Deadly Premonition: The Director’s Cut Random Screenshot of the Day: Art Appreciation (1)

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So, FBI Special Agent Francis York Morgan (just call him York) has a keen eye for intriguing and functional architecture, it seems. Given that Greenvale is a pretty scenic little sleepy town (and a bit of a tourist hotspot lately), you’d think he’d fall more in love with the gorgeous landscape including all those big trees and clean air. But, nope – he falls head over heels for a certain official-looking building in town… and you won’t believe which one (even though I gave it away – oops). Granted, it’s probably close to his heart because it’s related to his type of employment, but still, who wants to take their work home with them ALL the time. OK, granted he’s got a lot to take care of in town what with the Red Seeds Killer doing his thing and all, but I’d not even want to know what that special person in his life thinks of his obsession. Hmmm… then again, the special person in York’s life is is imaginary friend, Zach… but we won’t talk about that now. You’ll just need to see that for yourself…

DPDC PS3 US EFS 2D RealAnd guess what, folks? You can do exactly that if you grab a copy of Deadly Premonition: The Director’s Cut, coming exclusively to the PlayStation 3 on April 30, 2013. Updated HD visuals, PlayStation Move and 3D TV support, an all-new scenario and more await your own appreciation. You may not know about art at all, but you should know what you like, I say. Even if it scares the hell out you most of the time you’re playing it. But you LOVE being scared, correct? Well, that’s what it says on your social network profiles. I’ve been reading alllllllll about you lately. You should appreciate that, too…

swery65_igramSpeaking os appreciation, by the way, you buying this game and telling a friend or three would make Game Director Swery65 REALLY happy. If you ask me, I’d say that he’s sure to make a name for himself here in the US with his hot little interactive horror story and you can most certainly help out by snapping up a copy as soon as you see it at your favorite game emporium. I think he’s really on to something with this scary stuff, folks…

R.I.P., Lucasarts (Earn It, Mittens. EARN IT).


 

If I were a REALLY cranky and cynical bastard, I’d say Disney REALLY killed off Lucasarts (and pretty much anything Star Wars related in the game space forever) so cheaper to make casual games like Mittens could live. Sacrifice that expensive cash-draining bigger studio and two solid-looking works in progress along with that formerly proud sci-fi IP (that still has a gigantic fan base, mind you) that’s had a bunch of not-so-hot games mixed in with a few winners over the years for this cute kitten and a ton of other faster to cash in mobile and social titles? Sure, why not? Any non-gaming industry analyst worth his salt (and a few who do, I’d bet) will say it makes PERFECT economic sense at the end of the day (albeit at the cost of too many jobs at a newly shuttered studio)…

Hey, all is not lost, right? Disney still has some of its own famous (and new original) properties that are SURELY guaranteed a huge audience based on that company name recognition alone? And hey, NO one will miss Lucasarts save for a “vocal minority” (as we get called by the executive types who trumpet these casual games and their monetizing schemes over “risky” IP with a shaky track record).

Yeah, sure… that’s the ticket…

Fortunately, I’m NOT that guy… I think. So long Lucasarts. Hopefully, the Force will be with those now unemployed.

Project Eden Needs More Love (& A Nice Remake/Reboot)…


 

project eden PS2 To me, Core Design’s 2001 sci-fi action/adventure Project Eden was a pretty killer game back in the day on PC and PlayStation 2, but I bet many of you have never played it or even heard about this gem. Anyway, it was a team-based game where you controlled four characters (one at a time or with up to three other live players) as they attempted to find some missing workers inside the Real Meat factory after a little “incident” that turns into a real mess as the team goes deeper inside the structure. It’s basically an action/adventure game with shooting portions and awesome environmental puzzles that revolve (sometimes literally) around getting the team from one end of the level to another. Core’s coolness also extends to the cast of characters, which is ethnically diverse without making a single point about it (which is how it should be).

