Dark Souls II Hands On: Home Again For the Hardcore…

As I noted earlier, if there was any doubt that From Software was making Dark Souls II “easier”, all one had to do was play the demo build that’s making the rounds (it was a huge hit at this year’s E3 as well as the more recent San Diego Comic-Con) to be shown the error of misreading that quote from one of the game’s directors a few months back. The game isn’t “easy” at all, but more accessible in terms of getting you into the action quicker, getting rid of backtracking yet upping the scale of the maps to an impressive degree. As to the demo, it’s brutal but beatable and although I didn’t make it to the gigantic knight boss, I did stick around for a bit to watch a few fellow editor types step up to the plate, swing and miss wildly, their chosen characters dying in a few not so pretty ways…

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Lost Planet 3 “Frozen to Death” Trailer: It’s Midsummer, So Half Frozen Will Do, Thanks…

Well, today is a bit chilly and rainy here in NYC, but you know what I mean. Actually, both Poles here on the real Earth could use some refreezing now, especially with Santa’s workshop now submerged and probably churning out flippers and scuba suits for all those elves. Don’t even bother asking for a new gaming system or something cool this holiday season, folks. Santa’s going all Oprah on everyone this year: “YOU get an aqualung, and YOU get an aqualung!”… oh, we’re SO doomed, ladies and gents. In the meantime, I’ll be up on the roof away from the flood waters waiting for my copy of Lost Planet 3 to be airdropped with some more supplies. Hey, business as usual here. Anyway, if you have some sort of app-getting device and/or a facebook account and like what you see above, go check out the Great Survivors app and see if you’ve got what it takes to stay warm when things get a wee bit too brain-freezy up on E.D.N. III

KILLER IS DEAD Import Walkthroughs: Game Empire HD Does It Again…

I hadn’t realized that this had shipped out in Japan (well, it’s officially out tomorrow there… wait, it’s tomorrow there already, right? Oh, my head hurts…) until I poked around in my inbox and spotted these Game Empire HD play through videos. There are four so far, but I’ll only run two here so as to not ruin too much of the fun. I absolutely LOVE that the menus are in English, which means I can import this and play it (but I’ll hold out for the US version just to support Xseed Games here) and it certainly looks as if Suda 51 and grasshopper manufacture had a blast making this one, so strap yourself in and enjoy the ride. Er, this isn’t for the kiddies, kids – so break out the blindfolds or go put them in the broom closet with a flashlight, a box of Popsicles and a funny hat or two.

More in a bit…

Games of Summer: Dragon’s Crown

Atlus may be struggling with its recent financial woes in Japan, but the company is still swinging for the fences hard and knocking it out of the park with some great titles on assorted platforms. Case in point, Dragon’s Crown, already a hit in Japan and headed to the PS3 and Vita in North America on August 6. George Kamitani and his team at Vanillaware have created an absolutely, outrageously gorgeous game that’s a throwback to classic side-scrolling arcade hits as well as a mighty challenging solo and online play experience. I know a few folks with the import and yes indeed, they’re very pleased with the game (and the AMAZING deluxe art book that came with it). Anyway, I’m looking forward to getting my hands on both versions, as I hear they’re different in a few key ways. Of course, I still want a proper Princess Crown remake or sequel one of these days, but at this point, Kamitani and company can make paper bag puppets and I’ll throw money their way…

Deadly Premonition: The Director’s Cut Steam Bound!

While a small but vocal bunch of PlayStation 3 owners have been ranting away for Rising Star Games to contract Access Games to stop working on their upcoming Xbox One exclusive D4 to do some fixes for Deadly Premonition: The Director’s Cut, that’s not going to happen any time soon. On the other, stranger hand… the game was recently surprised-dropped onto Steam Greenlight for a potential PC release with even MORE content and wonder of wonders… it was approved in what seems to be record time. Wow. Now, I’ll be the first to say I’m shocked and thrilled at this news, but I’m not expecting the PC version to be “perfect” by any stretch of the imagination. Even higher resolutions and tweaked controls aside, the game will still look intentionally cheesy and probably have the same driving setup for the cars as the PS3 version did (which is much better than the original Xbox 360 game from a few years back). Anyway, this is indeed great news and soon, you horror game fans looking for something TRULY weird and memorable will all get a little FK in your own coffee when DP:TDC is finally let loose for PC. Once I get an actual release date, I’ll let you know…

Things to Do When the Real World Stinks (One)…

(thanks, Game Empire HD!) 

