Nice to see Riddick: Rule the Dark isn’t being rolled out into theaters this September with any funky 3D added, as I think it will hold up as is without the gimmick. Personally, I hate wearing glasses over my glasses, although, it’s cool to take the freebie specs home and see if any games look interesting with them. Hey, I’m a firm believer in tech that multi-tasks! OK, I watched too many Good Eats episodes back when the Food Network was kind of still about cooking and not competitive food disposal contests mixed with crap “reality” TV… Oh, I’m not ranting here, folks… just speaking the truth is all…
Read it and weep, or clap or run to the window and make like Peter Finch or whatever… but don’t get TOO happy, I say. Sure, Microsoft is finally listening to some of the rage (justified and unjustified) that’s been washing up over them since the reveal of the Xbox One, but the console is still packing a slew of restrictions that make it unpalatable under certain conditions. For one, a mandatory online connection is STILL required to activate the console (set up an Xbox Live account and probably check in with Kinect), meaning those gamers without broadband access at home or nearby (you know, the ones Microsoft told to buy an Xbox 360 if they wanted to play games offline?) can’t use the thing at all (duh).
That’s the main sticking point for me, but I also dislike the current licensing terms that say the product can (and will) change any time at Microsoft’s discretion. So expect things to roll back in as the system draws in suckers users who don’t mind or don’t know this until it hits them in the face when they turn on their consoles one fine day and get smacked upside the noggin with a mega-update that smarts because it’s the company thinking it’s time to move “forward”… We shall see, but I got a sack of pennies (well, 21 pennies) riding on not all going as smoothly as the company would like. Hell, at LEAST the damn box is region-free now (something the Xbox and Xbox 360 can’t claim outside of a handful of games that run on consoles in almost any territory)…
When 2001: A Space Odyssey set the bar for visual effects back in 1968, movie studios around the globe kept trying to reach that level of polish and for the most part failed miserably. Outside of a few major and minor sci-fi hits and misses in theaters (Marooned, Journey to the Far Side of the Sun and Silent Running pop off the top of my head) and on TV (those bits of Gerry Andersen’s UFO and Space: 1999 that work), it wasn’t until the release of Star Wars that a major studio film had a visual aesthetic genre fans could glom onto almost universally for sheer “wow” factor. Granted, when Logan’s Run was in its production phase, I’m betting it sure looked “futuristic” to the very hard working teams building that huge model of the city and domes, the set and costume designers and yes, the visual effects crew, actors and director. Hell, it certainly impressed the Academy of Motion Picture Arts & Sciences, as a special Oscar was awarded the film at the 1977 Academy Awards. Of course, George Lucas and ILM made that award all theirs the next year in a film not predicted to do all that well by a few people (Lucas included)…
Still, that didn’t help matters much in my case, as even as a wee bairn of eight years of age, I knew Logan’s Run was going to be enjoyably junky thanks to the TV commercials and rainbow on those posters I saw in subway stations. Interestingly enough, it actually popped up on TV about a year later (an amazingly fast time for a major Hollywood film), and while I was fascinated by some elements, to my mind it still looked cheap and the story (which I didn’t know was even more edited for TV) was hard to follow. Naturally, even though I didn’t like the film much, I ended up watching every episode of the 1977-78 CBS TV series and just like what happened with Planet of the Apes on the network, it managed to be dumber than the film, but easier to follow once I figured out that nothing would happen to the leads because they needed to be around for next week’s show. But I digress… Continue reading →
That is all. This has been a public service announcement. And Eeek!, *THUD!*. Now I need to go back and update close to what, 2500 posts? Oh, that’s going to be fun (someone cue up “19th Nervous Breakdown”, please…). Yeah, that move from Blogger a while back didn’t move ANY of the older videos at their old large size (640 x 480), but it’s not that much work as far as copy/past busywork goes. Right? Bleh. Eh, I’ll get to THAT new and tasty tedious project over time, as my lone plate has cracks in it from all the stuff I’ve still got to do and then some.
I need a robot or a smart monkey that can type, dammit. Or maybe one who can stop time and go back to drop in html code. Anyone? “Bueller?… Bueller?” OK, OK, enough ruminating. I’m supposed to be busy here – back to the grind (*whipcrack!!*)…
Like their DRM policies or not, you simply can’t ignore Ubisoft’s power in the game industry. A stable of hits, some always surprising new IP popping up seemingly out of thin air (the company KNOWS how to keep a secret and reveals only when necessary) and even some film projects in the works based on some of their best games, it’s clear that they’ll be around for a while. Much of what’s here is so impressive that I’d bet we’ll see some sort of Ubisoft channel coming to future consoles dedicated solely to the companies offerings all playable on whatever you have getting content into your home. Granted, should the internet die thanks to some hack or country to global-scale event, welp… there goes the neighborhood, I suppose and guess what, we’re all starring in at least two of Ubisoft’s upcoming games. I’ll let you peruse this event video to find out which two…
While the Xbox One got two games crammed into five minutes, Sony’s new PS4 showcased one game, the family friendly platformer, Knack was the showcase title on this second day of Late Night’s Game Week. Game Director Mark Cerny was on hand to show off the new console and controller, noting that it’s been redesigned for shooter fans, most likely to let them know they’re not forgotten despite the somewhat cute game on display Jimmy was about to dive into. He also got in a quick shot at Microsoft by noting that used games could be played on the PS4 and (yes!) the console can indeed be used offline. Microsoft takes another knock there, thanks to it’s spotty PR performance not doing the best job at explaining things. As for Knack, Cerny showed off a quick cut scene and played for a quick bit (the game looks great, but Jimmy was easily distracted by some amazing looking water for a split second) before turning over control.
