Another day, another GRID 2 video, which is always a good thing to see. Of course, as the release date rolls up, the not so good thing to see is just as the amount of interest is rising, also rising as are the obstinate flame-throwers who still want a dashboard view despite Codemasters stating from the beginning that it wouldn’t be an option. Blah, blah, whine, whine. Just don’t buy the game, I say. Or buy a real car instead if you want a dashboard in your face. The game DOES support a number of steering wheel peripherals, so hopefully that’s a consolation to some of that crowd… we’ll see, I suppose.
Tag Archives: SEN
Resident Evil Revelations “Atmosphere” Case File: Remember to Breathe At Some Point…
I’m probably the only person I know who thinks that there should be a Resident Evil game where you don’t put a single bullet through a zombie or other mutated monster. Nope, in fact, almost the entire game would take place at some sort of control center where all you did was send out agents into the field and they’d do the dirty work while you sat back and collected all that information from the files, videos and other intel that makes up a good deal of lore and used it for assorted research purposes. Granted, this sort of management simulation has been done to death in other genres, but I think it might be interesting as a side game in a new Resident Evil game at some point down the road…
Hmmm, perhaps I didn’t get enough sleep last night or something? Where the heck did I put that rocket launcher again? Resident Evil Revelations hits PC, PS3 and, Wii U and Xbox 360 on May 21, 2013. My goofball game idea? Well, that’s shipping out never (much to the delight of the most dedicated RE fanatics out there)…
Deadly Premonition: The Director’s Cut Random Screenshot of the Day: Abstract Reflections…


As you’ve probably guessed by now, Saturday night in Greenvale is usually fairly quiet and uneventful, but as the small town now has people packing the A&G Diner and Swery 65 Bar, FBI Special Agent Francis York Morgan (just call him York!) can get down to business and finish up his Red Seeds Killer case file. He’s made plenty of progress, mind you… but I’m not yet at liberty to discuss an open case such as this because it’ll affect any future prosecutions.
Of course, if this were the real world, you’d see all sorts of idiot network reporters and crews flying in from all over the country to camp out and follow York all over the place looking for a scoop at the cost of him potentially losing track of the killer. Or worse, some dopey news reader would get his or her dumb ass caught and killed by the axe-wielding menace or one of the creepy shadows that lurk in and around the small town. Hmmm… that sounds like a game idea, but I’d bet it’s already been done… I’ll need to look that up one of these days… but now now, I’ve got a detective to track down myself…
While I’m poking around the woods trying to stay out of trouble, YOU can be safely indoors and playing Deadly Premonition: The Director’s Cut, coming exclusively to the PlayStation 3 on April 30, 2013 from Rising Star Games. Featuring updated HD visuals, PlayStation Move and stereoscopic 3D TV support and more, you can hop into the suit and shoes of York and help him as he tries to put and end to that Red Seeds Killer and his evil ways once and for all. This won’t be a “short hop and 44 minutes later you’re done” episode of your favorite crime show, folks, as the game cuts deep on a few levels, is weird as hell and keeps you glued to the couch (or halfway under it) with its takes on horror and offbeat humor.
Game Director Swery 65 is taking a day off celebrating and is back under his sheriff’s hat today after George Woodman went missing earlier. It turns out I was DEAD wrong yesterday about accusing him of being the Red Seeds Killer, so we had a nice little conversation over some adult beverages (drunk mode ON) and went our separate ways at the end of the night. There’s still no news of Emily Wyatt and I’ve not yet run across York today at all other than seeing him drive by really quickly a few hours earlier. I think I know where he’s headed, so I’m on the way to see what’s up and maybe ask him if he’s seen Emily or George lately. I could live without Woodman’s mug stuck in my head, but I’d at least like to see Emily and say goodbye before I leave in a few days…
BEYOND: Two Souls “Breathe Me” Trailer: Turning Pages As The Story Unfolds…
Qunatic Dream’s upcoming (and what looks like final) PS3 game is going to set a few new heights in storytelling and visuals as well as become a big hit amongst those who’ve bought into the developer’s artistic vision, that’s for sure. Of course, those on the fence or not even planning to go near this one because of their own biases are going to miss out big time, and that’s too bad. The gaming scene needs its big blockbusters for sure, but it also needs games like BEYOND: Two Souls that raise a bar or three while showing off how time and money are often better spent on delivering stories and characters that aren’t one or less note cyphers in the same old game worlds. Granted, trying to get SOME people to think all developers just don’t make sequels to their last games is difficult enough, but I keep trying…
GRID 2 Gameplay: Algarve and Brands Hatch Laps To Lap Up…
Just about a month to go, so Codemasters is getting these GRID 2 gameplay trailers out like clockwork. Of course, the curse of the Internet Troll is still hitting the developer, as rants from the “no dash cam, no buy” crowd are still popping up (like clockwork as well). Well, I like the game as is, and I don’t thing threats of not making a purchase, begging for a patch (which would take a while if you add in the number of cars and other changes to the engine) or other complaining will fly right on over the dev team’s heads until they decide to re-implement the viewpoint into a different racer. As I’ve played bits of the solo and multiplayer modes, I can safely report that you really won’t miss the viewpoint (much) because the speed and handling are still there. But, whatever to those who still are screaming to the heavens. Tantrums like these keep me off message board sites and wondering if anyone bitching so loudly about ANY game they don’t plan on playing actually has a hobby outside of being a human soapbox…
