Retro City Rampage: Buy This Game Or It Will Come To Your House And Beat You…

  

Yeah, you know who you are. Laugh at these awesome visuals at your own peril, kids. Listen up: I’m old, so I KNOW exactly what’s going to happen here. Codgers like me will groove on the sprite-heavy, colors a’poppin graphics, tough as nails gameplay and huge open world that means we’ll be hooked in for weeks. Ironic hipster types (bless their bespectacled hearts) who think they’re cooler than they are in real life will remember the indie games they played over the past few years and get the retro vibe full on. Meanwhile, the wee ones under a certain age who think every damn game MUST be a FPS or packing “realistic” 3D graphics that require a PC upgrade every three weeks or new console or whatever will be laughing and pointing like the fools they are until they pick up a controller and get a butt cheek handed back to them by some random digital thug. It’s all about respect, as I keep saying… and Canadian developer Vblank Entertainment is going to learn you whippersnappers a thing or two. 

Your PS3 is starving for this one, and so is your Vita… so yeah, do the right thing and get this game, Before it gets YOU.

Gallery: Dokuro – GungHo’s PS Vita Puzzle/Platformer Looks Like A Winner…

 
 

GungHo! Online Entertainment is embracing the PlayStation Vita full force with a pair of very promising game releases in 2012 – here’s the first of the company’s small but very cool lineup for Sony’s handheld. Dokuro is a hybrid platformer with a unique, gorgeous visual style and gameplay that should make fans of the genre sit up and take notice. In the game, players will take on the role of Dokuro, a lowly skeleton in service to a Dark Lord who decided to free a princess kidnapped by his master.  As the princess can’t see him, Dokuro needs to help her in some way before her fate is sealed. Our bony would-be savior finds a potion that can change him into a handsome prince the princess can see, and the gameplay revolves around Dokuro switching back and forth between forms to aid the princess as she makes her way to freedom.

Platformer, puzzle and combat elements are all part of the game and with almost 150 levels to complete, GungHo estimates between 20-30 hours of play time, making the $19.99 price a bargain in my book. Check out the screens below and set your calendars for October 16, 2012 when Dokuro makes its debut exclusively on PSN. As for that other game… well, it’s a no-brainer Action/RPG purchase called Ragnarok Odyssey – more on that one in a bit…

Assassin’s Creed III Liberation Dev Diary: With Liberty and Vitas for All…

 

Is Ubisoft’s upcoming portable side story the best PS Vita game to date? Well, I’m not (that) psychic, but it sure looks like a prime contender. Check out this latest behind the scenes look at what’s definitely a game worth playing on Sony’s handheld. The system may be struggling a bit these days, but this could be one of those titles that becomes a system seller, killer app, must-play and so forth and so on. Hey, all that hard work here HAS to get some appreciation, I say…

Under Defeat HD: The Arcade Shmup Isn’t Quite As Dead As You Think

 

Granted, hardcore fans out there KNOW this, but I always get a chuckle when I hear people wondering why games like this are still made and/or getting attention. Those people are, of course, folks who’ve either never tried shooters or are terminally terrible at them, so they never get listened to. Especially by developers like G.rev and publishers like Rising Star Games (who deserve a big tip of the hat for keeping the flame going). Under Defeat was initially an arcade hit in Japan before landing on the Dreamcast around six years ago (Sega’s console was getting some excellent games in Japan long after it died out everywhere else in the world) and is now headed stateside and to Europe on the PS3 and Xbox 360. The interesting thing here is the game will be made available for the same price point for its digital and retail editions (a mere $29.99), but the retail version will pack in a soundtrack CD, digital art book download,DLC patches and an exclusive letter from the CEO of G.Rev and the game’s executive producer, Hiroyuki Maruyama (no doubt thanking those who got off their lazy asses and walked to their nearest game emporium rather than sit at home and press a few buttons because they’re stuck to the sofa).

 

 

Of course, PS3 and 360 shmup fans will be giddy with delight, but where’s the Vita version? That system has a wide screen too, you know…

Need For Speed Most Wanted: Criterion Clearly Hasn’t Burned Out Yet…

 

It’s been a ton of fun playing this upcoming competition-based racer at press events and it’s equally fun watching people play, especially those new to the crazed competition Criterion has created. You’ll be fighting for every challenge, as the game’s non-stop pace, open world and constant need for, well, SPEED n the bulk of the events will keep your fingers on their toes constantly. This could be the perfect party game for many and it’s definitely going to get people obsessively checking their Autolog scores or fearing the updates with their former best times smashed by someone else (probably within seconds or minutes). Naturally, if you hate being beaten, you can always play the game offline against the AI, but this is exactly the sort of game that encourages you to dive in with as many other live players as possible.

007 Legends Opening Credits Cinematic: More Bond-age Makes Me Smile…

Four games into the license and Activision has done this long-running franchise right by shaking and stirring things up with solid results. Eurocom’s new Bond game could very well be the best one to date this console cycle thanks to its story-based structure that puts today’s 007 (Daniel Craig) through his paces in re-imagined missions from five of the best Bond films (plus a DLC mission based on the upcoming SKYFALL). The dev team is clearly at the top of their game here, so expect all the action, gadgets and mayhem of a James Bod adventure, but a lot more interactive, as you’re not sitting on the couch rooting for James to not get bumped off by Goldfinger below or any of the other villains classic to current coming your way October 16 for PS3 and Xbox 360.