Fallon played a cool ice level that showed off some great-looking Pixar-like visuals and a familiar mix of 3D platforming and combat. Knack can smash and absorb bits of the environment in order to grow and take on the characteristics of whatever he’s busted apart. It’s sort of like a Metal Men comic meets Crash Bandicoot with the aforementioned Pixar visual style and it looks pretty incredible. That said, I’m gathering Knack was shown for a few other important reasons. Fallon’s viewer base covers a wide age range, so Sony wants to get the console buying adults on board with a non-violent game they can immediately buy with that PS4. The game is a first-party title and Sony’s first party studios are responsible for a good deal of the system’s hits, so as a launch title, Knack needs to show it can be as good as the best games of its type on the new hardware. Finally, I think the game may be a hard sell to some of the shooter fans (thus the earlier shout-out by Cerny), so I think Sony wants them to know their games are indeed coming (and on launch day, at that). Then again, those shooter fans DID get a great demo of Killzone: Shadow Fall three months ago.
Oh yeah, Jimmy didn’t suck too much at Knack, but he’s still like a box of puppies bouncing in the back of a moving truck when it comes to getting all giddy about stuff. You have to love the man for his sense of wonder other TV hosts fail to activate in anything like a realistic manner, so I’ll give him that much…
Hoo boy. Sometimes, I’ll see an article that criticizes certain types of genres of Japanese games for being too sexist or exploitative or out of touch with or whatever and I usually chuckle because often the game or games in question have zero chance of arriving here because of that content. Of course, of the games that do make it over with saucy scenes or imagery that may offend, some of the content is altered or snipped out completely so as to appeal to more puritanical American tastes. Granted, this sort of censorship offends fans of imports arriving unsullied and over time, some game companies has slowly allowed much of the silliness to slip in in various states. Well, Yakuza 4 and its in-context Geisha club antics and the Ar tonelico series’ eyebrow-raising “Dive Station” mind dating elements (trust me, it’s weirder than it sounds) have nothing (and I mean no-thing) on what’s going on in Xseed Games’ upcoming Vita exclusive, Valhalla Knights 3.
That trailer above doesn’t show anything outrageous – it’s below the jump, you pervs (and a link at that!)… Continue reading →
Yikes and “Hmmmmmm…” Here we go. OK, folks – given the quality of some fan-made Lego movies (go hit the YouTube at your leisure and see for yourself), the very idea of spending a TON of loot for a CG film and all that expensive voice talent just makes me cringe a wee it too much. Yeah, it looks funny and yes indeed, LEGO probably got all the proper clearances for all those characters in one internet video conference call. Still, there’s something… off about this flick that I’ll most likely not see at all in a theater, but catch on the cable rebound circuit and think it’s not too bad at all (but still wonder if some super-fan could have done it for a few hundred bucks over the course of a few weekends)… as usual, we shall see…
Yeah, you had a bad day at work, right? You look like you could use a break from that grumbling and mumbling about chasing your boss around the office with a blunt object as well as a little lesson in karma. Here’s probably the best cure for your troubles in one of the most amazing film noir gems you’ll ever hit your eyeballs with. I think I did a Random Film of the Week on Detour previously, but I’m too tired to check.
EDIT! Nope, I did NOT do one – this will be rectified soon!)
Anyway, pull up a seat, Pete and feast your eyeballs on this dusty jewel that still packs quite a punch. Watch out for Ann Savage as Vera here – she’ll cut you if you don’t watch your back… or worse… maybe.
Welcome to Trailer #4 for KILLER IS DEAD – please be sure to keep your hands inside the ride, ladies and gentlemen. I like how this starts out all sad and moody before going into the crazed gameplay and finishing with a it of humor and a little step into crazy at the close. That’s a Suda 51 game in a nutshell for you, so his fans are certainly pleased. I’m one of them, so I guess that means I’m grinning a wee bit too broadly right about now. One day you’ll all understand, trust me. It’s hard to go into detail about what makes a grasshopper manufacture game so wildly fun, but that’s where a trip down that certain road reveals all (or some of all)…