Eleven Good Reasons To Buy A PlayStation Vita (And More to Come)*…

Nothing but game trailers here, folks. I figured why not run them all in one shot instead of padding out the blog with separate posts. Besides, I’m up too late again and need my beauty sleep before getting back into the saddle for another ride around the ol’ inbox. Anyway, enjoy the videos and go pre-order a Vita if you haven’t yet. Japanese gamers are already grabbing theirs, but apparently, it’ll be about a week before Famitsu posts the first pro reviews. I like all that I see here so far and can’t wait to see how they’ve turned out since I saw and played a few of them last.

(*Make that 12 good reasons if you add in RUIN with its wonderful cross-platform play seen in yesterday’s video)

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A Double Shot of PS Vita Trailer Love…

Two slick trailers from Sony showing off the upcoming Vita and its many cool features. Between the games coming and the cross platform play with the PS3, it’s clear that Sony has a winner of a handheld system here. All those app-crazy types strangely betting on the Vita to fold are in for a shock, I say. Those inexpensive iOS games are way out of the quality league when compared to what’s coming and hell, some of us core gamers don’t want a damn phone in our gaming systems, period. That and I’d bet good money that Sony won’t be replacing the Vita in under a year and telling you the system you JUST bought is now obsolete.

The Last Guadian Is Indeed, The Last Team Ico Game…

Sad news for PS3 owners, according to Eurogamer. The recent speculation about Fumento Ueda’s departure from Team Ico is indeed true. Coupled with Executive Producer Yoshifusa Hayama’s heading off to join a social gaming developer, this means PS3 owners will be seeing their final work as the last ever production from the award-winning development team (as well as any chances for a fourth game vanish into thin air like a smoke creature from Ico). Let the wild internet theories commence, but I’m going out on a limb to say it’s most likely a mixture of burnout, creative differences and the general stress of trying to make a follow up to two of the most acclaimed games of the past console generation. My review of Ico and Shadow of the Colossus Collection is here – go buy it if you haven’t yet. It’s now a bit of a collectible and it’ll make you a bit teary-eyed fora few reasons (and a few more, if you’ve been around since the PS2 versions originally launched).

Thanks to VisoGames for the trailer link.

Gallery: PSP Library

Well, it’s not much of a library NOW, but it was about twice a big until about two or three years back when I started selling off a chunk of it. Still, with the Vita on the way, I’m probably going to be looking for inexpensive complete games to add to the stack at some point down the road. I actually REALLY want more demos from all over, but I’m too darn lazy and busy to track any more down than what I have. Oh well… one day when I have the time (and definitely, the money) to burn. And, oops… that last pic is what happens when you put stuff away THEN find a few things you left out because they were on another shelf…

Hey, Sony! Here’s How To Make Vita Memory Cards Less Of a Knife In The Wallet…

With the announcement of prices for the PS Vita’s proprietary memory cards getting a lot of gamers up in arms (despite Sony recently stating that they’re not set in stone), I figure I may as well add my two cents here in order to help smooth things out a bit. There’s a simple solution Sony can use to quell some of that anger and get a few consumers to snap up multiple cards in the process. If the cards haven’t been produced yet, Sony can (and should) add a few free PSPminis to them as bonus content at retail or for those who have PSN accounts, add a voucher redeemable for their choice of minis as DLC when they register their card online. As we’re in the age where people want something extra when they spend what they feel is a lot of money on something they feel is overpriced, I’d say a bit of a reward for their loyalty (even though there’s not a cheaper third party solution in sight) will go a long way.  Continue reading

The Last of Us VGA Trailer: Survival. Instinct.

Naughty Dog’s been busy it seems (and what else is new?) and I, for one an actually really pleased that they’re not doing a Jak & Daxter reboot or showing off Uncharted 4 (just yet). Instead, the developer has moved into a more survival horror vibe with its latest PS3 exclusive. The Last of Us is looking pretty intriguing based on this brief peek and given the developer’s pedigree, it’ll be a sure-fire hit when it’s released. Radar has been activated, now I just need to wait for SCEA to shoot an invite over so I can see this up close and personal…

