New Japanese Dragon’s Crown Trailer Is Anything But Vanilla…

 

A ha ha. I’ll take “MORE puns you don’t get if you’re not a gamer” for a thousand, Alex. Anyway, Atlus has dropped this nice new slice of lovely 2D gaming bliss into the Japanese PS Vita web event and yes indeed, I want to see this get as much love as possible. George Kamitani and his talented team at Vanillaware are making sure the side-scrolling flame is kept alive and well, and thanks to the gorgeous art style and chaotic gameplay crafted for solo and multiplayer action, this one’s a guaranteed winner on both the PS3 and Vita. Release dates for North America are TBA, but I’m hoping we see this soon, as both systems need all the cool exclusives they can handle and then some.

Video Game Appreciation 101: Evolution of PlayStation: It’s Portable Time!

 

Hmmm. There’s a day to go before the big PlayStation event but we’re already out of systems to cover. I guess that tomorrow’s video will be all about the PlayStation Network or something I’m not thinking of right now because I’m full of coffee and need to pee, but I can’t do that just yet because I’m typing this while sitting in a Starbucks and I have a few too many windows open and need to save stuff (or finish typing like mad), close all those windows, pack up the PC and do a fast trot to the loo. OR… I could type the previous sentence and hope it transfers the sudden urge to pee to you folks reading this, thus lightening my bladder’s brain considerably. Hey, it’s working! OK, now that YOUR eyeballs are floating, hopefully you’re closer to a working toilet than I am. Hmmm, now that I don’t have to go, I just HAVE to go so I don’t get caught off guard on the walk back home.

Back in a bit…

 

Gallery: WRC 3 FIA World Rally (PS3/Vita)

Challenge9Finally headed to North America courtesy of Namco Bandai, Milestone’s rally racer looks to catapult itself (and its cars) onto retail shelves and as a PSN download this spring. As a big fan of the previous Evolution Studios-developed games in the series on the PS2, I’m interested in seeing how a new developer also known primarily for racing games handles this franchise. I’ve played a few of Milestone’s racers in the past, so I’m liking what I’m seeing here and in gameplay videos so far. Of course, I go into every game I play with no expectations of perfection (which makes for more accurate reviewing, folks), so I’ll be playing and judging based on whatever merits it has before I pounce on any major flaws (with constructive criticism, as always). As an actual release date has yet to be announced, my engine is idling until then, but once I hear of an update, you’ll be the first to know…

More screens below the jump.

Continue reading

DESTINY: Bungie’s Big Ideas & Big World Need Big Gameplay To Get My Money…

So, the big, big not so secret big game revealed today at Bungie HQ is an all-new IP for Activision and a purported innovative open world sort of multiplayer FPS (don’t call it a MMO!) called Destiny with a heavy social tilt and a ton of intriguing elements that look and sound grand on paper and in print (and in video – see above)… but I’m not all in just yet. One MASSIVE problem I have with these press events where ideas and concepts and big talk about the future come up and cycle about the room is until there’s ACTUAL gameplay to be seen. Sure, I know Bungie can most likely deliver the goods their fan base expects and then some. However, I’ve never seen a game that delivered as much as promised after a huge press event such as this one.

That said, I’m more than happy to be proven wrong, but the game has lost my interest already thanks to the online only play and heavy cream emphasis on “social” play. Ugh. I don’t own an iPhone, my internet connection blows and I like my games story-driven and immersive outside of flashy visuals and cast of thousands scope. I’ll only cover this again after I get to PLAY it, as it’s a case of so much promise that might not deliver everything at the same time plus a bunch of other things that annoy me to no end. Hey, at least I’m a positive skeptic willing to change my mind after finally tasting what’s on the menu that’s been waved under my nose all day…

Video Game Appreciation 101: Evolution of PlayStation (US/Japanese): Where We Are Today (Until Wednesday, At Least)…

 

And so… here we are and you KNOW there’s going to be a fourth part to this series, right? It starts on Wednesday (Sshhh! Keep it a secret!), so hopefully Sony can do what they’ve done previously in getting those of us who like what they do (well, most of it) as thrilled as we were back in 1995. As always, we shall see…

