

For the record, it’s always been a hard job being in a video game, folks. Even In the old days, standing outside stamping your feet up and down as a flat sprite was a total pain in the ass (but your feet hurt more) and as you can imagine, BORING as hell. Better tech meant that in some games, you couldn’t just stand and/or stamp around in the same spot at all. “Routines” became the new thing and now, you HAD to walk around and look as if you were busy. Of course, in the virtual open world of Greenvale, even if you’re NOT in the game that day, you’ll need to be on call just in case there’s a random event or sudden call sent out for some sort of scary moment to rattle the player. Of course, if you end up missing that call thanks to your cab not arriving on time or some other stupid thing, you end up going home annoyed, disappointed and tired. Well, at least there’s always a fresh pot of boiling water on the stove for tea and the A&G Diner has a secret delivery service for town residents (and its creepier denizens) only. I hear the fried chicken is great today…
Anyway, keep this Shadow employed and scaring YOU half (or more) to death, I say! Pre-order a copy of Rising Star Games PlayStation 3 exclusive Deadly Premonition: The Director’s Cut, headed to retail on April 30, 2013. Featuring updated HD visuals, over 100 improvements from the original release, PlayStation Move and 3D TV support and MORE, this game is guaranteed to make all those Shadows happy overtime collecting guys and gals. And it’s all about the overtime for these guys, as they LOVE doing what they do so well. FBI Special Agent Francis York Morgan (just call him York!) may not feel the same way, as the more of them that get work that day he’s on the set, the more running like hell he needs to do. Sometimes, you can’t “kill” them all fast enough… or at all. You’ll see.
Occasional slow work days and long nights aside, everyone I’ve spoken to in Greenvale during this extended project has nothing but high praise for Game Director Swery 65. They say he’s always willing to listen to input about a scene and even lets the actors do a bit of ad-libbing, which really pays off in certain portions of the game. Like I said above, you’ll see…

Platform: PlayStation Portable/PlayStation Vita
You know, you can keep York a bit safer when he rides around Greenvale with George (or without him) once you pick up a copy of
But don’t bug Game Director Swery 65 about this. Based on my poking around, some other outlets have been hounding him day and night with questions and even sending out paparazzi to catch him in some sort of compromising situations. Usually, he’s quite a nice guy, but as you can see here, all of these unnecessary attention and hounding has made him a tad cranky. Hell, I know I’d be ticked off if I was taking out my garbage and found seven guys poking through it looking for who knows what. I think I’ll talk to him later about sticking a few rat traps in his garbage can and listening for that snapping sound and cursing when a few fingers get caught. Hey, you’d do it too if that crap was going on…
It just hit me a few days ago that Francis York Morgan (just call him York!) looks a little like the late film actor Montgomery Clift. Now, I haven’t mentioned this to him just yet, as he’s been out and very busy on this Red Seeds Killer case, but it’s a striking near-resemblance, don’t you think? Well, OK, the hair is different, but it’s raining in that screenshot. Here’s something tragically hip, though. Just as Monty had a terrible auto accident in 1956 that left scars and forever changed his life, York arrives in Greenvale thanks to a car wreck of his own. He’s unhurt, however… but like this real-life Hollywood actor, he’s got some demons to deal with both inside and out on his strange journey in and around that sleepy little town plagued by a vicious killer. Hmmm. I wonder if there’s a movie being made about this particular incident and who’s going to be cast as the handsome, troubled profiler with an unusual past? I’d bet it would be Monty Clift if times were shifted and he was around today looking like he did in this photograph… “There I go again shaking, but I ain’t got the chills…”
Hmmm… One of these days I’ll need to ask Game Director Swery 65 about his cinematic influences when creating this game. I know it started life as an homage of sorts to David Lynch’s amazingly weird and wonderful Twin Peaks, but once you play the game, you’ll see other elements pop up. Hmmm… how does the man find the time to watch movies when he’s got all of Greenvale to watch over to make sure only the strange stuff that HAS to happen there happens when it needs to happen? Oh well – I’ll let him finish that beer before I bug him about this. I don’t want to interrupt anyone enjoying an adult beverage with any silly questions…
Oh, when you do stop by the A&G on a slow Sunday, keep an eye peeled for Game Director Swery 65, as he tends to drop in from time to time when he’s close by the town. I think Greenvale has no “blue laws” in place, as you’ll probably spot him having a cold beverage or two that ISN’T a Sundae. Hint, it happens to go REALLY well with more afterward and is even better with a good burger and side of really awesome hot hand-cut fries. Hmm… now I’m REALLY starving all of a sudden. Off to get some dinner that’s not as much of a “guilty” pleasure (but it WILL be a miracle if I can whip it up before Game of Thrones starts up – back in a bit.)..