I’m Not Worried About Divinity: Original Sin One Bit…

Seriously. I know Larian Studios has got this all sewn up nice and tight, so I haven’t even bothered to run any of their Kickstarter updates here after posting a little while back about Original Sin going the crowdfunding route. It’s pretty much a no-brainer that a new game is going to be great when it’s the same studio and staff that’s been with the series from the beginning toiling away like mad wizards. I’m just hoping that this gets a console version at some point, as I hate having to keep upgrading a PC like it’s a can that needs a new engine every time one of these epics roll out. More people playing their games is always a better thing at the end of the day, I say…

Deadly Premonition: The Director’s Cut Random Screenshot of the Day: Art Appreciation (2)…

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As far as I can tell, Greenvale doesn’t have much of an art “scene”, but if you look around, you’ll see art in the strangest places. Sure, you can stroll about and see the occasional park sketch artist of passers-by and trees and such, and yes indeed there are pet painters and a few brave folks who paint in public for all to admire (or not). But I’d say the most gruesomely gorgeous art has to be by the Red Seeds Killer, who’s a bit hard to track down for a one-on-one interview session. Granted, posing for one of his works means you’re probably not going to make it home for supper, but chalk that up to him being a truly modern artist reinventing the medium on a few levels because he refuses to die for his art like some have done in the past. Of course, killing one’s models in order to create is kind of a not so nice way to make a living, so it’s a great thing he’s only in a very strange video game and not a real-life personality. Er, don’t go telling this to FBI Special Agent Francis York Morgan (just call him York!), as I think that would upset his investigation somewhat…

DP_PreorderCan you EVEN imagine a documentary about an artist who kills his or her subjects but becomes hugely popular because of that way of making art? Yikes. Of course, this isn’t going to happen (well, not THIS year), but you can kinda sorta pretend you’re part of a crazy performance art piece when you play Deadly Premonition: The Director’s Cut, headed exclusively to the PlayStation 3 from Rising Star Games. Featuring over 100 improvements over the original game, refined HD graphics, PlayStation Move and 3D TV support, all-new DLC and more, it’s basically an art appreciation AND game appreciation class all in one for less than it costs to hit a few real museums (well, if you only go to museums where you have to pay admission to get in)…

SWERY65_tinySpeaking of artistic things, Game Director Swery 65 often gets into the picture in a few ways even if he’s not doing anything but waking up in the morning. Thanks to his controversial creation, fans are always sending him artwork of all types and to any creative person,  this sort of praise by creation is more often than not a welcome thing to experience. If I were a LOT less busy strolling around Greenvale and seeing the sights, I’d try and whip up a little something of my own to share with him. But alas, I’m so tied up with stuff to do that I can barely get these daily updates out on time. Man, if I could only think up SOMETHING clever to show him I’m just as big a fan of his work as anyone. Hmmm… I’ll come up with some way one of these days….

Deadly Premonition: The Director’s Cut Random Screenshot of the Day: It’s A Dog’s Life…

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“Spotted dogs have appeared throughout history in Europe, Asia, and Africa, credited with a dozen nationalities and as many native names. The dog we know today as the Dalmatian has been a dog of war, a draft dog, shepherd, ratter, fire-apparatus follower, firehouse mascot, bird dog, trail hound and retriever. Most importantly, he is the original and only coaching dog. His affinity for horses remains a basic instinct to this day and the breed is a natural follower and guardian of the horse-drawn vehicle.”

Source: American Kennel Club

So, now that you know you don’t need 101 (or 102) Dalmatians at all to keep a child safe, ladies and gents… just one really well-trained one. The again, I’d bet a forest full of those spotted dogs would be keeping that creepy Red Seeds Killer a bit more at bay (pun intended) and FBI Special Agent Francis York Morgan (just call him York!) a lot less busy…

DPDC PS3 US EFS 2D RealAnyway, make sure you don’t go howling at the moon yourself because you missed out on picking up a copy of Deadly Premonition: The Director’s Cut, headed exclusively to the PlayStation 3 on April 30, 2013 from Rising Star Games. Featuring over 100 improvements over the original game, refined HD graphics, PlayStation Move and 3D TV support, all-new DLC and MORE. You’ll only find out what a dog and small child are doing mixed up in all this only if you play the game (no, the ghost of W.C. Fields isn’t in the game at all, but it would be funny to those who remember his work), so now that you’re curious, you can get on board the same train to Greenville a lot of us are already riding.

