Amusingly enough, no sooner than I post that Wii U article below, I get an email with a complete launch/launch window listing. For those not swimming in gaming lingo, the term “launch window” is a rather broad one that includes games on the way within a few months of a console’s release. In this case, the Wii U launch window is defined as the period beginning Nov. 18, 2012, and ending March 31, 2013. Also note that this list doesn’t include a few titles shows as just in development (Bayonetta, for example).
Got it? Good! Now onto the GAMES! Er, List! Games list that is. As in, it’s below the jump.
Let’s keep it simple: The Wii U is coming. North American launch date: November 18 (Europe, you’re up November 30). Two different models: $299 for a Basic white system: a console with 8GB of memory, one GamePad, AC adapter, sensor bar, and HDMI Cable. $349 nets you a black console with all of the above, but 32GB of memory, a copy of Nintendo Land and to push digital a bit more, a promotion that allows buyers of the more expensive system access to a rebate system for purchases made online. Guess which one I’m recommending. Bet on black, kids. YES, the console is indeed backward compatible with current Wii titles (but forget about GameCube functionality, something missing since the Wii was streamlined into its current incarnation). WIll the console support standard RCA jacks for those who still aren’t set up for HD? Probably, but I’d imagine you’d want to poke around Nintendo’s site to double check (use the first link above, of course)
There’s also TVii, a function I personally will never use, but one Nintendo is targeting at those millions of more connected users and consumers who love watching their favorite shows in a more social manner (I call it “Distracted Viewing” but hey, people seem to love doing this, sooo…):
Anyway, there will be a raft of games on the way from the launch onward, notably some amazing exclusives as well as titles Nintendo-only fans will be thrilled to see- but those (well, SOME of them) are below the jump…
This is pretty great to look at, but remember: it’s ONLY a tech demo and under the right hands, I’m betting things can only go up from there. But at what cost? For me, a game engine is only as good as the programmers and artists who end up using it. There have been a number of games created with older and current versions of the Unreal engine that do an amazing job of NOT looking as if they were made using it (which is really cool in my book). This leads me to believe that while we will indeed see plenty of games that make us all say “Oh…THAT’S Unreal 4?”… we’re going to be sitting through a lot of games before that, sighing “Oh, that’s Unreal 4…” Continue reading →