 

Rocketbirds: Hardboiled Chicken Flies In For a Welcome Rescue Mission…

 

Arriving in time to give me a break from all this writing (oh, I’m not done, folks – I still have a TON of Toy Fair stuff to do as well as more hands-on articles), Ratloop Asia’s fine and funny side-scrolling action/platform/adventure game (also available as a PS3 game via PSN) is saving my brain bacon from crisping up too much. So far, it’s fun and funny in an 80’s action flick meets old-school NES game kind of way, but that’s a good thing, as I wasn’t expecting Shakespeare on Ice or whatever. Actually, I go into most reviews with NO expectations, so I’m pleasantly surprised so far. Anyway, a review will indeed go up shortly. Most likely after that big, fat Sony event on Wednesday while I’m trying to recover from THAT madness. Stay tuned…

Earth Defense Force 4 Cover (Japan): FOUR Motherships? Alright, It’s Officially ON…

EDF 4_cover JPN EDF 4_360

If this is indeed the final cover art for the upcoming import version of EDF 4/EDF 2025 (set to land in Japan in June), it’s kind of amazing for a few reasons, the main one being the FOUR huge motherships heading  for the earth. The last game had one and that did a load of damage (OK, so it was way too easy to take down on every level except Inferno if you had the right weapons and didn’t cheat), but if Sandlot has packed in three more along with the new enemies seen in those recently posted Gematsu screens, this will indeed be the mother of all battles (well, in terms of EDF games, that is). Hmmm. I think I may need a few new controllers after all…

GRID 2 PC Hands-On: Codemasters Is Hitting The Road With a Superior Sequel

GRID2_keyart_01_8RGB 1080


 

GRID2 PC 2D rgb pack US 20909Hotspot-SingStar-80:Layout 1 GRID2 XB 2D rgb pack US

The team at Codemasters has been hard at work making GRID 2 into their best racing game to date and it shows. I’ve been a longtime fan of their racers from the goofy fun of their many Micro Machines games on the Sega Genesis and Mega Drive to the TOCA and Colin McRae Rally and DiRT games, and also love their F1 stuff, so getting to play a bit of this new game was more than a pleasure. It was the PC version up and running on some high-end Intel laptops, but console fans needn’t worry about their versions suffering, as the newly beefed up Ego engine is extremely flexible across multiple platforms. Unlike certain other popular (and great) racers, this isn’t about amassing a gigantic car collection, open-world exploration at one’s own pace or racing for big bucks. The focus and theme of “Be Fast, Be First and Be Famous” along with the interesting use of the ESPN license and assorted in-game “social” features combined with the intense speed and handling should make this a game that’s going to get quite a bit of play when it finally rolls into stores.

Continue reading

BioShock Infinite “Lamb of Columbia” Teaser: I Bet There’s No Mint Jelly on the Side…

 

Nope, none at all. In fact, I’m betting if you have an appetite, the game proper will make you lose it under the sofa somewhere and you won’t get it back for a few hours afterward. Not because you’ll get sick to your stomach or anything, mind you. You’ll probably be so immersed that you’ll simply forget to eat something until someone conks you on the head and drags you away from that TV. “Violence is a very horrible thing!” you know. Anyway, short teaser, short post. The rest of the trailer drops on the 19th – leave that mint jelly on the shelf when you come back to watch it…

Soul Sacrifice Update: More Aural Fixation (Or: There’s An Orchestra in Your Vita)…

 

Here’s a tiny bit of Wataru Hokoyama’s stirring score for the upcoming (and eagerly anticipated) PS Vita action/RPG exclusive plus some interview time for your listening pleasure. Hey, we’re cultured around here despite the name of the site. Hang around here long enough and that’s me drinking a cold beer with my pinky out in the corner. Anyway, Soul Sacrifice will be out soon, so keep an eyeball peeled for it. Of course, if you’re REALLY cultured, you’d have someone peel your eyeball for you, painful as it may be – it’s the classy way to do things…