Nostalgia: Castle of Illusion Gets The Remake Treatment For A Summer Launch…

Hmmm, so Disney is on a BIG nostalgia kick these days (with Sega along for the ride on this one), despite killing Lucasarts off and pretty much all chances for new Star Wars games. Or perhaps that demise was part of a larger game plan?  Some not so deep thinking shows that between this reboot and the upcoming DuckTales remake from Capcom PLUS the other Disney related games on the way or out already (Kingdom Hearts, Disney Infinity, whatever device and mobile games there are I don’t care about because I don’t like the swipe and drag much), there might be enough loot raked in to put aside a few pennies for the future. As in if that upcoming in development Star Wars flick is looking as it needs some sort of interactive tie-in, whatever is coming will be developed in-house or by a developer contracted to do the job… that has (argh) excellent Metacritic scores for their previous titles.Whatever happened to just making good games, period?

Then again, Disney doesn’t discriminate, as they also killed Junction Point Studios dead after Disney Epic Mickey 2: The Power of Two didn’t do so well critically (and it seems, commercially). Yeah, that’s where we are these days, kids – studios shut for spending too much money and their games not garnering great aggregated scores on a faulty site while older games from the back catalog get yanked from their graves and given new life with the hope all will buy and every sin will be forgotten. Yuck. Well, I guess not having to pay $50 – $60 for a cartridge game will draw in more old and new fans of both Castle of Illusion and DuckTales… but there’s still that crowd of noisy ducks who think every game these days should be cheap or free, no matter how much it costs to make…

Soul Sacrifice: Keiji Inafune Chats Up His Vita Exclusive…

Yes, it’s almost here (April 30) and SCEA is dropping another behind the scenes video and site updates, this time focusing on game designer Keiji Inafune and his latest creation headed exclusively to the PlayStation Vita. Between great-looking games like this, a library that’s growing steadily thanks to indies, imports and some fine third-party titles, 2013 should be a pretty solid year for Sony’s handheld. Well, I think so. Sony needs to kick it up a notch and do some price dropping on the hardware and memory cards so more can buy in and get playing some of these stellar titles…

Dragon’s Dogma: Dark Arisen Enemies Video: Eight Million (More) Ways To Die…

Gran Soren just got a whole lot more dangerous. Seriously. Granted, it already WAS pretty deadly as it was teeming with all creatures great and small wanting to grind your party’s bones to make their bread (or a tasty filling for that bread), but the mad wizards at Capcom have worked in plenty of new not so wee beasties guaranteed to send you into a frenzy of running away if you’re too weak a character to handle it. On the other hand, if you’ve got the buff stuff and no bluff, you can tough it to those creatures rough until they’d had more than enough. Yeah, I liked Basil Wolverton’s bizarre comics as a kid, so sue me. Or go track down some of his freaky funnies.

Anyway, Dragon’s Dogma: Dark Arisen (coming to the PS3 and Xbox 360 on April 23, 2013) brings you the COMPLETE original game, ALL the DLC packs AND an entirely new adventure all for a measly $40. This means your friends who missed out can hop in and start off and see what’s what, while YOU, dear reader (well, if you played the original) can upload your save files and beat up on those bruisers with relish. Well, the relish they were going to slather all over that bread they were going to get to baking…

GRID 2 Multiplayer Hands-On: It’s Like Lightning (But With Better Handling)…

The single player in GRID 2 was quite thrilling in that demo from a few months back, but Codemasters knows that many will be snapping up this one first and foremost for the multiplayer modes and fortunately, the game shines even more here. A few members from the dev team rolled into NYC with a new demo that just so happened to be on the same day and in the same hotel as Namco Bandai’s Global Gamer’s Day, so it made for an exciting start to a long day packed full of great upcoming titles. The Xbox 360 version was set up (and looking fantastic, by the way), but being the only writer to pop up at this first session meant playing against the people working on the game and only having the slimmest of chances of beating any of them during the bunch of races about to take place… Continue reading

Far Cry 3 Blood Dragon: Not A Joke After All, But Full Of Laughs Nonetheless…

OK, other than clicking on the page on April 1 and entering the Konami Code on my keyboard to blow up all the stuff on the site with clicks, I ignored this “game” because it was pretty obvious that it was an April Fool’s gag gone viral. Hell, NO ONE would make a game like that after Duke Nukem Forever, Bulletstorm and a few other humor-centric shooters didn’t exactly set the world on fire. That and hell, Crytek was too busy working on stuff like Warface, Far Cry 3 and Crysis 3 DLC plus whatever else they’re cooking up, so this HAD to be a big, fat joke. Welllll, to quote Ah-nuld in that gun shop scene from The Terminator… WRONG.