Now, someone tell me Eurocom has a PS Vita dev kit humming away somewhere in their offices, as I’d really LOVE to see what they can do with Mr. Bond on that HD handheld…

Silent Hill: Book of Memories Hands-On: The Reliable Chase & Chop Formula Always Rocks

I was instantly intrigued by Silent Hill: Book of Memories when I first heard about coming exclusively to the Vita. The fact that veteran developer WayForward Technologies got the gig was cool enough, but as soon as I saw early screenshots showing the game was a top-down action RPG hybrid, it went on my radar as something to watch.  Of course, me being so stupidly busy trying to get DAF more noticed and generate some income (hey, I like being a taxpayer!) meant I’d forgotten to check in on things until recently when a demo dropped on PSN. Not too surprisingly, the team has whipped up an extremely addictive action-heavy blast that’s sure to draw in those who crave tightly focused dungeon crawlers in all their knocking off of monsters and gathering of much loot glory.

While the BoM demo isn’t as initially creepy or instantly unsettling as previous games in the franchise, it has enough going for it that promises plenty. In terms of gameplay, it rocks in the manner of the Baldur’s Gate: Dark Alliance, Champions of Norrath and Hunter the Reckoning series. Naturally, some Silent Hill fanatics are raging over this intensely all over the internet, but let me put some sanity into place here by saying the game not only looks and plays well, it works as a Silent Hill game once you get over the fact that it’s the most combat-focused entry in the series history. The game deviates from the SH formula in a few key ways, but it also taps into what makes the series compelling. If you’re familiar with the above mentioned titles and love this type of game, I’ll bet you’re grinning already…

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WRC 3 The Game Trailers: No Love For Rally Fans In The US, But Maybe Something Steamy?

 

Milestone has been around for a while making racing games, but despite all their work on assorted road, rally and motorcycle games, has never really made a name for themselves outside Europe. This will hopefully change up a bit as WRC 3 slides into stores there and a few folks import the game here and sing its praises. Hell, we AL:L could use a decent rally game that’s not an advertisement for a specific car, driver and race style that’s not rallying. I’m still hoping Evolution Studios gets back in the game one of these days or perhaps some of the folks at Warthog who brought the annoyingly tough to master (but eventually rewarding)  Richard Burns Rally to consoles and PC’s a while back. Granted, Burns is no longer with us, so it would need to be called something else (or the term “ghost car” would have a new meaning -O o -).

Hmmm… well, it IS PS3 and Vita bound and those versions shouldn’t be region-locked, so… it looks as if I’ll be importing this at some point to get my fix of tiny cars flying around slippery corners with nothing but the wind (and some good driving) keeping them from sailing off the edge. Yeah, yeah, Milestone wants to get this on Steam Greenlight as a worldwide release, but I don’t have a super fast PC to play this on should it get accepted. Besides, I like a bit of distance from the screen when I play a game like this… and a retail package I can put a disc in when I’m not glued to the TV.

 

XCOM: Enemy Unknown Launch Trailer: “Our Last Hope” Keeps Those Aliens’ Days Numbered…

2K Games and Firaxis are about to make a ton of gamers happy campers indeed with this upcoming reboot of the turn-based strategy classic and this should be one of those games that becomes highly regarded among new and old genre fans. Sadly and not so amusingly enough, rumors have it that the highly stylized FPS origin story (which has vanished off the radar for far too long), has been whined and focus-grouped dined into a watered down (and probably DLC-only) version of the turn-based game above with squad-based third-person gameplay. Talk about a developer not being able to do the game they set out to do in the first place. Great. Score another “victory!” for those who want to piss on creativity because they think one genre is “inferior” to another or ONLY caters to ONE type of player. System Shock, Thief, Half-Life, Arx Fatalis, Anvil of Dawn and other excellent POV titles are more that solid examples of smart “shooters” that were classics of their times is all I’ll say…

Anyway, I hope we at LEAST get something like a demo pr something PLAYABLE made available of the old version of this game before it got sent to development hell. Granted, it probably would have been dead at launch only to be rediscovered as one more “Hey! This game isn’t bad at all!” bargain bin special, but I guess 2K doesn’t want to deal with that factor (even after so much has already been spent on development). Feh. Sometimes, fans aren’t the smartest sticks in the shed because they hate things that may actually work well in a certain context they can’t wrap their heads around until they actually PLAY it. Same old hamburger and fries again? Sure!

Gallery: Brothers – A Tale of Two Sons

 

OK, a mere six early screenshots isn’t much, but the gorgeous teaser video above for Brothers – A Tale of Two Sons makes up for that, I’d say. After a long time away doing quality shooters set in gritty modern and futuristic locations, Uppsala, Sweden-based developer Starbreeze Studios is headed back into the more fantasy-themed worlds they started out making. Granted, their very first game, Knights of the Temple: Infernal Crusade (PC, Xbox, PS2 and Game Cube) took place in a gritty medieval setting, but their second game, Enclave (Xbox) was set in some a pretty interesting (and yes, gritty) locations. This new game, set to hit PSN, Xbox Live Arcade and Steam in 2013 has a richer, more stylized look to it that recalls a tiny bit of the Fable series but with more of Starbreeze’s technical polish. Unreal-powered loveliness aside,  I’ll need to get my grubby (or is that gritty?) paws on a build for some hands-on time. 505 Games has been good about letting me know when they’re in the city (playing a demo of Naughty Bear: Panic in Paradise was a highlight of last month for me), so I’m expecting a little bird at my window when they’re ready to show off their new baby.  I can’t wait…

Edit: I had a R.J. McReady monent there, heh (+5 points if you get that joke)- Starbreeze isn’t Finnish, but they’re based out of Sweden. Oops!