The game also goes from a straightforward mystery about what happens to the missing workers into a sort of “survival” horror game as mutated creatures start popping up in one level. Sure, it’s not the prettiest game these days, but the levels are massive and take some thought to navigate, there’s a nice sense of dread that creeps in when the monsters start increasing in number and some of the puzzles will have you hitting yourself in the head with the game case if you’re not paying careful attention and using the proper characters. I think this needs to get up on GOG.com one of these days so MORE can discover its charms and yes, properly remade, as it’s a great example of how to get four people to play nicely together without resorting to PvP nonsense (although there IS a deathmatch of sorts in the game, it’s kind of lame, as are the Rover “racing” courses )…

Game of Thrones Season 2 DVD/Blu-Ray: In Case You Missed It, Don’t Duck This Time…


 

Thankfully, the fine folks at HBO who get these season sets out KNOW that not everyone likes streaming (or CAN stream) shows they missed, has a DVR or hell, just doesn’t have HBO at home for whatever reason. So yes indeed, if that’s YOU and you’re not watching Season 3 just yet, here you go. Granted, everyone else is laughing at you at this moment, but not too loudly. You’ve seen Season 1 already and KNOW where the pointy end goes… Poke, poke. *Ouch!* Poke, poke, poke… *Ouch, ouch!!*… OK, OK – I wasn’t laughing!

The Last of Us: American Dreams #1 (Another Dark Horse From Dark Horse Comics)

TLOS_AD_CoverDark Horse Comics gets its tie-in mini-series rolling into stores and if the first issue is any indication, the remaining three issues should be essential reading before the game hits retail in North America on June 14, 2013. Co-writer and artist Faith Erin Hicks has a style that’s very Harvey Kurtzman influenced (always a good thing) with a touch of David Mazzucchelli (another good thing) and there’s a nicely gritty feel to her brushwork that’s a great counterpoint to the video game’s hyper-realistic graphics.

The Last of Us art director and lead writer Neil Druckmann is also on the case, co-writing with Hicks a nicely paced tale that’s got some intriguing characters whose fates aren’t all clear nor tied into the upcoming game experience. Verdict: absolutely check this out if you’re a PS3 owner and comics fan looking forward to Naughty Dog’s survival adventure game – it’s out now at a comics shop near you.

Deadly Premonition: The Director’s Cut Random Screenshot of the Day: Take Care of Your Tools!

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Hmm. As you can see from the screenshot above, Greenvale’s deadly Red Seeds Killer isn’t exactly handling his axe with respect. This is a bit disappointing for a few reasons, but especially annoying to his future potential victims. ANYONE knows that if you’re going to lose your head (and not from blowing your top, mind you), you certainly don’t want it lopped off with a nasty, dull axe. To avoid future errors (and I do hope you’re reading this post, Mr. Killer), I’ve decided to use the Internet to help you out a bit:

Correct Axe Use

  1. A tool of the wrong weight or size is dangerous. The axe should be an appropriate type and size (head weight, haft length) for the job and for the user’s body size and skill level
  2. Warming the axe head before use in very cold weather may prevent blade chips
  3. Driving the axe into the ground will dull it and chip the bit (sharpened edge) – Use a chopping block
  4. Avoid glancing blows, overstrikes, and understrikes as these are apt to damage the tool (and the user!)

Proper Axe Storage

  1. Do not leave an axe laying on the ground
  2. Keep the axe in a dry place, preferably in a shed where porcupines can’t gnaw the handle
  3. For the sake of conservation, do not store an axe by driving it into a live tree
  4. An axe may be stored temporarily by driving it into the chopping block (preferably in such a way that nobody will walk into the handle)
  5. Keep the head lightly oiled when not in use to prevent rust
  6. For safety (and to keep the blade sharp!) mask the blade when the axe is not in use

From Suite101: How To Maintain an Axe by Thomas Alan Gray

DP_PreorderThere, I feel MUCH better. As for YOU dear reader, it’s time to put your How To Get Away From That Killer With The Very Well-Cared For Axe skills to the test in Rising Star Games’ upcoming PlayStation 3 exclusive, Deadly Premonition: The Director’s Cut. Featuring upgraded HD visuals, PlayStation Move and 3D TV support, new content and more, you’ll hop into the suit and shoes of FBI Special Agent Francis York Morgan (just call him York) as you attempt to solve the messy murder mystery of the aforementioned Red Seeds Killer (and hopefully, his better cared for axe). April 30, 2013 isn’t too far away you know, so I’m recommending a bit of cardio and at LEAST a mile of running a day. And that’s a minimum recommendation, as I’m betting our killer is doing a bit more working out now that I’ve got an eye on how he’s been taking care of his tools.