Far Cry 3 Blood Dragon is not only real, it’s a standalone game that doesn’t require owning the original version of Far Cry 3 to play, looks completely nuts and sorry to say, isn’t going COMPLETELY old school because it’s a DIGITAL-ONLY release. Hell, if Ubisoft were smarter about this retro thing, they’d get this out in a LIMITED edition for PC, PS3 and Xbox 360 and sell it on that fake online shop they’ve set up on the Blood Dragon site. Do one run and that’s it for physical copies. They’d certainly get the attention of core gamers, collectors and those who just want more options in how they play their games, that’s for sure.

Hopefully Ubisoft and their PR will pay attention to my non-negotiable demands and make this happen as a retail product – I can see a bunch of people snapping this up if it’s packing the heat they expect.

PREVIEW: Dark Souls II: It’s Not Easy Being Green (Or Hardcore, For That Matter)…

If there were ANY doubts that Dark Souls II would “go casual” among the pack of journalist-types who attended Namco Bandai’s Global Gamers Day last week here in NYC, those were squashed VERY flat by the mighty throwing of one VERY large axe by an enemy during a demonstration of the game. While the team at FromSoftware’s main design goal is to make the game more “accessible” to players, to the producers that word (which means “casual” to some gamers) meant accessibility ONLY in terms of making sure the game’s pacing put players into even MORE dangerous situations much faster than in Demon’s Souls and the first Dark Souls. Fetch-questing for NPCs has been minimized and backtracking through enemy infested areas is out (although you CAN choose to explore anywhere you like), replaced by a refined warp system and areas where surviving enemies and the insanely deadly environments will become your primary challenges. Continue reading

GOG.com Brings You Too Much (Again): A Weekend Interplay Sale Of Epic Proportions!

Nice! 33 Interplay games, most of them awesome all go up for a super sale this weekend over at gog.com, so if it’s going to be rainy and messy like it here right now, you’ve done all your spring cleaning (lucky you!) and need some fun stuff to melt the hours away, here you go. There’s too much stuff to recommend, but may I suggest a little Descent or Freespace, (airsickness bags not included – hope you like flying!) perhaps a side of Shattered Steel (BioWare’s first game), a side order of Stonekeep (for you dungeon crawlers out there) and absolutely try the Earthworm Jim 1 & 2 pack (EWJ 3 is an acquired taste, but interestingly weird and wacky). OK, get whatever YOU want or get them all. Hey, you’re buying, so it’s all your choice, right?

Injustice: Gods Among Us TV Spot: Extremely Loud & Incredibly Close…

Hmmm… STILL no Swamp Thing in this game? OK, that’s a little in-joke there (VERY little), but WB Games and NetherRealm DO have a (wait for it) BIG hit on their hands which should be the go-to game for DC Comics fans for some time. I guess it would have been too much to ask to see that fighting engine get put to use in a more RPG-like setting, but I also guess that one day we’ll see a developer blend those styles and more successfully. There have been a few fighting game influenced role-playing experiences, but it’s been a while since there’s been one that REALLY packs a punch (oh, the puns…. the puns!). Anyway, this looks like a total blast, so I say buy it and grab a few friends for some fun on a rainy weekend. Of course, if I were in charge of the DLC, I’d add in Ally Babble, The Spectre, Madame Xanadu, Deadman, Plastic Man and The Creeper as bonus characters, but hey – my old comics memories can probably beat some of yours to death any day of the week (provided I get enough sleep the night before that big brain-battle)…

Review: Carnage Heart EXA

CHEXAPlatform: PlayStation Portable/PlayStation Vita

Developer: Artdink

Publisher: Natsume

# of Players: 1 – 2

ESRB Rating: T (Teen)

Official Site

Score: A-

Not for those with short attention spans, casual gamers, or anyone looking for a quick weekend fix, Carnage Heart EXA is one of those games that will find its audience among the select few gamers that crave something with depth and a level of challenge that’s going to be daunting to the more action-crazy crowd. The game isn’t “easy” at all, but rewards patience and persistence as it teaches you how to program a growing army of mechs and let them loose against the crafty AI the story mode throws at you. Outside of the 3D battles, the game is also a visual novel that tells a fairly straightforward tale that has drama, humor and even a bit of love story going on, all rendered in some very pretty still images. The mix will seem odd to those new to this style of game, but this blend of simulation and story has been a common thing in Japan for quite some time. Continue reading

GOG.com Gets Slender…Wake Me When It’s Over…

 

Oh, look… another Slender game. OK, this is supposed to be the best… or at least the one from the guy who cooked up this modern campfire tale that seems to primarily scare people younger than I who are still freaked out in the dark or something. Well, gog.com IS also an indie showcase these days as well as a place where you can score much more in the way of DRM-free classics to current PC, Mac and Linux games, so it was only a matter of time before one or more of these Slender games popped up. They do nothing for me and the mythos is a bit dopey. Basically the guy popping up and not quite chasing you in these short scare-fests is Freddy Krueger in a snazzy suit or something. There’s a nice atmosphere going on here and some jump scares galore, if that’s your thing. And then you make a mistake and die. Not my idea of horror, but if that floats your boat – go on ahead.