Young Justice: Legacy Teaser: It’s Getting Closer…


Finally (after a wee bit too long and quiet time), here’s a cool short teaser for the upcoming Young Justice: Legacy game, set to hit home and portable consoles in 2013. Thanks, Little Orbit! OK, that’s one more game to keep an eyeball peeled for next year. If you feel like reading some insider stuff about the game, boogie on over here and here for some posts that are pretty informative about what goes into making a game like this come to life. Naturally, the big fat question for many fans remains just how good it’s going to be. Then again, given that it’s an action/RPG and there’s a nice pedigree behind the product in progress, I think the Little League (a ha ha) is in fine hands indeed. Now, let’s see an all gameplay trailer next time!

Review: Disney Epic Mickey 2: The Power of Two

Platform: Nintendo Wii

Developer: Junction Point Studios

Publisher: Disney Interactive

# of Players 1 – 2 (Co-op)

ESRB Rating: E (Everyone)

Official Site

Score: Single Player D+ 6.5/Co-op: B+ 8.5

Like the piles of scattered Disney memorabilia you traverse through between maps, Disney Epic Mickey 2: The Power of Two is a beautiful mess. As in beautiful when it works and a mess when it doesn’t. Of course, that’s both a good and bad thing, but we’ll get to the constructive criticism below the jump. As a co-op experience, the game in a great deal of fun as Mickey Mouse and Oswald The Lucky Rabbit team up to battle enemies solve puzzles and track down a seemingly endless supply of collectibles as they tackle the task of repairing an earthquake-ravaged Wasteland. There’s less darkness here and a much richer color palette, making this one of the better-looking Wii titles this year. But both single player and co-op have a few technical and gameplay hurdles that can sap the fun down a bit. While the PS3 and Xbox 360 (and presumably Wii U) versions can probably be patched up to a more stellar experience, I’m gathering Wii owners will be stuck with a flawed game that could have been greater than it is as it currently stands.

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New Additions: Busy Week (Part 1)

In addition to some digital releases I need to download (or already) have downloaded and started playing, a few more new retail releases have shown up, so I’ve been a bit buried in playing through some of them for reviews next week. Skylanders Giants is quite fun and yes, going to get wallets drained from all the cool figures kids will be asking parents to buy. Epic Mickey 2: The Power of Two I’ll be reviewing at least twice (PS3 and Wii versions). I should have asked for a Wii U version come to think of it, but I had put in a request so long ago that I wasn’t sure if Nintendo’s new console was getting one. Now, I’ll need to play it for the Gamepad functionality. Reviews on this one are embargoed for a few days, but I think I can get away with saying the game is fantastic so far.

Speaking of Wii U games, Batman: Arkham City Armored Edition is the first of a few Wii U titles I have coming (my system should arrive either Saturday or Monday), so I’m thrilled to see what changes Rocksteady has made to the award-winning game. Reading the back of the case, it’s definitely going to be the most complete version of the game to date and it’s packing a ton of new content as well. And hey – Nintendo DS games are still being made, kids. Thundercats and Jewel Quest: Cradle of Egypt 2 are here and fun for the road (or at home). Oh yeah, the Lollipop Chainsaw in the pic? I finally got around to buying a copy, so I’ll get around to reviewing that one after the newer stuff. The first few stages had me in stitches, so that’s a good sign…

Nintendo “Sizzle” Reel Time: High Steaks on the Video Game Grill…

Nintendo really wants you to know it’s that time of year again (no, not that time… THAT time – holiday shopping season), so here’s a little reminder that they want you to think about the 3DS if you haven’t already. That and hey look – their eShop is up and running nicely, they have a new console on the way they want you to buy (you may have heard of it) and yeah, if you’re a gamer (and Nintendo fan), all is pretty much right as rain these days. Or something like that – there’s a ton of stuff coming out, that’s for sure.

Transformers Prime – The Game: Today’s Lesson in Multi-Platform Visuals (Nintendo Version)…

 

Ack! It’s a stupidly busy day for me (I’m buried in a few too many games this week), but here’s a quickie post about Transformers Prime – The Game, set to hit the Wii U (and Wii, 3DS and DS) on November 18th. I find it interesting that the visual style skews a bit younger than High Moon’s War for Cybertron and Fall of Cybertron, and it seems a few internet idiots are mistaking this for Nintendo’s new console not having enough power to render a more” realistic” looking game. The Wii U can indeed handle higher texture and model detail just fine. Go peek at more screens and HD movies of the launch lineup to confirm this. I’d gather that as the game was probably started on the Wii, the Wii U version is more likely than not using the same assets and will run in HD where the Wii version won’t.  Thus endeth the lesson – now go play some games!

