GTA San Andreas: “Introduction” – One of the Best 20 Minute Game Movies You’ll Ever See.

 

Grab a 40 (or some eggnog), pull up a chair and sit down to one of the most impressive bits of storytelling from a ten-year old video game. To some of the less respectful gamers out there Grand Theft Auto San: Andreas may be ancient “by today’s standards” (and it’s now available on PSN and Xbox Live), but Rockstar Studios created a game for the ages (whether you like the M-rated content or not). I know I put maybe 70 or so hours into the game when it was initially released on the PS2… but I still didn’t see the ending. Not for lack of trying, mind you – the memory card with my saves on it went missing and I certainly wasn’t pleased with having to restart the game from the beginning. Not that I would have minded much at all – it’s just that I had a ton of other games to review and I’ve never gotten back into San Andreas after all this time.

Well, it sure looks as if I have the chance now, hmmmm?  As for y-o-u, well now, are you going to get THIS game for your favorite player, or will it be another Chia Pet or Clapper this year? C’mon, do the right thing and get this one as a gift for that (over 18, of course) gamer on your list.

Castlevania Lords of Shadow 2 VGA Trailer: More of the Same Is Actually a Great Thing…

From visual quality and gameplay to audio, Mercury Steam’s first Castlevania experience was the best 3D game in the series by a few thousand miles and this sequel looks to be even better. If you haven’t played the original Lords of Shadow yet, go grab it and see for yourself that the combination of 3D and Konami’s storied vampire franchise can and does work well under the right hands. Of course, a little help from Hideo Kojima doesn’t hurt at all, but the game is definitely a nice surprise. The sequel adds some new elements and characters, but I’m betting the dev team isn’t mucking much with what worked in their last game. As always, we shall see.. but I predict this one will be as good as or even better than the first one.

Dark Souls II VGA Announcement Trailer: Prepare to Die (Even More)…

 

Here’s that lovely VGA trailer for Dark Souls II – I love that like with the Demon’s Souls and Dark Souls openings, you really don’t find out anything about the story at all, but you DO get an eyeful of some of the horrific creatures that will kill you a few too many times during your adventures. It’s funny that some gamers still haven’t realized that FromSoftware didn’t just pop out of nowhere with Demon’s Souls and then Dark Souls. In fact, the Japanese developer has been making some of the most interesting games on consoles since 1994 starting with the deep, gloomy (and often frightening) King’s Field series. Their mech-focused Armored Core franchise allowed players to create and share some amazing custom mechs for years after PC mech games died off and other titles in the Shadow Tower, Echo Night and Tenchu series. A ton of other games ranging from the family-friendly puzzler The Adventures of Cookie and Cream to the intensely frightening (yet languidly paced) Kuon plus assorted licensed games done for the Japanese market and you’ve got a developer with a pretty solid pedigree.

Hmmm… I say These guys and gals need a retrospective or a documentary made or something in print just so people can see bits of everything they’ve done and respect their work even more. DSII is another day one buy for me and it should be for you as well.

Dark Souls II Announced For PS3, 360, PC (It’s Not Next-Gen Time Just Yet, Kids)…

Ban_Nam_logoNow, THIS is good news: From Software is hard at work cooking up a follow-up to its popular hardcore action/RPG/horror hybrid Dark Souls. The just announced sequel has no release date and no screen shots so far, but this is absolutely great news for those who enjoyed the last game as well as the outstanding Demon’s Souls on the PS3. 

According to the press release:

“Dark Souls II retains the core essence of Dark Souls while evolving to present new twists and challenges that are sure to please longtime fans and attract new comers to the series,” says Carlson Choi, Vice President of Marketing at NAMCO BANDAI Games America Inc. “FromSoftware is going to take a very dark path with Dark Souls II; players will need to look deep within themselves to see if they have the intestinal fortitude to embark on this journey.” 

“This new chapter in the Dark Souls saga presents opportunities for us to drive innovation in gameplay design, develop an entirely new story, and expand the scope of the world in which the player interacts with the game. We have taken these necessary steps with Dark Souls II in order to evolve the overall experience of the Dark Souls series,” says Tomohiro Shibuya, FromSoftware Director on Dark Souls II. 

“The entire development team is striving to make Dark Souls II an experience that is fresh while not forsaking its roots in presenting players with challenging gameplay. Our goal is to surprise and delight our fans with new experiences and plot twists while enticing new players to join our dark journey.”

