Random Art: Okay, I Missed A Day Or Week, Or Something. Have A Tree Anyway!

Nowhere Fast 
Meh, I’ve been a bit busy working on some stuff and riding out these last miserable days of winter, but here you go. This didn’t take me too long to do at all and in fact, like most of my trees, isn’t really “complete.” I just stop when I think I’m about to destroy something with another few lines and that’s that. Well, that’s it for this week. I may get another sketch up sooner. Or later. Depending on work I need to get done versus time I have to sketch up something.

The X-Files is BACK (…As A Board Game This July)!

x-files bgI think I only fooled two people with half that headline, but that’s fine by me. Anyway, this July, IDW Games will be getting fans of the show a new BIG box board game based on the first three (and some would say the best) seasons thanks to Pandasaurus Games, designer Kevin Wilson (Arkham Horror, Descent, Civilization) and comic book artist menton3 (Memory Collectors, The X-Files: Season 10).

That box art is sure mighty pretty (and pretty simple) and if the game INSIDE the box is like that art, it’ll keep anyone with even a passing interest in the show back in deep where they should be. Of course, chain smoking as you play like that Cigarette Smoking Man isn’t required, but if you DO get that far into character, make sure you ask your tabletop buddies if it’s OK. No one likes to get kicked out their friend’s place (or even their own home) even if they bought the game with them.

Child of Light Making of #1: Dream, Draw and Drink In The Delicious Results…

 
Child of Light logoUbisoft is making game making an even more “magical” process these days thanks to its UbiArt Framework tech that allows for artists to see their work come to brilliant life while remaining unchanged from how it was created. The upcoming multiplatform role-playing game, Child of Light (April 30, 2014) presents the gorgeous storybook world of Lemuria and allows players to dive in and explore it using some tried and true gameplay along with some nice new features sure to bring on the raves from an audience hungry for new original properties and not more of the same old same old.

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Given that the game is set ti launch on PC, PS3/PS4, Xbox 360, Xbox One and Wii U (so far!), it looks as if anyone with a home console or decent enough gaming setup will be seeing what the fuss is all about soon enough. Yeah, I know you Mac and Linux users are all cranky right about now, but I guess there will be a version of this for you folks at some point down the road. In the meantime, I guess you could always make friends with someone who has one of the systems the CAN play on when it launches next month…

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Sacred 3 Gameplay Trailer: I See Iso In Your Future…

 
As I happen to love isometric views in my games (not for everything, mind you) and am no stranger to the action or turn-based role playing game experience, Sacred 3 is going to be right up my alley. Of course, I loved the first two games quite a lot for their large open maps, ridiculous amount of side quests to take and and surprises to stumble upon. Some would say the games are far too open and allow for wandering into death traps off the beaten path, but those people would be wrong, as no one asked them to get nosy and follow that trail of bones or gold coins into that pack of much higher leveled enemies or dark place with the nasty surprise or way too large and powerful dragon (and so forth and so on)…

Anyway, Sacred 3 hits PC, PS3 and Xbox 360 this summer. If it’s too quiet around here during that time, you know where I’ll be.