Saint’s Row IV Trailer: Volition and Deep Silver Make Sure It’s More of What You Want…

 

Mmmmhmmm? OK. That’s sorted out, isn’t it? I certainly think so. Well then, if there were ANY doubts that Deep Silver’s purchase of Volition was going to mean a different direction for the fan favorite franchise, well… here’s proof that the more things change, the crazier they get at the end of the day. More outrageous and DEFINITELY not for the kiddies open world action, goofball weapons, super powers (!) and too much weirdness guaranteed to make any fan fall off the couch and bust a gut twice. OK, let’s move on now that we know all is well. Now, about Summoner III (which NEEDS to be made, grrrr. Letting that go unsold at the THQ auction was a huge mistake that needs to be rectified, I say…)

GRID 2 WSR (Part 1): Driving Near-Miss Daze-y…

 

Ha and har. OK, bad pun (that I changed because I was a wee bit pooped out when I write this post originally) aside, Codemasters is on point with GRID 2 so far and despite the screeches and crunching from fans demanding a dashboard view or else, it looks as if the game should do fine without it. Granted, there are some powerful PC’s that can run other games out there with full dashboard cams going a a billion frames per second or whatever, but I guess we’ll see what the Codies can do on next-gen console hardware to satisfy those folks who want that in-car viewpoint. I think it can be done and having the option is always cool even if it’s never used by the bulk of casual to regular race fans that dislike it. As always… we shall see…

Gallery: Rambo Screenshots – I’ve No Beef With Reef (Just Yet)…

Rambo_PC Rambo_PS3 Rambo_360

Rambo_KeyImageUK-based Reef Entertainment along with developer Teyron are hard at work on their upcoming PC/PS3/Xbox 360 Rambo game and it looks pretty good as far (well, as those nice screenshots go). That initial trailer with zero actual gameplay footage was a good enough elevator pitch to some fans, but skeptical dopes like me want to see something to Actual Bravo about.

Still, I won’t be playing this as a “serious” game, as other than First Blood and that last super-gory flick (that made some interesting political points on the pro-rebel side of the Myanmar/Burma conflict), the series isn’t exactly without its unintentionally goofy-ass elements. Of course, I’m also throwing any expectations out the nearest window like I do with every game I play, as going in wanting something LIKE another game and getting what a developer intends to be different always disappoints in one way or another.  That May 3, 2013 release dater I’ve seen is rolling around pretty fast, so let’s hope for the sake of the license that the game is actually fun and does well at retail.

ForrestNearHope Hope PoliceStationInterior Police Station Destruction Defending_Afghan_Camp SovietBase SovietBaseInterior Village Village_Destruction

The Walking Dead: Survival Instinct: A Bit of Behind the Scenes With Merle & Daryl…

 

No, today isn’t National Zombie Day or anything like that, folks. I just go scooting through my inbox as stuff rolls in and post the fun stuff. Today just so happens to have a LOT of undead in games news. Must be a Friday thing or something…  Anyway, here’s a new look at Terminal Reality’s upcoming shooter set in The Walking Dead world. I like the gritty look of the game and some of that visceral action you’d expect from an undead-rekilling game. In a weird way, this one reminds me of BrainBox’ interesting but flawed Land of the Dead: Road to Fiddler’s Green, a FPS that had a few problems, but was actually pretty damn scary and compelling once you got past its weak points. We’ll see what’s what with Merle and Daryl’s gory adventure soon enough when The Walking Dead: Survival Instinct ships out for PS3, Xbox 360, Wii U and PC March 19, 2013.

If You’ve Wanted A Resident Evil 6 x Left 4 Dead, Capcom and Valve Are Quite Obliging…

 

Well, this kind of came out of Nowhereland, but it’s really cool for fans of both franchises as well as those who’ve avoided either for whatever reason. Granted, the biggest issue is this is a PC-only thing for the time being, as L4D is a PC (and Xbox 360 exclusive). Microsoft’s exclusivity headlock on the series aside, I’m still trying to figure out who at Valve thought being joined at the hip to a single console with this zombie-busting masterwork would be a good idea forever and a day, as there are a few million Sony fans who’d LOVE to finally play both games in the award winning co-op and multiplayer-centric series on the PS3/PS4 (and yes, a custom Vita version would sell like gangbusters as well).