IMG_2148Granted, Game Director Swery65 SHOULD have been noticing that axe getting dragged about like that would mean it was going to be less effective, but he was going for effect over realism and yes, an axe being dragged on that stone flooring does make for a pretty scary image. Not to mention the nails on a chalkboard sound effect with a few bumps and dings for good measure. Hell, I’d go hide in the closet now, but I’m sitting in the local library typing this, safe from Mr. Killer unless he’s going to beat me to death quietly with an encyclopedia.

Dragon’s Crown Gameplay Trailer: Not Your Typical Storybook Fantasy Memories…


 
DC display packsAs you can probably guess from that video above, Vanillaware sure isn’t making Dragon’s Crown for the little kiddies… well, other than that happy dancing mouse that cracked me up because *BOOM!* it’s just THERE for a second or two in the middle of things before the next visual hits your eyeballs. Yeah, this gorgeous 2D side-scrolling fantasy chase ‘n chop is destined to get the fans raving about the lush art and maybe a few raging about the generously-endowed ladies (hey, that’s George Kamitani’s style at work and working well), but it’s all good.

I’d say that Atlus most certainly has a hit here for the PS3 and Vita, so set your sundials accordingly and maybe even think about pre-ordering this one, as I can see it going out of print fast as a physical copy when the otaku snap it up on day one. Yeah, yeah, digital is the big deal, but some of us like hugging our software a bit tighter whenever we can and for as long as possible…

Iron Man 3 TV Spot #3: Orange You Glad The Mandarin’s Not Real?


 

OK, OK… that was a REALLY terrible (and way too obvious) pun (and only one of a few too many – collect them all!), but I couldn’t help myself. Hell, Sir Ben is practically twirling his mustache as he chews the scenery up and spits out the seeds. Granted, some of you will find this sort of villainy quite appealing (another pun!), but I can see some more of you thinking this guy and his wacky candy rings is really fruity (*zing!*). Of course, I’d bet if he WERE real and standing within eyeball contact, you’d be hard pressed to say that to his face. More likely than not, he’d freshly squeeze some juice from your melon with a few waves of his fingers. OK, let me shut up before the Pun-isher has to come after me (Bwaa-ha-ha!). Good Night, folks…

Puppeteer Story Trailer: Press the Button, Pull The Strings – This PS3 Game’s Got Some Wings…


 

Another fine (and original) PS3 exclusive, SCE Japan’s super stylish adventure platformer Puppeteer, should hook in those core gamers (and yes, Sony fans) who crave nicely rendered (and slightly dark) fantasy worlds and characters to play with. This one tickles me because it’s doing the storybook come to life thing in a fun way without screaming “FAMILY GAME!” in huge neon letters. You really have to appreciate that Sony’s not letting the PS3 die off slowly (or quickly) with a bunch of crap budget titles and third-parry shovelware to remember it by, but I hope there are more exclusives like this to come. Frankly speaking, the PS4 absolutely needs to hit the ground rolling into 2014 with as few duds as possible from both first and third party developers who want their work to have long shelf lives and gameplay that’s more than the usual suspects doing the usual things.

As always, folks… we shall see…

Capcom Arcade Cabinet 1985-II Trailer: Three More To Make You Feel Young (Or Old)…


 

OK, my poor twitch reflexes are tingling, but that’s either good or bad depending on the game that needs playing. It’s good if it’s a slow jammer I can play half asleep, but not so good if it’s these three latest downloads for Capcom Arcade Cabinet on the PS3 (via PSN) and Xbox 360 (via XBLA), which you should be able to snap up right about now. Savage Bees, The Speed Rumbler and Commando are this week’s quarter-munchers, so grab them and prepare to see how the old folks got it done. Hey, wait… I’m ONE of those old folks, so perhaps I should show myself some more respect. Or maybe not, as that would be a bit too pompous – I kind of wasn’t so good at some of these games back in the day. But practice makes almost perfect, right? Off to get some training in before I fire this one up. 50 push-ups should do. If I survive that part, I’ll be back…