoon aesthetic to the visuals that may initially fool you into thinking the game is a casual sort of fluff game. But my, isn’t it funny how visuals aren’t the big selling point when gameplay is tight and challenging, kids? Yeah, I thought you’d agree.

Anyway, the game’s focus on building and maintaining your Goliath is obviously key to the game, so it’s a benefit that it doesn’t take long before you get your first one built. You play as the a human survivor of a plane crash who ends up in a strange world where different factions are vying for some sort of superiority (as usual). However, with gigantic monsters stomping around in the wilds, let’s just say it’s not safe out there. Your character initially is stuck in the middle of nowhere after the plane wreck, but a radio call from a fellow survivor spurs him on to stay alive and find a means of making it out of that procedurally generated forest map. Your first (but not last) Goliath is a wooden one, but it’s no mere faux Tobanga you’ll be piloting. Nope, your modular mahogany mech is pretty sturdy and can take a bit of a whacking up to a point. As long as you’re near a source of wood or have the materials in your inventory, repairs are a cinch. Continue reading