Review: Naruto Shippuden: Ultimate Ninja Storm 2


Platform: Xbox 360 (also on PS3)

Developer: CyberConnect2


Publisher Namco Bandai


# of Players: 1-2 (online)


ESRB Rating: T (Teen)


Official Site


Score: A-

Japanese developer CyberConnect2 pretty much has this Naruto thing nailed up tightly to the point of near perfection. Every time I get my hands on one of their games either PSP or console, I'm amazed at how well the developer can translate the crazy power of Naruto into playable form. Naruto Shippuden: Ultimate Ninja Storm 2 manages to be even more of a total blast to play than the original game, adds speedy online play for the first time for those who want it (it's great) and overall, is definitely recommended for fans of the long-running franchise. Sure, it's probably not going to win over hardcore players of deeper fighters out there (who don't know what they're missing, frankly speaking). However, the sheer amount of quality oozing from the final product absolutely deserves a ton of respect no matter what your genre tastes are.

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Review: Active Life Explorer


Platform: Nintendo Wii

Developer: Namco Bandai

Publisher: Namco Bandai

# of Players 1 – 4

ESRB Rating: E (Everyone!)

Official Site

Score: A

Some anti-gaming types (and a few other folks out there who should be spending their time doing more important things) often complain that spending time in front of your TV doing things you'd normally do outside make for a less than acceptable means of physical activity. In the words of imaginary character Tony Stark (as portrayed by Robert Downey Jr. in Iron Man), “I respectfully disagree.” Bandai's new Wii game Active Life Explorer presents one great answer to that interesting paradox these exercise-based games present. Sure, you can overpay for a real gym membership or drag the whole family out for an expensive vacation somewhere with sunny vistas, starry nights and overpriced meals, but in this age of yawn-worthy “staycations” and penny-pinching “fun” ideas that make for more sour faces than smiley ones, here's a game that kills both of those birds (and a few more) with one stone.

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Review: Front Mission Evolved


Platform: PS3 (also on Xbox 360, PC)

Developer: Double Helix Games

Publisher: Square Enix

# of Players: 1 (online 2-8)

ESRB Rating: T (Teen)

Official Site

Score: B+

While there have been a handful of action-based Front Mission games on older consoles, the long-running franchise is primarily known for its solid turn-based gameplay, large cast of characters and near infinite customization options. Taking the series into the current generation, Front Mission Evolved hits the PS3, Xbox 360 and PC as the most accessible FM to date, provided you don't mind the big switch to faster-paced mech action reminiscent of Armored Core with a dash of Mechwarrior for good measure. The game manages to take familiar locations, mechs and gear from the series, ditch the more tactical grid-based strategic play in favor of offline and online combat while being quite a blast to play in either mode. The campaign isn't anywhere as lengthy as any of the turn-based games (that's a given when you're blasting away at enemies in real time as opposed to planning out your moves), but the game looks and controls great overall. Online play has a few hitches, but is quite a bit of fun when you find the right group of folks to play with.

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Review: Enslaved: Odyssey to the West


Platform: Xbox 360 (also available on PS3)

Developer: Ninja Theory

Publisher: Namco Bandai

# of Players: 1

ESRB Rating: T (Teen)

Official Site

 

Score A-

Namco Bandai and developer Ninja Theory seem to be making a clear point with Enslaved: Odyssey to the West that great action games this generation don’t all need to be too short or packed with Mature-rated content, non-stop multiplayer modes and “gritty” environments done up in the muted gray or brown palettes too many other titles are saddled with these days. What’s here is an absolute and pure fun blast of a game with gorgeous visuals that pop right off the screen, a solid focus on telling a great, emotional single player story and thrilling gameplay that will keep you going from one encounter to the next. While there are a few technical issues, they in absolutely no way stop this from being one of the best games of 2010. Continue reading

Review: Quantum Theory


Platform: PS3 (also available on Xbox 360)

Developer: Tecmo LTD.