 

 

Feh. Perhaps ONE of these days the industry will figure out that more money can be made across multiple platforms if something is done right and all that legal nonsense regarding exclusivity go right out the window with DRM and analysts who over-speculate some game studios right out of business when a game doesn’t meet some ridiculous target even though it moves a few million units…

Ty the Tasmanian Tiger Is Back! Krome Set to Shine on Games for Windows 8 Platforms

ty is backFile this post under “Aha, I knew it!” Super talented Aussie developer Krome Studios has been posting all sorts of cool artwork from their older Ty the Tasmaniam Tiger games on Facebook for the past few weeks and now after a load of fan speculation, they’ve dropped a super cool trailer for an all all-NEW Ty game currently in development and set to launch later this year. And it’s a gorgeous HD sprite-based 2D side-scroller, to boot. That’s the great news. The not-so great news for console owners is the new game is currently only set to be released on Games for Windows 8 PCs and tablets. Which means Microsoft Studios is involved in the publishing process, which means the chances of this coming to a non-Microsoft console or handheld are currently slim to none. Grrrr. However, a tweet from Krome notes that the game “may end up elsewhere later on”, which balances things out a bit. Continue reading

More gog.com Bliss? OK, Omikron: The Nomad Soul Is Now Available

Quantic Dream’s ahead of its time PC game (which also came out on the Sega Dreamcast) is finally now out on gog.com for $9.99. It’s one of those open world sci-fi experiences that’s unique on a few fronts thanks to the ability to hop from body to body as you play, which makes the game a very flexible experience for players. Yep, it’s the game with a heavily retouched artwork of David Bowie on the cover in the weird alien makeup. He appears in the game and even did some music (all of which I’m not sure is In this version game, but that’s modern rights clearances for you). Anyway, if you’ve a bit of time and patience, this one will grow on you. Check it out if you’re in the mood for something old but new and unique.

VGA 101: On Kenji Eno (2): Something Old Brings In Something New(-ish)…

Lumines ES2Lumines ES1So, as I posted last week, I finally got around to sending back that formerly long-lost Kenji Eno autographed copy of D2 about a week or so ago and got this nice surprise as a return response. A copy of Lumines: Electric Symphony autographed by the game’s producer and one of Eno’s close friends. Nice. Amusingly enough, I hadn’t played this Vita game previously, so now I get to do so and having done something nice for someone in the process. Yeah, I’m a nice guy under all that cranky. MOST of the time. Not get the hell off my lawn, you kids. Scoot! I have some games to play and no time for you whippersnappers. Git!

 

Lone Survivor Headed to PS3 & Vita. Lock Yourself In, There’s Trouble All Around…

 

I actually hadn’t heard of Lone Survivor until a friend raved about the PC version a little while back. But I’ve just been way to busy to get to the ton of indie games I already have and pushed this one to the back burner. Now, I have a reason to give it a try, as the game is headed to the PS3 and Vita this summer courtesy of superflat games (which is Jasper Byrne) with an assist from London-based studio, Curve (which is a few more people). The game is a retro-looking but decidedly modern survival horror game that can be played in almost any way a player chooses. You can complete the game without firing a shot or go all out and try to dispatch every undead thing you come across. However, your character’s mental state is a bit off (possibly from hunger, thirst and/or lack of rest) and not everything is as it seems. Innnnnteresting, to say the least and given Byrne’s complete love for Sony’s console and handheld, PS3 and Vita owners can expect some nice changes to the game that include Trophies, Cross-Buy and Cross-Play support plus MORE. What’s MORE you ask? Ha! That trick NEVER works here, kids.  You’ll see if you click on this PlayStation Blog post…

Is Dollar Dash a Modern Day Bomberman? Hmmmmaybe…

 

dollar dash tinyYes, yes… just the mention of the late, lamented Hudson Soft’s classic character and game brings a tear to my eye (and nope, that new-ish online game isn’t my thing despite the massive social aspect – or rather because of it. I like to see who’s beating me and vice versa). That said, Kalypso Media and developer Candygun want you to dive into their fast-paced cops & robbers & assorted traps game, Dollar Dash like it’s the new next best thing. Already out on PC via Steam and through Xbox Live Arcade for the 360, the game is finally headed to PSN on March 19. I’ve played the PC version and found it to be fun and funny with tons of hazards to avoid in each stage and while not quite as kawaii as Bomberman, the game is a blast to play. Anyway, go check it out if you have Steam installed and if there’s also a PS3 in your home, boogie on over to PSN next week and snap this up. Hopefully, this will be Vita compatible, but we’ll see, I suppose…