Random Indie Game of the Week: The Frozen World

Yes, it’s somewhat ancient for a RPG Maker game, but Lys86’s brilliant The Frozen World is still one of my all-time favorites made with the 2000 version of the popular game creation software. While fairly short (you can complete it in under ten hours), the combination of a unique battle system, memorable plot and some great use of music helps lift this one into the heights of great fan games. In fact, the game feels like something you’d have played back on the SNES or Genesis, but the combat has a nice and rewarding Nintendo DS/3DS “touch screen” experience I’ll get to in a bit.

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Random Unfinished Indie Game of the Week: fracture

Being a huge fan of the Shin Megami Tensei series, i got a huge smile on my face when I saw screens of Rhyme’s wonderful work in progress (with KreadEX and Karsuman doing the dev work), fracture over at RPGmaker.net. Even if you’re not a SMT fan (and why not?) the game is worth a look, especially if you just so happen to love old-school first person dungeon crawling in the Wizardry vein (but with a more modern twist).

In the tried and true MegaTen tradition, things are a bit cryptic in the beginning as your high school age party is introduced one by one as you walk though a series of brightly lit hallways, but once you get down to that first basement and the random battles begin, things get nice and hard for the unprepared. Try and rush too much through this one and you’ll be chewing on your keyboard, especially if you chose one of the harder difficulty settings.

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Random Indie Game of the Week: Fable of Heroes: Legendary Edition

Yep, another week, another really cool RPGmaker.net game. This time, it’s the fun and challenging throwback by user Dustsoft, Fable of Heroes: Legendary Edition. Although it’s got a pretty basic plot and characters straight out of RPG central casting, that’s exactly what makes it work for me. Amusingly enough, the game is noted as a throwback to the NES and SNES days, but many of the art assets used from the RTP look straight out of Shining Force in terms of the color palette, buildings, map tilesets and even the light, happy music in the starting village. Granted, the Genesis was lousy at decent fog and transparency effects as seen in some areas here, but I had a big Sega smile on my face while playing this one, that’s for sure…

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Random Unfinished Indie Game of the Week: Wilfred the Hero, Part 1

 

My quest to uncover all the hidden RPG gems continues marching onward… and this time, it’s something really cool that while incomplete, was actually the springboard for an even better remake (which is still in progress as we speak). While Wilfred the Hero, Part 1 is almost eight years old, don’t let that stop you from giving it a try.  It’s yet another excellent RPG made with RPG Maker 2003 that doesn’t use the familiar art assets found in the RTP. Creators Teo Mathlein (art) and Brandon Abley (music) managed to make a game that’s wholly unique in its art style while adding elements to the gameplay from a few sources. While it’s labeled as a “Japanese-style” console RPG experience, i think that’s selling the game short, as it’s set in a world that won’t be familiar to those expecting that typical Final Fantasy or Dragon Quest clone game.

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(Another) Random Indie Game of the Week: Space Funeral

 

Yeah, yeah, I’m late to the whole Space Funeral appreciation party, but hey, I was kind of busy. Actually, I’d heard about the game a while ago from some friends, but I finally just got around to downloading and playing it over the past week and yes, it’s an instant RPGMaker classic. While the gameplay is pretty standard RPG 101 fare all the way (using an Active or Wait time-based system common to the older Final Fantasy games), it’s the amazingly strange art style and general weirdness that makes the game so special. If you recall the more bizarre alternative comics from the 80’s by Gary Panter, Charles Burns, kaz and more, all filtered through a David Lynch lens with a shot of Suda 51 on the side, the game will grab you from the moment you hit BLOOD on the title screen. RPGMaker.net user catmitts must own a time machine or still get videos on his MTV channel on cable or something, as he’s managed to tap into the new wave vibe perfectly, creating an original game that manages to feel as if it was made for a Bizarro World NES.

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Random Indie Game of the Week: Epic Elf

While it’s got a few pesky typos (and is yet ANOTHER game that’s making me wonder if I should join the fine folks over at RPGMaker.net and ask people to send me their scripts to proofread), spirit_young‘s very cool and often crudely funny RPG, Epic Elf manages to be well worth checking out for a few reasons. His spin on the treasure hunting rogue and his slime minion is a fun one, complete with modern day cursing (hey, it made me laugh) and plenty of increasingly challenging battles. I liked that the game wasn’t a complete walk in the park and some of the dungeons past the first area require your party to be properly leveled, packing some powerful gear and spells in order to take out enemies and much more brutal bosses. You can swap your trusty slime out with another useful minion once you find it, but be sure to level the new one up a bit or it will constantly be dying in combat.