Publisher: Tecmo Koei America

# of Players: 1 (online 2-8)

ESRB Rating: M (Mature)

Official Site

Score: C+

Call it “Pairs of War” if you must, but Tecmo Koei's Quantum Theory is a decently derivative single player focused cover-based sci-fi shooter with a few nice twists thanks to mutating environments and a slinky female AI companion you can use to attack enemies. The Gears of War influence is fairly heavy throughout, but being able to throw your partner at an enemy and watch as she slashes away or having to deal with levels that alter themselves as you play make the game a lot of fun to blast through. Multiplayer modes are on board as well and perform solidly (from the brief time I got to play before getting this review posted), making this an overall average (if not exactly original) game experience.

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Review: Halo: Reach


Platform: Xbox 360

Developer: Bungie


Publisher: Microsoft

# of Players: 1-16

ESRB Rating: M (Mature)


Official Site


Score: A

If you even thought Bungie was going to make their final Halo title for Microsoft some sort of rushed to market affair with a big “seeya, suckers!” plastered into the end credits, you'd be dead wrong. Halo: Reach closes up shop more than nicely enough to be an instant classic no fan of the franchise should miss. From the solid campaign mode to the ridiculous amount of customization and user-creation options that guarantee the game's place among the most played Xbox 360 games, there's nothing that should stop you from owning (and keeping) this one in your collection. Granted, if you're a straight-up Halo hater for some reason, the game won't do much to sway your opinion. On the other hand, it's impossible not to recognize how solid Reach is as a total package.

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Review: Spider-Man Shattered Dimensions


Platform: PS3 (also available on Xbox 360/Wii/DS)

Developer: Beenox


Publisher: Activision

# of Players: 1

ESRB Rating: T (Teen)

Official Site


Score: B

Once you get used to its quirks, Spider-Man: Shattered Dimensions is one of the more fun superhero games you'll play this year. After a couple of years of mission-based open world Spider-Man games (with Web of Shadows being the best to date), Activision and developer Beenox have smartly decided to shake things up by letting everyone's web-slinger have at it in a new game featuring a more tightly focused selection of stages, four very different art styles and an overall sense of flair that permeates nearly every part of the game. Some camera issues (that can hopefully be patched) make wall-crawling a bit frustrating in spots but overall, the game can be a ton of fun to play and no cakewalk at all thanks to some great boss battles.

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Review: Mafia II


Platform: Xbox 360 (also on PS3/PC)

Developer: 2K Czech

Publisher: 2K Games

# of Players: 1

ESRB Rating: M (Mature)


Official Site

Score: B

The original Mafia was an ambitiously cool, well-made PC game that made for a less than perfect (but still enjoyable) console translation. Seven years and a new console cycle later, 2K Czech's Mafia II is a heck of a lot more visually impressive, even more ambitious and offers up a far more interesting cast of wiseguys playing out their lives of crime to assorted results. The sequel is sharp as a new suit, but there are a few loose threads hanging that make it a bit less than a perfect fit. Those going into it expecting yet another cut & paste Grand Theft Auto experience will be in for a surprise. The pure story driven focus here means your enjoyment of the game relies on sticking to the script rather than going too far off the beaten path.

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Review: Clash of the Titans


Platform: PS3/Xbox 360

Developer: Game Republic

# of Players: 1-2

Official Site

Rating: T (Teen)

Score: C+

While Clash of the Titans is far from gaming perfection, you have to at least give developer Game Republic credit for their lengthy, overly ambitious take on the usual too brief licensed movie game experience. There’s an arcade-like combat system here that’s simple enough for anyone to pick up and play along with a bit of depth for the obsessive thanks to the ability to grab and acquire dozens of upgradable enemy weapons. On the higher difficulty levels, some enemies and bosses can be quite tough to take down in a timely manner. However on the easiest setting, skilled players can breeze by plenty of maps before they run into anything really challenging.