Doctor Who: The Eternity Clock Coming to PS3/PS Vita

According to a posting on the PlayStation Blog by Simon Harris, Executive Producer for BBC Worldwide, Supermassive Games is working on a new Doctor Who game for the PlayStation 3 and PS Vita. No info was released as to what genre the game will be, although in the past two years, there have been two previous games featuring The Doctor made for the Nintendo Wii and DS that weren’t received too well. This new game looks to turn the tide as it’s being developed by a different studio and while no gameplay info or footage has been revealed, I’d imagine it’s going to be a mix of adventure and puzzle elements while being light on the action (given the good Doctor’s penchant for non-violent actions). We’ll keep an eyeball peeled for screens and updates as they become available. Fingers crossed that this one’s solid, as I’d actually love to see Torchwood get the video game treatment at some point on a console. Oh yeah… let’s HOPE this one comes out in an actual retail package, as too many digital-only games just get buried after a short time on PSN even with decent review scores.

The Last of Us: Cryptic, Indeed. And A PS3 Exclusive…

I usually avoid Spike TV’s Video game awards (and hell, ANY game awards shows) like the plague (you pretty much always know who’s going to win in this skewed “Popular = Good!” scenario that crops up year after year) but the teaser trailers and mysterious website for the upcoming PS3 exclusive has me maybe wanting to break my self-imposed stubborn streak. Then again, I’m supposed to be immune to this sort of marketing (and maybe I am after all), but I really want to find out more about this upcoming game. I’m getting a modern survival terror vibe from the site and trailer, but we’ll see what’s what. The Spike VGA’s are on TV December 10. Maybe I’ll watch them this year… maybe not…

Speaking of Sonic: A Fanzine Blast From The Past Returns (Sort Of)…

Amusingly enough, I was going through some old artwork and found this unused cover for my ancient fanzine, Continue? This was going to be published in the third issue sometime around January or February 1998 (which was actually the fourth issue, thanks to issue 2 1/2 – don’t ask) along with a chunk of Sega-related articles. The story behind the cover goes something like this: By 1998, Sega was in a bit of a pickle, as the Saturn had pretty much fallen off the map and the Dreamcast was a year away. Meanwhile, Sony’s PlayStation was ruling the roost and games like Parappa The Rapper were rewriting the book on originality in game design and a few other innovations.

I imagined poor Sonic and Tails unemployed (well, between consoles) and out on the street one day as a familiar (and flatter) figure strolled by. No, I wasn’t a Sega-hater at that time, folks. I was just taking a look at the company’s missteps and hiccups in the mid to late 90’s that put Sonic on the street for a bit. I also planned to run copies of all the correspondence I’d gotten from Sega’s wonderfully cool customer service team from the early to mid 90’s (back when you could write a letter and get some neat stuff back in the post), so it wasn’t going to be a complete poke in the eye issue.

Of course, Parappa is long gone and Sonic is back on top (or close to it) these days. I just haven’t even thought of reworking this piece to reflect that. Perhaps one day… but I’ll have to make sure the rapping paper dog and pals aren’t popping back up on the Vita or whatever anytime soon first…

Heavy Rain “Director’s Cut” Coming November 8th. Buy It (Even If You Own The Original Already).

One of the best and most cinematic games this generation for any console gets another reissue, this time with pretty much everything you were expecting. Almost. It’s not really a Director’s Cut if you try and think of it EXACTLY like a film, but given that David Cage is a great game director (and really needs to make more games), I’ll let this slide a bit. Basically, you’re getting the award-winning dramatic adventure game in it’s Move Edition format plus a bunch of sweet bonuses:

 

  • Complete, original game, Heavy Rain
  • Heavy Rain Chronicles: Episode 1 – “The Taxidermist” DLC
  • Heavy Rain Original Videogame Score by award-winning film and television composer, Normand Corbeil (16 tracks)
  • New front-end menu and interface with built-in Move support
  • A series of 8 “Making of” Bonus Videos
  • Three Dynamic Themes (Heavy Rain, Heavy Rain ARI Forest, Heavy Rain ARI Mars)
  • 15 additional pieces of new concept art
  • 2 bonus Trailers (Thank You Trailer, Love Trailer)

 

As a Greatest Hits reissue, that bargain price is sure to get a few more people playing this truly innovative game. And hopefully, it’ll make Quantic Dream a few bucks more as well. As much as I love my indie games,  we need developers like QD to save the gaming scene from becoming an all-app, all the time wasteland of a few gems in the rough buried under piles of garbage. Let’s hope we see something from Cage and his team on the Vita at some point as well…