swery_birthday to youOff topic (woof!), Yesterday was Game Director Swery 65’s birthday! For real! HAPPY BIRTHDAY!!!  OK, because I didn;t know about this until after the fact, I didn’t get him a gift at all. Er, except that post I wrote for that day, so I feel a bit bad about that. The again, he really liked the post, so it’s all good in the end. I suppose it WOULD be bad form to let him know what MY birthday is (it’s coming up next month), but if he asks me, I’ll let him know right away…

Dragon’s Dogma: Dark Arisen Enemies Video: Eight Million (More) Ways To Die…

Gran Soren just got a whole lot more dangerous. Seriously. Granted, it already WAS pretty deadly as it was teeming with all creatures great and small wanting to grind your party’s bones to make their bread (or a tasty filling for that bread), but the mad wizards at Capcom have worked in plenty of new not so wee beasties guaranteed to send you into a frenzy of running away if you’re too weak a character to handle it. On the other hand, if you’ve got the buff stuff and no bluff, you can tough it to those creatures rough until they’d had more than enough. Yeah, I liked Basil Wolverton’s bizarre comics as a kid, so sue me. Or go track down some of his freaky funnies.

Anyway, Dragon’s Dogma: Dark Arisen (coming to the PS3 and Xbox 360 on April 23, 2013) brings you the COMPLETE original game, ALL the DLC packs AND an entirely new adventure all for a measly $40. This means your friends who missed out can hop in and start off and see what’s what, while YOU, dear reader (well, if you played the original) can upload your save files and beat up on those bruisers with relish. Well, the relish they were going to slather all over that bread they were going to get to baking…

GRID 2 Multiplayer Hands-On: It’s Like Lightning (But With Better Handling)…

The single player in GRID 2 was quite thrilling in that demo from a few months back, but Codemasters knows that many will be snapping up this one first and foremost for the multiplayer modes and fortunately, the game shines even more here. A few members from the dev team rolled into NYC with a new demo that just so happened to be on the same day and in the same hotel as Namco Bandai’s Global Gamer’s Day, so it made for an exciting start to a long day packed full of great upcoming titles. The Xbox 360 version was set up (and looking fantastic, by the way), but being the only writer to pop up at this first session meant playing against the people working on the game and only having the slimmest of chances of beating any of them during the bunch of races about to take place… Continue reading

PREVIEW: Dark Souls II: It’s Not Easy Being Green (Or Hardcore, For That Matter)…

If there were ANY doubts that Dark Souls II would “go casual” among the pack of journalist-types who attended Namco Bandai’s Global Gamers Day last week here in NYC, those were squashed VERY flat by the mighty throwing of one VERY large axe by an enemy during a demonstration of the game. While the team at FromSoftware’s main design goal is to make the game more “accessible” to players, to the producers that word (which means “casual” to some gamers) meant accessibility ONLY in terms of making sure the game’s pacing put players into even MORE dangerous situations much faster than in Demon’s Souls and the first Dark Souls. Fetch-questing for NPCs has been minimized and backtracking through enemy infested areas is out (although you CAN choose to explore anywhere you like), replaced by a refined warp system and areas where surviving enemies and the insanely deadly environments will become your primary challenges. Continue reading

Deadly Premonition: The Director’s Cut Random Screenshot of the Day: Soup to Nuts & Out of a Jam…

DPTDCLOGO 140113-1600-54 “Ruh-Roh”. Welllll, this COULD go three ways for FBI Special Agent Francis York Morgan (just call him York… and call him a cab, as he’s going to need one if he makes a clean getaway from that Red Seeds Killer). He could try and engage the mad killer he’s been seeking for a while in a physical altercation (not a good thing if it’s suit-wearing fisticuffs against ratty robe wearing axe-swinging). He could try to put him down with a couple of well-placed shots from that gun he’s hopefully carrying (since he IS a FBI agent, he SHOULD be carrying his gun when exploring such a freaky location, right?)… OR he could remember that old comedy movie classic that was on TV late last night and attempt to confuse the killer completely before getting away in that cab you called.

