Coming Up for Air in Time for Some Vib-Ribbon News…

Vibri PinupActually, I heard about this yesterday, but it was after a long day of poring over email and plotting out today’s Alien Isolation run, I was too tired and amused to post anything. Anyway, today on PSN, Sony is finally releasing the original PlayStation game Vib-Ribbon in North America, but not for that old console. This port is headed to the PS3 and Vita, with a future trip to the PS4 in the cards. I’ll let you boogie on over to the PlayStation Blog to read up on this wonderfully cool little game, which retains its ability to use music CD’s to generate random levels on the PS3. It seems that the Vita version loses this feature (unless it can work with MP3 files), but even without it, the game is still quite whimsical and still a ton of fun to play.

I still have my Japanese copy of the game and a PS1, but I’ll most likely grab this for my Vita because it’s one of those quirky little charmers that’s an excellent traveling companion. Okay, back to being scared half (plus) to death…

Applied Design @MoMA: Playing Games in Public Reveals Some Issues…

 

Well, that darned “ringer” Pac-Man machine with the funky joystick was ONE problem and bad enough for an old gaming salt like me to come up against, grrrr. But I’ll have to kick myself harder for being SO supremely lame at vib-ribbon when I have it here and used to play it quite a lot. Granted, it HAS been a few years since I picked up that PSOne import, but still… I think someone messed with the controller, as the card next to the exhibit was off a bit. Well, the good thing was everyone who played it had problems as well. I at least managed to make it to the end of the second area on one attempt… and of course, I wasn’t filming or being films when it happened… bleh.