Still, unlike a great deal of movie-based games, there’s a lot of work do before you see the ending. With at least 20 hours of action here, only those willing to sink a good deal of time into the game will see everything it has to offer, particularly if you’re into collecting Achievements or Trophies. There are a few very light RPG elements, over 80 weapons to collect, a few co-op oriented missions and even a Challenge mode that requires you to beat down bosses you’ve previously bested. As long as you go into this one not expecting to be wowed by stunning originality all around, the game can be strangely compelling in an old-school fashion.

The really pesky part about COTT is that it can be fun in spurts, but in the end it tries too hard to be accessible at the expense of any sort of character or plot depth. It almost seems as if Game Republic started the project as a more tightly focused Action/RPG experience geared solely toward one player, but along the way some ideas (such as complete co-op play throughout the main game) didn’t gel completely. You’ll get loads of side quests that revolve around hoofing it through large environments and killing waves of enemies before you can grab the item you’re sent to retrieve.

Granted, this sort of chase ‘n chop questing has been par for the genre course for ages. At the end of the day, don’t expect the game to blow you away with anything new and exciting. You’re just beating down yet another pack of angry beasties before they do the same to you, collecting your reward and moving on to the next NPC in need. In terms of controls, moves aren’t hard to pull off at all and the game can be fun when everything works as it should. The problem is, the negative points get in the way of enjoying much of the game to the point of overwhelming the experience.

As you go through the game, you’ll be able to choose an AI partner that has something of a short attention span combined with the ability to get killed at the most inopportune of times. While calling over a buddy and plugging in a second controller sounds like it’s a great way to solve that particular problem, not every mission in the game is co-op or AI partner enabled. That and both players are confined to one screen, making something like decent camera control a wee bit impossible. It’s not as if Game Republic hasn’t been around long enough (and hasn’t made a few respectably solid games) to know how to deal with these camera and ranged weapon issues. It’s just a bit surprising to see this mostly simple but fun game experience hampered by stuff like this.

http://www.youtube.com/get_player

At least the game looks fine and in fact, other than a few not so attractive NPC character models and one or two goofy-looking enemy designs, what’s here is quite respectable in terms of a licensed game. Levels are large, varied enough and have nice background details, but some sort of decent compass system or quest direction indicator would have been a nice addition. I personally have a good sense of direction navigating 3D environments, but I can see some players getting frustrated at having to beat a path through a bunch of enemies in most areas and head into a series of more fights and platform jumps only to be faced with a dead end and a bit of backtracking. The audio is fine, packed with solid voice acting and sound effects.

As a whole, the game can be quite enjoyable as long as you judge it on its own merits and not compare it to other games on the market. Unfortunately, that’s what’s going to happen with pretty much any action-based game that even remotely resembles a certain bigger-budgeted PS2/PS3/PSP exclusive franchise. As a gaming old-timer, I actually see more comparison to ancient arcade classics such as the Rastan or Rygar games, Dungeon Magic and a few other oldies I can recall spending way too much money on trying to beat in single sittings.

In the end, whether or not reliving the days of yore is worth sixty bucks is completely up to you, dear reader. I certainly enjoyed playing through Clash of the Titans once (plus a bunch of Challenge missions) and I’ll probably whip it out and go through it again at some point down the road. Granted, the remake wasn’t the most spectacular of cinematic experiences (but it was certainly more fun to watch than the original), but at least the game fits that mindless summer fun mold almost to a T.

Review: Shin Megami Tensei Persona 3 Portable (P3P)

Platform: PSP/PSP Go

Developer: Atlus

Publisher: Atlus USA

# of Players: 1

Official Site

Rating: M (Mature)


Score: A

Not surprisingly, one of the best PS2 RPGs of recent years ends up as one of the best PSP RPGs to date. Persona 3 Portable not only raises the bar for these types of ports, it sets plenty of standards for portable games on its own merits. Of course, you'd expect no less from Atlus these days, right? Granted, the Shin Megami Tensei series has been pretty much critic-proof from the very beginning and Persona 3's excellently addictive mature plot and gameplay are as perfect a fit as they were back in 2007. Once you're hooked into the world and its engaging characters, it's easy to be swept up for countless hours trying for those perfect Social Links, tacking some tough enemies or shopping for the best gear for your party members.

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