OK, I actually didn’t do anything TOO productive today other than blow through 34 missions in Earth Defense Force 4 and take a bunch of notes for my review. Ive got a long way to go, as the game has got 94 missions total (eek), four character classes and five difficulty levels. I most likely won’t solo the entire game through ALL the difficulty levels before starting my review, as EDF games are made for seriously long play time. I’m probably going to complete Easy and Normal, but I’ve already played some missions on Hard and Hardest just to see how tough they are (they’re tough, but beatable), but haven’t gone near any Inferno maps yet because I need my sanity for the rest of the week. Which so far consists of a meeting to see a new game tomorrow, a screening I may or may not attend (it’s a bit last minute) and a bunch of stuff I need to write up from this week and last.

Er, that’s about it… I guess. Oh, right – I’ll add a few Random Film reviews in a bit. I haven’t watched anything in a few days, so I’m thinking I need a decent old comedy or really bad “B” movie to get back on track. My brain is still packed with mud a little from reality and I made the silly mistake of watching the news this evening (blech… too much crap going on in that real world and too many crazies at the wheel all driving off different cliffs). I’d go bake a pie or something, but I haven’t done that in oh, maybe a dozen years or so, I have no ingredients and I’d probably end up eating the whole thing once it cooled. Who doesn’t like pie?

Morose Monday Made Markedly More Meaningful…

EDF4WD Well, let’s see now: coming home from a funeral: gloomy! Coming home TO a nice surprise in the mail (thank you, Play-Asia!) and a double surprise (I’d forgotten to cancel a big Namco Bandai press event for tomorrow morning, which is actually a great thing as it gets me out of the house and not sitting around moping) plus tax (another event on Wednesday and I think one more this week) mean life goes onwards, bumps in the road aside. OK, off to squash some bugs – I may post one more thing before midnight if I haven’t collapsed from being a wee bit too tired. It’s been a really long day…

EDF 2025 Recruitment Video #2: Not to “Bug” You Again, But You’re Wanted…

Only in Japan do you get these goofball game videos that manage to be informative and amusing (well, if you understand the language, that is). I’m still waiting for my copy of the game to arrive, but others who ordered their copies at the same time I did seem to be finally getting them this week. No worries of course – it just means I’ll have a LOT of catching up to.

Meanwhile, the fine folks over at Game Empire HD are STILL uploading some great gameplay videos and as you can see above and below, things get quite chaotic in these later missions. Well, I did say that I needed some distractions this summer, so this will indeed count as one of them.

OK, I’m shutting up now. It’s too hot (again, as in 103 or so with the heat index) and I need to go do stuff that requires less effort. Sleep? Not yet… but maybe I’ll do something really nuts like cook something in the oven just to generate sweat and make me drink more water then fall into the shower for the third time today. We shall see…

Strider Gets An Extra Life Courtesy of Capcom & Double Helix…

Well, this was an interesting surprise to see popping up in the inbox yesterday: An all-new Strider game on the way from busy developer Double Helix headed to PS3, PS4, Xbox 360, Xbox One and PC. Of course (throwing my two cents down here)… it would be better to get this out on the Wii U and Vita as well, but we seem to be in the age of publishers only wanting to get games out on platforms where there’s guaranteed interest and bigger initial full-price sales from a larger dedicated install base rather than trying a title out on a platform that may only rack up less than stellar sales figures or just have users saying they’ll wait for a price drop. Which, by the way is dumb on a game that’s no doubt going to be budget-priced. Hopefully.

Of course, for someone like me who’d rather have MORE choice than less and can clearly see this doing decently enough on some systems it’s not (currently) coming to, the news is great but a tad annoying. Sure, development costs no doubt factor into the decision to not bring this to the Wii U or Vita, but I say Capcom should do some sort of outreach into both of those communities and see if there’s interest in buying this one on either platform (I think there is) and perhaps getting those versions out at some point. With a classic like this making a comeback (that actually looks quite good and seems to be quite challenging based on that video above) as a digital-only release, it’s not as if there will be a ton of unsold retail boxes clogging up an inventory somewhere, right?

Oh… and if this doesn’t toss in the original arcade game as an extra, that would be really silly. Make it happen, Capcom.

Mystic Chronicles on PSN Today: It’s Your Blast of Retro JRPG Goodness for July

mystic chronicles art

Well, it SHOULD be up and ready to buy shortly, as I’m getting error messages when I try to download my review code, bleh. This seems to always happen with PSN, as it seems that SCEA updates it during the day with content as opposed to at a fixed time, so one has to keep trying until that code is accepted. Oh well, I guess I can try again in the next few hours while I have access to a decent connection. Otherwise, it’ll be a case of “Tomorrow is another day!” Which reminds me: memo to Scarlett O’Hara, you’re pretty and all… but man are you a dope sometimes! “Fiddle dee dee!” indeed…