“What old movie?” You ask, dear reader? Well, like I said… it’s a CLASSIC:

I think that Red Seeds Killer is in for quite a surprise. He’ll never see this coming, that’s for damn sure…

DPDC PS3 US EFS 2D RealAnd just how will YOU get away from that axe-wielding maniac when you’re playing Deadly Premonition: The Director’s Cut, coming exclusively to the PlayStation 3 on April 30, 2013? While you’re trying to decide that, make sure to take note of the updated HD visuals, PlayStation Move and 3D TV support, over 100 improvements over the original version and much more. Well, don’t spend TOO much time ogling those tweaks and letting that axe swinger get too close. Losing your head while checking out the scenery is only supposed to happen when you’re on vacation. Well, this long trip to Greenvale I’m taking IS sort of a vacation… but it’s certainly not what I’d call ANYTHING resembling a paradise. PROTIP: try running away, actually. I don’t think that killer has much of a sense of humor (or knows who the hell The Marx Brothers are, for that matter)…

Swery65_d Meanwhile, back at the ranch… Game Director Swery 65 is certainly feeling quite cool these days, as fans of his work have been whipping up some very nice artwork about his game and there have even been cosplay sightings at some recent conventions of certain characters from Greenvale. If you get REALLY lucky, you may even see Swery doing a bit of his own unique impression of York at one of these events, but pretend you’re thinking he’s adjusting his glasses because he’s not wearing a nice suit and tie like York has…

Injustice: Gods Among Us TV Spot: Extremely Loud & Incredibly Close…

Hmmm… STILL no Swamp Thing in this game? OK, that’s a little in-joke there (VERY little), but WB Games and NetherRealm DO have a (wait for it) BIG hit on their hands which should be the go-to game for DC Comics fans for some time. I guess it would have been too much to ask to see that fighting engine get put to use in a more RPG-like setting, but I also guess that one day we’ll see a developer blend those styles and more successfully. There have been a few fighting game influenced role-playing experiences, but it’s been a while since there’s been one that REALLY packs a punch (oh, the puns…. the puns!). Anyway, this looks like a total blast, so I say buy it and grab a few friends for some fun on a rainy weekend. Of course, if I were in charge of the DLC, I’d add in Ally Babble, The Spectre, Madame Xanadu, Deadman, Plastic Man and The Creeper as bonus characters, but hey – my old comics memories can probably beat some of yours to death any day of the week (provided I get enough sleep the night before that big brain-battle)…

Deadly Premonition: The Director’s Cut Random Screenshot of the Day: A Slow Day At Work…

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For the record, it’s always been a hard job being in a video game, folks. Even In the old days, standing outside stamping your feet up and down as a flat sprite was a total pain in the ass (but your feet hurt more) and as you can imagine, BORING as hell. Better tech meant that in some games, you couldn’t just stand and/or stamp around in the same spot at all. “Routines” became the new thing and now, you HAD to walk around and look as if you were busy. Of course, in the virtual open world of Greenvale, even if you’re NOT in the game that day, you’ll need to be on call just in case there’s a random event or sudden call sent out for some sort of scary moment to rattle the player. Of course, if you end up missing that call thanks to your cab not arriving on time or some other stupid thing, you end up going home annoyed, disappointed and tired. Well, at least there’s always a fresh pot of boiling water on the stove for tea and the A&G Diner has a secret delivery service for town residents (and its creepier denizens) only. I hear the fried chicken is great today…

DP_PreorderAnyway, keep this Shadow employed and scaring YOU half (or more) to death, I say! Pre-order a copy of Rising Star Games PlayStation 3 exclusive Deadly Premonition: The Director’s Cut, headed to retail on April 30, 2013. Featuring updated HD visuals, over 100 improvements from the original release, PlayStation Move and 3D TV support and MORE, this game is guaranteed to make all those Shadows happy overtime collecting guys and gals. And it’s all about the overtime for these guys, as they LOVE doing what they do so well. FBI Special Agent Francis York Morgan (just call him York!) may not feel the same way, as the more of them that get work that day he’s on the set, the more running like hell he needs to do. Sometimes, you can’t “kill” them all fast enough… or at all. You’ll see.

OLYMPUS DIGITAL CAMERAOccasional slow work days and long nights aside, everyone I’ve spoken to in Greenvale during this extended project has nothing but high praise for Game Director Swery 65. They say he’s always willing to listen to input about a scene and even lets the actors do a bit of ad-libbing, which really pays off in certain portions of the game. Like I said above, you’ll see…

Dungeons & Dragons: Chronicles of Mystara – The Fighter: This Tank Won’t Tank!

Capcom gets with the rolling out of gameplay footage from their more than eagerly awaited HD remake of one of the cooler arcade games we never saw in the US. Check out the Capcom Unity post about this beefy brawler here and get ready for some superior hack & slash action coming to the PC, PSN, Xbox Live Arcade and Wii U eShop. Like a few of you out there wringing your hands for a Vita version, yeah – I’m with you there. Hopefully, Capcom WILL make this happen, as this one’s perfect for some on the go action, especially if the dev team at Iron Galaxy can make it run smoothly for some serious four player co-op. OK, I’m getting ahead of myself here, but hey, it’s a damn great idea I think NEEDS to get done.