WIN FREE STUFF! Fusion: Genesis Code Giveaway – ACT FAST!

Hey, you DO like free stuff, don’t you? Well, listen up: I have TWO codes here for Starfire Studios’ upcoming XBLA exclusive (the game launches tomorrow) and yes, you can grab one for your very own. All you need to do is follow DAF here on WordPress, reply to this post, THEN (and this is the important part), send me an email at geelw2@gmail.com so I can reply back with your code.

Don’t post your email in the reply here or I’ll give it to the troll in the basement who will ship you a box of smelly socks instead of a game code. Um, having an Xbox Live account as well as a working Xbox 360 in your home would be a good idea as well. Anyway, get moving, as I know these won’t last an hour…  Read the rules below the jump BEFORE you enter. Continue reading

BioShock Infinite: Meet Booker & Elizabeth 1

Irrational Games’ Ken Levine “hosts” this really cool video in which we get to see the faces behind the two main characters in 2K Games’ upcoming  BioShock Infinite, set for release next year on PS3, Xbox 360 and PC. It’s great to see two actors dedicated to bringing gamers such solid performances feel something about their work other than “It’s a paycheck…” Pay attention, especially if you’re thinking of getting into voice-over work yourself…

Fusion: Genesis – Half of Twenty Questions With Starfire Studios

(Or: Conquering Space in a Packed Online Universe, One Player at a Time)

Thanks to my one-man army status and rather ridiculous tower of stuff to tackle, It’s been a little while since I’ve interviewed someone for a DAF feature. Fortunately, I’m ending that quiet streak in a nice way. Every so often, I play a really cool game that demands a bit more attention and a little Q & A time, so here you go. Starfire Studios’ upcoming Xbox Live Arcade exclusive Fusion: Genesis is set to launch November 9, and it’s looking like one of those games that’s bound to gain a dedicated following as more gamers discover its stunning visuals and easy to pick up but highly challenging gameplay.  With their first release done and ready to roll, I shot a few basic Q’s over to the fab four at Starfire and got a speedy response from two of the team, Phil Dunne and Chris Tilston (plus a musical guest star)… Continue reading

Review: GoldenEye 007 Reloaded

Platform: PlayStation 3 (also on Xbox 360)

Developer: Eurocom

Publisher: Activision

# of Players 1 – 4 (Online 1 – 16)

ESRB Rating: T (Teen)

Official Site

Score: A

Eurocom’s high quality reworking of Rare’s Nintendo 64 classic GoldenEye 007 was truly amazing on the Wii last year, but on the PS3, it’s the definitive version of the game and an absolute must-buy. GoldenEye: Reloaded adds HD resolution (1080p!), a new MI-6 Ops mode, tight controls with the PlayStation Move and gameplay that rockets along at a solid 60 frames per second. A solid single player campaign and fun multiplayer modes that feature a ridiculous amount of customization options makes this the perfect package for novice to expert shooter fans alike. Don’t let the timing of the release (sliding neatly between BF3 and MW3)  fool you one bit. No matter which mode you hop into first, what’s here can easily stand on the same ground as other modern shooters. Continue reading

Please Stand By…

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Ah, Mondays… I’m kicking some mild computer issues around at the moment, which is why no posts yesterday and today (so far). I’ll be back with a few updates as in reviews of GoldenEye: Reloaded (buy it), Sonic Generations (buy it), Dragon ball Z: UT (if you’re a not too picky DBZ fan, buy it) and some other updates. Meanwhile, back to fiddling around with some files and stuff…

What’s Old Is New…

So, my copy of Star Odyssey arrived today, interestingly enough on a nice and quiet (but busy) Saturday. I spent a few hours playing it and yup, it’s definitely old-school goodness. Not the best RPG on the Mega Drive/Genesis, but a great deal of care went into the game and it’s one of those “lost” games that was well worth the long wait to finally play. For the heck of it, here are pics of the game one of my Mega Drives consoles and the original Japanese release, Blue Almanac. Enjoy!

