Urban Chaos Hits GOG.com (Or: Awesome Game You Probably Never Played Alert)

 

I recall having to review the PC version of Urban Chaos way back when it was initially released and being really surprised at how much fun the game was. At first glance, new players will note that US is highly reminiscent of Grand Theft Auto III in that you get a (mostly) open world to play around with, hand to hand combat, driving and lots of shooting action. However, the game was released two years before Rockstar’s magnum opus and despite positive reviews and being ported to two consoles soon afterward (to mixed results), the game never really got all the recognition it deserved. Developer Mucky Foot (primarily made up of members from Bullfrog Productions) cooked up an intriguing mix of action, driving and mission based gameplay that started as a straightforward cop saga and turned into a wild post-apocalyptic mash-up that’s weird and a bit creepy (well, it was at the time for me). In a way, the game was/is also a bookend to Core Design’s 2001 action/puzzle/sci-fi/horror hybrid Project Eden, another game that started out as one thing and ended up somewhere dark and bizarre.

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Dishonored Developer Diaries 1 & 2: Creating Style, Immersion & Illusion In A Solid New IP

Here’s why Arkane Studios’ upcoming game will be so fantastic – a team with a ton of experience that loves what they do inventing a whole new game world to explore while giving players freedom to mess around almost any way they like. By the way, that “almost” isn’t too limiting, as you’ll see in the videos and even more so when you’re actually playing the game. Sleeper hit? yes, Deserves to be much bigger than it’s going to be? Absolutely.

Why Steam’s Big Picture Interests Me Not One Bit (Mostly)…

 

Actually, I’m positively thrilled at the leap Valve is making, but like a “few” forgotten ones out there, a cold reality sits heavier here than it does where the folks who cook up these products live and work. For the record, I do have a Steam account but barely use it (no high speed internet), so obviously, I’m not at all intrigued about bringing an expanded (and YES, helpful) service I can’t currently use to my living room. Maybe if Valve designed that potential Steam Box so that folks like me could transfer some or all of our PC games (no matter the age) into memory and play those games on a bigger screen somehow? That would get me more into this news. Granted, the millions of Steam users who fall over backwards praising the service will be pleased, but for me, it’s yet another digital divide in an industry grabbing money where they can without heed to every consequence. Yes, EVERY. If you don’t even bother to think about what could happen (no matter how far-fetched), then you’re only caught pants-down when it DOES happen, I say.

 

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Random Indie Game of the Week: Fable of Heroes: Legendary Edition

Yep, another week, another really cool RPGmaker.net game. This time, it’s the fun and challenging throwback by user Dustsoft, Fable of Heroes: Legendary Edition. Although it’s got a pretty basic plot and characters straight out of RPG central casting, that’s exactly what makes it work for me. Amusingly enough, the game is noted as a throwback to the NES and SNES days, but many of the art assets used from the RTP look straight out of Shining Force in terms of the color palette, buildings, map tilesets and even the light, happy music in the starting village. Granted, the Genesis was lousy at decent fog and transparency effects as seen in some areas here, but I had a big Sega smile on my face while playing this one, that’s for sure…

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Of Orcs & Men Will Have A Suitably Awesome Score. See (And Hear) For Yourself….

Olivier Deriviere’s game music has been pretty memorable in my book. His work on the Alone in the Dark reboot and Obscure added mood and menace in all the right spots (even when the games themselves didn’t quite match up to the music supporting them). Based on this latest trailer for the upcoming RPG from Cyanide Studios and Spiders, it looks like another aural trip worth taking. Hopefully, we’re getting an game experience that can match the tunes pace for pace – it certainly LOOKS pretty grand in scope and content.

Review: Tiny Troopers (PC/Mac)

Platform: PC/Mac

Developer: Kukouri Mobile Entertainment

Publisher: Iceberg Interactive

# of Players: 1

ESRB Rating: T (Teen)

Official Site

Score: A- (90%)

Tiny Troopers is a really fun blend of action and light strategic elements reminiscent of the classic PC game Cannon Fodder with a tiny bit of Taito’s ancient arcade game, Front Line for good measure. Ported from the mobile version by developer Kukouri Mobile Entertainment, TT is a great little budget game that packs in 30 increasingly challenging missions, a nice selection of unlockable gear and upgrades and even a small set of Achievements for gamers who feel the urge to milk every penny of the ten dollars the game costs. Some may gripe about the lack of an actual story, no online play, some occasionally wonky pathfinding and a handful of other things. But overall, you’re absolutely getting your money’s worth here in a game with a decent amount of mission and map variety.

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F1 2012 Gets Even Better As It Races To Completion

Codemasters has been tinkering with its F1 game more and more since they’ve had the license and the latest installment is looking like it could be pretty stellar stuff for fans of the genre. Granted, there are those who will want 100% accuracy and every sort of simulation element possible on whatever platform the game appears on, but I’d bet half of those people couldn’t squeeze into a F1 car (let alone a seat on the subway) and just want one of those games that no one can play but a select few (which means it won’t sell to casual race fans at all, a sort of no-no these days.

Someone will strike some sort of common ground within the next few years, I’d bet. But until then, it’s going to be a game for the masses who watch the sport as well as those who want to play as if they’re IN that sport. Go, Codies!

Review: Transformers: Fall of Cybertron

Platform: PlayStation 3 (also on Xbox 360, PC)

Developer: High Moon Studios

Publisher: Activision

# of Players: 1 (Online 2 – 12)

ESRB Rating; T (Teen)

Official Site

Score: B+ (85%)

High Moon Studios swings hard for the fences with Transformers: Fall of Cybertron, and while not quite a clean home run (it’s more of a hard rocket shot that clangs off the correct side of the foul pole into the stands), the game manages to be a fantastic follow up to Transformers: War on Cybertron, despite the loss of co-op play and the twin campaign structure.  Previous experience with the last game isn’t really necessary for any player to hop in and have a blast, but A true Transformers fan will tell you that you’ll need to know where the story began before tackling what’s here. It’s definitely going to help in terms of understanding what’s going on in all the chaos, as the game assumes you’re playing it because you’ve been around for the first installment. FoC is also packed with fan service in the form of in-jokes, references to the cartoons and the animated movie and more hidden goodies than you can shake a Minicron at.

(Although, shaking a Minicron would probably not be a good thing to do unless you were really mad at it for knocking over a vase onto that napping cat by “accident” or something…)

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Let Sir Hammerlock Take You On A Tour of Borderlands 2…

Hmmm. I definitely needed a vacation after all this time without one, but Gearbox’s well-armed, enemy-packed planet of terror is a wee bit too “hot” for my tastes. Oh well – I think I’ll stay home and blow $#i! up from the comfort of my couch, thank you much. Anyway, start stocking up on provisions now, what with food prices jumping and all that noise. I predict it’s going to be a looooong fall of many gamers buried in this game for way too long (just like 2K Games and Gearbox want them to)…

Scribblenauts Unlimited Lets You Make That Obscure Object of Desire A Playable Thing

 

I want a Wii U for plenty of other reasons, but Scribblenauts Unlimited is making me want one even more just to see how well the Object Editor works. Since you can create “anything” you like, I’ll be poking around in some old books just to see what sort of ancient devices i can bring to life and how the game responds to my brain thinking too much. Eh, if anyone can make it work, it’s the team at 5th Cell… I can’t wait to dive in. Even though this is coming to PC as well, I much prefer the longer distance a living room, TV and new controller provide, but I won’t stop you PC-only gamers from enjoying the game on whatever rig you’re planning to play it on…