Deadly Premonition: The Director’s Cut Random Screenshot of the Day: “This Ain’t No Disco…”


It’s another Friday night in Greenvale and while the town is practically overrun with tourists checking out every nook and cranny and getting underfoot during FBI Special Agent Francis York Morgan’s (just call him York!) investigation of the Red Seeds Killer, making his work a wee bit more complicated, York is taking it all in stride by taking a little time off this urgent case. He’s been disappearing a few more times a day than he usually does, but I’m not about to follow him around to find out where he’s going and what he’s up to. I did get curious at first and thought about poking around the Sheriff’s office to see if Emily Wyatt was around so I could ask her if she had a clue as to what’s going on, but I haven’t seen her in a few days. Hmmm… I guess she’s on vacation for a bit. Oh well, I’ll guess I can speak to her when she gets back from wherever she went off to. Come to think of it, I think I don’t need to speak to her at all because I recall overhearing York at the A&G this morning talking about drinking some coffee and going to another place. Aha! the next town over isn’t too far a drive… I just need to find someone to take me over that way…
Hmmm.. where does than man disappear to? Of course, while I’m on MY trip looking for York, YOU might find out where he’s at before I do when you play Deadly Premonition: The Director’s Cut, exclusively for the PlayStation 3 from Rising Star Games. Featuring updated HD visuals, PlayStation Move and 3D TV support, over 100 improvements from the original release and more, this is one weird and wild trip you’ll want to bring a friend or three along on for the ride.Or to hold your hand when things get REALLY creepy. Granted, you may not all return if you’re unlucky enough to stumble across that killer York is looking for, but I guess if you have to go, it may as well be while playing a video game, right?
Innnnterestingly enough, I just so happened to pop by the Swery 65 Bar for a quick beer and who do I run into, STILL in celebratory mode, but owner and Game Director Swery 65. He’s still drinking away merrily and having a blast, but I hope he’s got Drunk Mode OFF, as that tall tube of Blue Curaçao he’s imbibing makes it look as if he’s drinking some Jekyll & Hyde concoction that could turn him sinister in a few seconds. Hey, wait… I think I may have discovered the identity of that Red Seeds Killer! Damn, and York is nowhere to be found when I actually need to ask him something important! Hmmm… I better pretend to not notice, as now Swery is giving me the eye and waving me over to join him… *Ulp!*
Capcom Arcade Cabinet 1984 Pack: The Hits Just Keep On Coming…
Three more classics are now here for your downloading and playing pleasure. I definitely remember 1942 in the arcades and I think I recall playing SonSon down at an arcade back in the day. Pirate Ship Higemaru will be new to me, but I hear it’s pretty damn challenging right from the get-go. For me, it’s actually been a bit amusing listening to the folks who HAVEN’T played these yet saying they can get the same games for free on the internet and so forth and so on. Well, yes… you can grab a ROM from all over the place, but the higher resolution visuals, bonuses and most importantly, fact that supporting a game company that still owns the damn IP is a lot more of a nice thing to do to show your support means you’re not such a dick at the end of the day.
I’m just sayin’… people who spend money help gaming at the end of the day more than those who don’t…
Orc Attack: Casual Brothers Cooks Up A Cool-Looking “Gas & Slash” Game…
With SO many indie developers getting so many games out there and not enough time in the day to cover them all, they need to be either really innovative or really amusing to catch my attention. Orc Attack isn’t innovative at all, but seeing it in action made me smile because it reminded me of some of the classic arcade beat ’em ups I spent way too much money on back in the day.
This may be developer Casual Brothers Games first project, but it certainly looks as if it won’t be their last if the right audience snaps this one up. It’s already getting interest as a potential Steam Greenlight candidate )go vote if you’ve an account there!) and is coming to PS3, Vita (yes!) and Xbox Live Arcade soon. I’ll have to check this out once it’s out because my retro sense is tingling, shiny 3D visuals aside. Alrighty, then – my work here is done. For now… Orcs, I’m coming for you (and holding my breath, you gassy brutes)…
Lost Planet 3 Multplayer Interview: Szymanski’s The Man, See…
OK, either Capcom read my mind and had this prepared a while back or they read my post yesterday and cooked this up in a hurry. Probably neither of the above and more like it’s been in the works just to explain the upcoming game’s MP modes as I hoped they’d do. From what I got to try of the campaign, the game is solid and quite enjoyable in that “Ah, this is MUCH cooler once you give it a play” way that’s supposed to happen. Hopefully, some of the louder, lazier skeptics who love to knock anything fun if it’s not what they THINK they want will shut it and put some time into trying this one out. I’ve been sold since last year and that was without any multiplayer.
XCOM Remake Goes From FPS to Tactical Third Person. Change Is Good (Hopefully)…
I actually didn’t mind at all that the initially announced (and formerly Xbox 360 exclusive) version of this was going to be a first-person experience, but some really stubborn hardcore fans of the classic PC game as well as misguided message board denizens who think ANY game with a FPS viewpoint is going to be a Call of Duty retread didn’t like the new direction at ALL. While all that turmoil was going on, veteran developer Firaxis was tapped to create a new tactical game in the series that followed and enhanced the gameplay of the original and as expected, it did quite well critically and (it seems) commercially. During all this, a poll was taken about the other game and fans basically asked it to be pretty much as similar as can be to what they “expect” and so, here we are… Continue reading
