In the words of the great philosophers… FINALLY! One of the most requested classic PC games on gog.com has been the Wizardry series and today, the company has dropped some big news by releasing digital versions of the final three chapters at a great price point. I’m gathering the first five parts (which don’t need to be played to enjoy these three games) will be coming soon, but for now, a few hundred hours of gameplay should tide you over for a while (and you automatically pass the class here if you finish these before the end of the year). Feel free to dance to that disco music in the video above – I know I was when I got this news. OK, before you keel over from those flashing lights and colors above, here’s some Wizardry 8 gameplay (sans disco effects):
Anyway, Wizardry 6 & 7 are ONLY $5.99, and Wizardry 8 is $9.99 – Grab them all and I’ll see you in a few weeks or so. Or months. I won’t mind if you don’t drop by so much because I know where you’ll be…
You know, if we DID have big ol’ clanky fight-bots stomping around like in Pacific Rim, you know you’d see far too many kids dolling themselves up with cardboard boxes, paint and tinfoil so they could look like their favorite heavy metal heroes. Of course, these days, it’s a bunch of middle-aged men and aging hipsters with access to 3D printers and far too much time on their hands trying to relive those Gigantor fantasies. Of course, Guillermo Del Toro gets a major pass because he can afford to build a real robot if he wanted to.. or at least have a CG effects team make it LOOK as if he’s kicking station wagons around in that mall parking lot making room so he can pick up a quart of organic goat milk. Yeah, I laugh at them (and quite a lot)… but that’s because I’m just too darn busy to make my own big cardboard robot suit. One day… one day…
Um… OK, kids… I got nuthin’ today. I was going to to a chuckle-filled double (or tribble)-entendre packed post about this cool new Mr. Sulu MIMIBOT USB Drive (available in 8 to 128GB sizes and chock full of awesome Star Trek content), but I think every possible GOOD joke has been thought up already by George Takei and I’d like to stay on his good side. Hey! you don’t need me to be funny to know that this is a really cool bit (well, a whole lot of gigabits, har har) of Trek collectible that’s useful and ready to save your red-shirted behind from mortal data dangers.
Yeah, you know you want one, but you need to beam your up NOW as there are only 1000 of these and I bet George has at least one on his shelf already. I know, I know… just don’t get all “That Which Survives” around that MIMOBOT (or George, for that matter). That’s kinda creepy…
I’ve been a supporter of Lost Planet 3 ever since I played the demo last year simply because I completely “got” the direction Capcom and developer Spark Unlimited set for the upcoming prequel. While that first demo was put together to show off certain areas in the game and how well-designed and acted the cinematic sequences were, the version I played last week here in NYC was the first area of the game that showed off a solid story and gameplay progression that made the 45 or so minutes fly by too quickly.
Those folks unfairly criticizing the game for nonsense reasons will hopefully not affect the sales one bit should they actually get their hands around a controller and have their minds changed. Of course, you can’t care what some less informed people say on the internet, right? That said, my more informed powers of “I played it and see where it’s going” trump anyone with a bile covered keyboard who still thinks this is a “sequel” and not going to cover elements in the other LP games…
No game is perfect, but the only thing I can see here that I don’t like is the title of NeoCore Games’ great-looking Action/RPG. Call me crazy (please do!), but The Incredible Adventures of Van Helsing sounds like a Saturday morning cartoon series that pops up too early to catch on a regular basis. Anyway, snark aside, that video above and screens below show that this one looks pretty awesome. I just need to carve some time into my schedule to play this one and let you know how cool it all is. What? You’re STILL not convinced? OK, OK… here’s another video, you cranky skeptic, you:
Yeah, I thought so – now keep it down back there and check out these screenshots:
Even better, the game has launched today on Steam and is available at a 10% discount ($13.49 instead of $14.99), so I say take advantage of this launch day deal and snap up a copy. Now if you’ll excuse me, I need to grab a good knife and go find my cuckoo clock. It was on the wall, but seems to have scampered off somewhere (I think I’ve gone after it a few too many times with sharp objects in an attempt to make more hours in a day)…
*For the next few days, I’m going to add a random film the great Ray Harryhausen worked on. The legendary special effects MASTER passed away on May 7, 2013 at age 92 in London and yes, the film world has lost a true giant as well as a fine and talented gentleman…
When I was much younger, I wondered why Ray Harryhausen didn’t make more films until I found out how long it took him to design all those characters from drawing and painting some outstanding concept art to the construction and creation the visual effects. Let’s just say the man gained all the respect I had after that. That said, 1977’s Sinbad and the Eye of the Tiger is an example of what happens when a movie studio decides to rush things a bit too quickly, as it’s not his best work of the decade on display.