Well, that sounds like a dare, a bet and a plan all rolled up into one tasty, deadly treat. If I HAD to guess about a release date, I’d probably say sometime about a year from now… but don’t hold me to that at all.

DmC Eye of Dante App: Some Are Still Kicking Capcom Around For Mere Marketing

 

Oh, the internet can be a nasty little place for trying to push a product sometimes. Case in point, poor Capcom’s otherwise interesting app promoting the upcoming DmC through a bit of gameplay and site-hopping. If you go to the YouTube page and read the comments (which isn’t advised if you like your brain not flipping around in your head), they’re pretty mean and mostly not about the actual app. Ah well – I say if Ninja Theory’s new game coming out next year is good, all this green hot bile will dissipate like dust in the wind. Of course, the anti-DLC crowd is still not to be assuaged, so there’s always that fire to deal with…

Far Cry 3: I Haven’t Played It Yet, But I’m Already Hooked In…

Thanks to having so many other games to play through this month, I know I won’t get around to playing Far Cry 3 until next year. However, from what I’ve seen so far (a friend has it and is having a total blast), I’m going to be REALLY busy in Crytek’s massive open-world shooter. I spent an hour or so watching someone play and it looks as if the game allows you to do what you want on those islands outside the main story line (a great thing). Sure, you’re still killing men and animals by the boatload, but the story sections are compelling from the beginning and you can get your character’s motivations and grasp his rather insane situation thanks to some excellent writing and motion captured performances. Hmmmm… maybe I’ll skip a few games and pick this up sooner than later after all… we shall see.

Gallery: BioShock Infinite Cover Art – Ash, Is That You?

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Provided the world doesn’t blow up in a few weeks as some would prefer (jerks), It looks as if we’ll be seeing Irrational Games and 2K finally get BioShock Infinite out on store shelves (and digitally, for those that prefer not owning their AAA games). That delay in its initial release date should help the dev team iron out any problems and hopefully the single player story will be memorable and compelling. And yes, I got an Evil Dead vibe from that cover image (I do wonder if this is intentional, or perhaps I’m just reading too much into things)…

Personally, as much as I’m a fan of this franchise, I’d LOVE to see irrational do something entirely different as a follow-up… perhaps even revisit their long-canceled game The Lost for consoles and maybe a handheld system or two?  That’s one of those games that was looking quite innovative before it died an untimely (and unnecessary) death. Well, I did get to see it in action at the first E3 I went to (and I still have an asset disc around here somewhere in the vaults) it did pop up completely reworked in India as a PC game called Agni: Queen of Darkness… but that’s a long story (and yes, I’ve been looking for a legal copy the game for a few years now with no luck).

GTA V Trailer: Rockstar Proves (Yet Again) Single Player Games Aren’t Dead…

One thing you’re always going to get from Rockstar Games when it comes to their open world experiences is a damn fine story and some of the most memorable characters in gaming. Even if Grand Theft Auto V comes to retail packed with DLC and other online content, for many (if not most) who play it, it’s all going to be about the story and storytelling the company is well known for.  So, yeah – Spring 2013 is certainly going to be quite busy with people calling off dead from work for a few days so they can dink around in the fictional Los Angeles and the surrounding area Rockstar North is working so hard on. I say if you’ve got a console or PC that can run this game in your home (and you’re of age to buy M-rated games, of course). You should be putting money down on this one as soon as possible.

Random Game of the Week: Clock Tower

Oops – Now with the RIGHT video (heh)…

I haven’t done a horror games article in a while, but it’s probably because of late I’m in the wrong mindset to dip into something that’s going to have me playing halfway under the couch and sleeping with a baseball bat propped against the bed. That said, when I dug up my copy of Clock Tower while looking for another game, something made me pop it in and see if the game still had the power to scare me silly after all these years. It most certainly does, and even though I only sunk about two or so hours in (getting one of the not so good ending in the process), it made me think about how many of the more recent (and so-called) horror games in the genre pale in comparison when it comes to being actually scary…

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DmC Gets DLC Already (But You KNEW It Was Coming, Right?)…

Ah, poor Vergil! He gets relegated to DLC (which has pissed off the Capcom haters once again) rather than an unlockable bonus section, but hey, that sort of thing has been the law of the console land for a bit now. Unfortunately, those who can’t access the content thanks to no online accounts or willingness to pay more than the retail price for a game (for some people it’s still a poor economy) will need to hope the game sells well enough to net some sort of reissue down the road.