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Random Game of the Week: Starless Umbra – A Work In Progress Indie RPG Worth Paying For

 

I’ve been playing and enjoying many RPG Maker games since about 2001 (and far too many JRPGs to count in general since the 1980’s), but Starless Umbra is turning into one of my new favorites and it’s not even completed yet. RPGmaker.net user Andrew Keturi (aka dragonheartman) has been slowly working on this game since 2002 (!) and it’s shaping up into quite an epic that’s going beyond simply working with the basic RTP assets or being yet another shameless Final Fantasy meets Dragon Quest clone. Not that there’s anything wrong at all with a great FF or DQ clone at all (I’ll name two awesome ones next week from the site you should grab). Based on the dramatic prologue and few hours of gameplay I’ve squeezed in alone, there’s a sharpness to the project that’s welcome in everything from the battle system to choice of music and sound effects. In the build I played, the mix of challenging combat and interesting use of stamina (where choosing whether to walk and run actually makes a difference) kept me glued to my monitor for longer than I expected..

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Phantasy Star III2K: This RPG Maker Remake Is Better Than The Original In A Few Ways

While poking around over on RPGmaker.net the other day looking for smaller games to download for my weekly feature on Random Indie Games, I stumbled upon this pretty interesting fan-made remake of what some call the “black sheep” of Sega’s Phantasy Star series. Programmed by Lys86 (who also made A Blurred Line, one of my old favorite RPGM games), this version keeps the same story as the original, but adds in a ton of new dialog (with a nice sense of humor in spots where its needed) and a completely reworked battle system that takes a bit of getting used to. Like the original game, there’s still  the need to grind quite a bit before you can fetch Nei from her waiting spot in the forest, then grind some more before tackling the desert area and so forth and so on. But I rather like the mix of enemy sprites based on the original, redesigned maps (some with fun puzzles added) and completely different RTP backgrounds.

The game also adds collecting creature parts, plants, relics and other items which can be traded for Meseta or cool gear, trainers for certain character skills and lots more that make it a lot less dry than the game it’s based on.  Visually, as this one’s a bit long in the tooth, it hasn’t aged all that well, but still gets the job done. While it’s not perfect and you may find a minor bug here and there that can take you out of the fun for a tiny bit, this is one of those games that will make you appreciate the third installment all the more because it manages to be quite enjoyable while hitting all the right nostalgic marks. It’s too bad Sega isn’t planning to revisit the older PS games any time soon, as I’d actually love to see Lys’ beefed up translation get the nod as an “official” rewrite of the game’s story. I’ve still got a ways to go before I’m done with this one, but from what I’ve played thus far, the game kept my smiling away and reminiscing for a bit. Give this one a look and definitely a play if you’re a Phantasy Star fan looking for a new take on an old friend…

Random Really Short Indie Game Of The Week: Wither

While you can complete Wither in well under an hour (or about an hour if you get stuck), the game will linger in your mind for quite a bit longer. This RPG Maker gem from Rastek is a creepy little exploration game that focuses on mood and manages to be unsettling despite the cute Game Boy style visuals. In the game you’re a guy who’s been in an accident tasked with collecting sixteen flowers to lay at a grave. As you explore your surroundings, you’ll run across assorted citizens who can help you out on your quest. Some know where flowers can be had, others have flowers you need to acquire in a few different ways.

There’s some fine writing here, some logical clues to help you find a few of the trickier to get flowers and some interesting bits of morbid humor throughout to keep the occasional grin going when needed. You might see the ending coming about halfway through, but I’d say that’s just how Rastek wants it. Telling any more would spoil the fun (well, as much fun as can be had by being mildly freaked out by some of the more unsettling content here). Go download this one, play it with the lights down low and prepare to have a few hairs standing up  on assorted body parts. I was going to post a gameplay video I found on YouTube, but it gives pretty much the entire game away. Click that link at your own risk! Better yet – just get the game. It’s FREE, it’s a small, quick download and I’d bet you’ll tell someone else about this one once you’re done playing…

Random Incomplete Indie Game of the Week: Dungeon Crawl

Yeah, that title is as generic as they come, and it needs a bit more work, but don’t let that stop you from trying out this cool little free game. What’s cool about it is how developer Liberty has tweaked the extremely familiar anime/manga style RPGMaker 2003 visuals to a simpler top-down viewpoint while limiting the cute stuff down to some well-written dialog sections between characters.There’s also a lengthy intro sequence that’s well done, pulling you into the story and game world, making you eager to jump in and experience the challenge ahead.

Gameplay isn’t quite what you’d expect from a game called Dungeon Crawl, but that’s a good thing. Rather than being combat focused, success in the game relies on careful exploration, avoiding traps and using resources you find wisely. You’ll also need to deal with a few other adventurers in the dungeon, some of whom will try to take advantage of you. You can choose to be nice and help them out, or be a total jerk and blow up that bridge you just made or refuse to aid someone who needs a helping hand. Everything you do affects one of (currently) ten different planned endings and each of the three classes plays slightly differently. The save system is a bit quirky, but manageable once you understand you can’t save wherever you’d like and may need to retry some areas if you run out of health.  For a rainy day or if you’ve got a few spare hours to burn, this one’s a charmer that sneaks up on you and keeps you playing longer than you’d probably expect.