Yes, there are some major showpiece moments, but between some awful matte shots and a few creatures missing Harryhausen’s trademark expressionism, the film suffers a bit from a “by the numbers” look that’s noticeable to the point of distraction. Then again, that the film arrived in theaters a few months after Star Wars opened and was still generating a huge amount of money. I’m sure to many viewers blown away by George Lucas’ epic, Sinbad seemed almost like a relic from another decade… Continue reading →
Well, well, well… THAT’S how you blow an audience away. Taking Superman’s former camp value from those old films away and giving fans a serious to the point of “yeah, I need to see this twice on the first day” status is a damn good thing. I was thinking we wouldn’t see a more dynamic trailer like this one for a few more weeks closer to the film’s launch, but the gloves have come off (as in Warner Bros. and DC yelling “Take that, Marvel!”POW!!) and it looks like this one will be the Superman flick that gets remembered this generation. Well, provided it has a solid finale that sets up something without leaving a ton of plot holes open or feeling like it needed ten more minutes to make a scene or five better. As usual… we shall see…
I got a review copy of Resident Evil Revelations on Friday evening, but just got around to firing it up on Sunday night thanks to me needing to get my Deadly Premonition: The Director’s Cut review up and some other stuff. Anyway, so far, so good – Capcom has done a great job with this (DO NOT call it a simple “port”, as that cheapens the effort that went into this game) and it’s really fun to play, as they kept the short maps from the 3DS game, meaning you can dive in for 15 to 30 or so minute chunks, hop out to do something else and come back to the game without having to figure out where you left off. OK, shutting up and going back home to play more – expect a review later in the week…
I don’t think I’ve ever seen a more “meh…” gaming press conference than the one Microsoft had for the new Xbox One console. Sure, they did the ABSOLUTE smartest thing of all three major game companies by ACTUALLY showing their console (+110 points!), but every reveal after that was either predictable (EA Sports is making their games and DLC exclusive to the One first, we’re getting all new game engines for their core sports titles, there was no actual gameplay footage shown… -40 points!) or underwhelming (Forza Motorsport 5 looks like the last Forza unless you slow it waaaay down and see stuff you’d expect like better lighting and more textures in a game series that already looks fine, thank you. – 15 points!).
Not to mention the first 25 or so minutes being saddled down by talk about too many features core gamers could care less about (well, the more servers thing adds 20 points because without them, Xbox Live would turn into rush hour traffic on the L.I.E. every day. Hmmm… making me sleepy and not care about the new Kinect functions that SHOULD have worked like that in the first model? Yeah, that’s a nope. (and -30 points!). Oh, and Call of Duty: Ghosts getting a new graphics overahaul is a no-branier (but only worth +5 because it has a dog in the game who’s an active squad member {woof!} and the fish in the water move out of your way… but you’ll be too busy to notice that, I bet). As for the interactivity and character customization now possible in Ghosts’ multiplayer? Um… Whee? Other non-FPS games have done both for a while, but whatever (annnd that’s a -10 for trying to pass off those new features as innovations)…
The only highlight for me was the announcement of a new Remedy game, Quantum Break (+20 points!), but the trailer was disappointing because it used live-action footage that switched unconvincingly to in-game visuals that, while impressive, really didn’t show off much other than the game has a big sea tanker smash into a bridge and cause a hell of a lot of chaos. Um, OK? I guess E3 will be the big reveal for the actual games they want to show off, because what they DID show at this reveal wasn’t very revealing for actual gamers that I know… Well, with that “later this year” release “date,” we’ll all see soon enough, right?
Well, the Xbox One DOES turn on when you ask it to thanks to the new Kinect sensor integration (that seems to be REALLY fluid), but that just means that mute gamers can save their money. And yes, it responds to arm waving commands as well, so yeah, if you’re a gamer who can’t wave both arms around, you get to buy another console as well. I also HATE the not so subtle privacy violating going on here as the expectation that EVERY gamer wants to be “connected” is the biggest lie in plenty of cases.
Eh, this conference is practically nothing to me until I see some GAMES… 27 minutes in and it’s all about features. Oh, and it’s cloud-based, which screws anyone in a low-bandwidth area… Boo to enforcing “evolution” in this manner. Between this and the need for a smartphone in order to use some features (bleh), this will appeal to those who can afford all the services out of the gate and those who want all the fancy functions PURE gamers like me hate. Oh well… I’ll hold out for the rest of this conference just to see what first-party content is coming. I have the feeling that this may be the first new console I don’t buy…