Review: The Park (PC)

THE PARK bannerPlatform: PC
Developer/Publisher: Funcom
MSRP: $9.99
# of Players: 1
ESRB Rating: T (Teen)
Official Site
Score: B (80%)

Although it’s set in The Secret World universe, no previous experience with that MMO is needed to get a jolt or two from The Park, Funcom’s short psychological horror adventure that’s both a nice looking and eventually haunting game experience. It’s not without flaws that make parts a lot less immersive than they should have been and as an experiment in storytelling it relies on too much inner dialogue from the main character that makes her sound more like a writer working on a short story in her head more than a worried parent. That said, if you’re in the right mood on the right dark night, the game will eventually get its creepy points across and right under your skin.

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When her child, Callum, goes missing during a trip to a shuttered amusement park with his single mother, Lorraine, she heads into the gloomy, deserted venue in order to track him down. That’s the simplistic way of telling the story without spoiling much because the game experience is actually fairly short, clocking in at about two hours if you take your time and do as much as possible. As Lorraine makes her way around the park calling out her son’s name, she ends up making the rounds of the few rides and attractions while talking to herself (internally and externally), finding newspaper clippings and other notes that detail the park’s not so safe past history. Continue reading

THE PARK: Fear Rides The Fairway in Funcom’s New Horror Quickie

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A trip to the amusement park really goes off the rails in Funcom’s new short first-person psychological horror experience, THE PARK, now available for PC on digital platforms Steam, Humble Store, NVIDIA GeForce Now Store, Green Man Gaming, and GamersGate for $9.99, a 23% savings on the game’s $12.99 MSRP. If you’re like me and thinking “Hey, doesn’t Funcom only make big-budget MMO experiences these days?” Well, you’re not 100% wrong there. And you’re not 100% correct, either. Funcom wants you to know they’re not all about those expensive to produce and addictive online time-sinks these days:

“Thanks to similar games in the narrative space, such as ‘Gone Home’, ‘Dear Esther’ and ‘The Stanley Parable’, we are confident that there is a place in the gaming industry for shorter, intense experiences,” says Funcom creative director Joel Bylos. “Technically, it explores the limits of what is possible for a team to achieve with a small budget, short deadline and a strong focus.”

 

Aha. Well, short and horrific seem to be selling well these days, Funcom does have the talent to make it work and hey, at ten bucks… that’s less than a movie ticket and you don’t just get to sit there and get scared while choking on your popcorn. THE PARK seems like a game that while brief, is going to get people talking. Or in this era of social video site streaming, sitting down in front of their monitors watching someone play and freak out. Hmmmm. You can probably have someone feed you popcorn while you play this one. Just don’t be surprised at all if that a piece of that slimy “buttered” junk ends up shoved into a nostril at some point because Fatima peeled out of the room in fear an stuck that corn in the first orifice he or she could reach.

Sometimes, it’s best to experience certain types of horror alone. Or at least after you have your popcorn.

Gauntlet is BACK. Just Buy It And Bring Some Friends Along For The Ride!

Nice. Arrowhead Game Studios has done classic and current gamers a solid by making their Gauntlet reboot a more than worthy nod to the original arcade classic. I sure hope to heck this sells REALLY well and someone has had the foresight to get the developer some console dev kits, as this game is PERFECT for some solo or offline/online couch or not co-op play sessions. That and some of us old fogies like playing the game with some sort of joystick and not a keyboard/mouse setup. Also, it would be excellent to have the ability to take this one on the road as a Vita or (if it’s not too much trouble to do a new version down the road) 3DS game. Eh, we’ll see what sales figures and company heads say, I suppose. The game was made for the masses back in the day and there’s NO reason it shouldn’t be available on anything else that can handle it, I say…