 

Nintendo’s eShop To Kick Into High Gear Soon…

For better or worse, Nintendo is finally going whole hog (hopefully, say digital fans demanding the best) on this eShop thing. A quarter says it’s up and running when the Wii U launches next month. It had better be live, given the drubbing the company got when the 3DS launched with an incomplete shop function that left some gamers and journalist types wondering what the heck was going on. I’m betting they’ve learned that hard lesson, as the Wii U is going to need to be on point plus tax with no flaws in the ointment.

Kirby at 20: Still Round, Pink and Making Us All Smile…

I’d say I identify with Kirby more than I do with Mario and his crew just because he’s such an outsider that manages to be the life of the party every time. Yeah, yeah, Mario gets to rescue Peach, beat up on Bowser and wonder why his lazy brother Luigi gets his own games from time to time. Kirby has pretty much stayed the same for two decades, Cute, strong and always smiling through even the worst of times. Happy Birthday, Buddy!

 

 

Oh yeah, never call Kirby fat or anything like that. He hates that a lot. Especially when he’s called crap like “big-boned, as he has none inside him (or so I hear). FYI, the last person who called him a “chubster” got inhaled and spat out a mile away with their tongue tied up in a double knot. Kirby might be cool and fun, but don’t get on his nerves.

 

 

And yes, you should buy him a present or else. Kirby loves presents. Or just buy his game instead, as he knows when that happens because Reggie gives him some spending money. Kirby likes spending money, too.

The Last Story: Great Game, But That Deluxe Packaging Is A Pain

So, the copy of The Last Story I recently ordered finally arrived today and while I’m pleased as punch about this (the game is running in the background as I type this post), whomever designed the outer sleeve for the otherwise wonderful game packaging needs a spanking or something. The “book” design of the slipcase that protects the game and lovely art book gets an “A” overall, but after than, it’s a bit goofy.

I understand that yes, the “book” should open like a book, but that outer cover protective flap thing? Er, what the what are gamers supposed to DO with it once they open the package? It’s not going to fit inside the box, the two front flaps on the blasted thing stick up like gull-wing doors on a DeLorean and storing it like a book on a bookshelf is a bit of a lame idea (especially if you don’t have a proper bookshelf or like me, your bookshelf is packed to the gills with other games). Hmmm… maybe I should design a case for the case? Eh, not enough time, nor enough patience to fiddle with constructing something like that. Oh well – off to see if this Story is as great as it looks. I like Mistwalker’s games, so I intend to be suitably impressed when it’s necessary.  Back in a bit…

Disney Epic Mickey 2: The Power of Two: On Characters (Having and Being, Of Course)…

It’s quite cool how the folks at Junction Point Studios and Blitz Games are making a mascot game relevant and engaging by taking a bunch of already established characters, adding a heft amount of storytelling and allowing players to cut loose and play in two different styles that change up the tale you end up with in the final product. Granted, the element of “choice” is the toughest thing to pull off in any game genre (as there’s always going to be players not satisfied with the amount of freedom they end up with), but the dev teams here are making their game quite a ride for those who are Disney fans with long memories and a willingness to experiment with nostalgia.

Nintendo Power Shuts Down: The End of an Era, Despite Me Ignoring It (Mostly)…

Amusingly enough, I didn’t much care for Nintendo Power back when it launched in 1988. I wasn’t a big NES fanboy and I knew the mag was a house organ designed to pretend anything Nintendo was the best thing since sliced bread. Being system agnostic, I’ve always disliked this sort of thing when it’s that biased against other platforms, so it was quite easy to stick to my guns.  Sure, Nintendo was the company that pulled the game industry out from the grave back with the successful launch of the NES in 1985, then created the dedicated portable gaming market with the original Game Boy in 1989, but that didn’t mean they (or any other game company) could always ignore other platforms that had games of equal or better quality.

Despite Nintendo’s instant deity status among millions, initially, I wasn’t too impressed with the NES because I’d played Mario Bros., Super Mario Bros., Donkey Kong, Popeye, and a bunch of the other classic arcade ports to death (in actual arcades) and didn’t see the need to do so all over again, no matter how good the games were. Stubborn (and stupid), wasn’t I?  OK, maybe I was a tiny bit biased as well, as I somehow had little to no trouble playing some Sega Master System and later, Sega Genesis arcade ports. Ah well, nobody’s perfect, right? I  did come around to the joys of the NES and later, SNES once I got my paws on Final Fantasy, Dragon Warrior, Wizardry, The Bard’s Tale and a bunch of other RPGs I wasn’t seeing on any Sega platform, but that took a few years longer than it should have…

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