Review: Naruto Shippuden Ultimate Ninja Impact

Platform: PSP

Developer: CyberConnect2

Publisher: Namco Bandai

# of Players: 1 (Ad-Hoc 1-2)

ESRB Rating: T (Teen)

Official Site

Score: B

 

Ever-busy developer CyberConnect2 went for a different, but “classic” beat ’em up approach for their latest Naruto Shippuden game and the results are mostly quite fun. Ultimate Ninja Impact takes many of the familiar characters and important parts of the story arc, puts a Dynasty Warriors-like spin to the gameplay, shakes well and despite some AI issues and PlayStation One-era background redraw, there’s a lot of game here that’s easy to pick up and play. A lengthy quest mode, unlockables galore, collectible cards that enhance skills and more are packed onto the UMD, making this an excellent value provided you’re willing to overlook some flaws.

Continue reading

I’m Cheap, But Games Aren’t. Still, There’s Work To Do…

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Well, I don’t get ALL my games for free*, folks. Had to shell out for Dark Souls, but that’s OK, as it’s one of those games that’s worth paying full price for. Fortunately, I managed to find a copy of Collector’s Edition for the same price as the standard version (as it SHOULD be – it’s vastly overpriced on eBay already!). I also have a copy of Star Odyssey on the way (finally). The game only got a SUPER limited print run of a mere 600 copies and mine was paid for back in July.  Some production issues slowed the manufacturing process, but those have been dealt with and hooray, I get to dig out my Sega Genesis after far too long.

By the way, getting a game or anything else for free NEVER guarantees an automatic good review. I’m going to be fair and honest about what I write no matter how I get anything sent my way.

Raving Rabbids: Alive & Kicking Trailer: UbiSoft’s BIG Conspiracy In Action

Listen up! Before you start in with the “Awww, cuuute!” stuff, you REALLY shouldn’t let any Rabbids into your home, especially if you have a Kinect. Why not? For starters, they multiply like, well… Rabbids, they’ll eat all your canned food (and probably part of the cabinets they were stored in) and you’ll never get a second of rest once you start chasing them around and stomping them before they can destroy something else! Anyway, that’s my good deed for the day – consider yourselves warned. Fail to heed my words and it’ll be trouble. That lamp that just went flying across the room? That wasn’t YOU swinging your arms and kicking wildly in front of the Kinect that did it. It just looked that way.  Those darn Rabbids can fool you into doing all sorts of insane stuff. I think UbiSoft has been overrun by the little buggers, since they created them a few years back and came up with this game to get rid of their infestation! So now, they’re shipping them out all across the globe and actually CHARGING people good money for the privilege of flailing away in front of their TV sets like spastic chimpanzees. Oh, the humanity!

Remember, You have been warned.

Heavy Rain “Director’s Cut” Coming November 8th. Buy It (Even If You Own The Original Already).

One of the best and most cinematic games this generation for any console gets another reissue, this time with pretty much everything you were expecting. Almost. It’s not really a Director’s Cut if you try and think of it EXACTLY like a film, but given that David Cage is a great game director (and really needs to make more games), I’ll let this slide a bit. Basically, you’re getting the award-winning dramatic adventure game in it’s Move Edition format plus a bunch of sweet bonuses:

 

  • Complete, original game, Heavy Rain
  • Heavy Rain Chronicles: Episode 1 – “The Taxidermist” DLC
  • Heavy Rain Original Videogame Score by award-winning film and television composer, Normand Corbeil (16 tracks)
  • New front-end menu and interface with built-in Move support
  • A series of 8 “Making of” Bonus Videos
  • Three Dynamic Themes (Heavy Rain, Heavy Rain ARI Forest, Heavy Rain ARI Mars)
  • 15 additional pieces of new concept art
  • 2 bonus Trailers (Thank You Trailer, Love Trailer)

 

As a Greatest Hits reissue, that bargain price is sure to get a few more people playing this truly innovative game. And hopefully, it’ll make Quantic Dream a few bucks more as well. As much as I love my indie games,  we need developers like QD to save the gaming scene from becoming an all-app, all the time wasteland of a few gems in the rough buried under piles of garbage. Let’s hope we see something from Cage and his team on the Vita at some point as well…