Gallery: Lumino City – State of Play’s Handmade Game Is Really Pretty Stuff…

 
Okay, I’d not heard of indie developer State of Play Games or their games until someone sent me a link to their site a while back and I was charmed by the look of Lume, a puzzle/adventure game (currently on sale on the Steam store) with sets made out of paper and cardboard with hand animated characters filmed against and around those lovely locations. While the game was short and some reviewers knocked it for this, the outstanding visual style and fact that everything was handmade made this one quite special. That and the game’s ending seemed to point to a potential follow up at some point.

Well, that follow up is coming and it’s called Lumino City. As you can see above and below, it’s a work in progress and looks gorgeous. The developers promise “a wondrous sprawling puzzle adventure game” and it looks as if they’re going to exceed expectations on a few fronts. Hopefully, those critics and players that beat up on Lume for its brevity will see the craft here and really appreciate all the work that is going into this new adventure. I know I’m eager to give it a go when it’s ready for some play time. It would also be cool to see this on consoles at some point, but I guess that’s up to the developer’s time and if someone gets them a few dev kits…

Lumino City – Teaser from State of Play on Vimeo.

 

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E3 2014: Two More Nintendo eShop Future Hits, Indie Style!

 
Shantae and the Pirate’s Curse is a game I’m looking forward to because I can play it on the Wii U at home on a big screen and not have to worry about missing my stop on the bus or subway, someone clubbing me over the head to steal a handheld or some kid with better skills than me yelling at me from my left or right to jump faster. I hate it when that happens. Darn kids. Anyway, Wayforward Technologies is doing this 2D action/platformer up right as rain and it’s making me grin to see it all coming together so well.

 
Shovel Knight is another eShop soon to be classic I’m REALLY looking forward to playing. That “retro” aesthetic is in full effect as you can see – the game looks like it’s straight from the late 80’s (and that’s a good thing). The game is still in development and available to pre-order for PC already, but I’m holding out for the Wii U version as again, I’d like to save my eyeballs a bit longer and prefer playing on a TV and not a tiny 3DS screen or too close to a computer monitor. Then again, as rusty as I am at these old-school platformers, I just may as well hire some kid to play them for me, ha and ha-ha…