Crowdfunding Goes Classic (Again!): Wasteland 2 Gets The Kickstarter Treatment

Wasteland 2 Kickstarter

“I have waited a long time to make this game, and I now have my dream team put together to help make it a reality,” said Brian Fargo of inXile Entertainment. “I had the main storyline created by Jason Anderson, the co-creator of Fallout™. We have Mike Stackpole and Alan Pavlish aboard who were the main designers of the original Wasteland™. Mark Morgan is doing the music and he composed the score for Fallout™1 and 2. And we have the fantastic talent of Andree Wallin helping with the concept art.”

 

Excellent. Now, inXile is in on the Kickstarter funding bandwagon and this time, it’s the official sequel to one of the greatest RPGs ever created, so you know it’s going to get funded pretty quickly. With a million dollar budget (Brian Fargo says he’ll chip in that final100K if at least 900K gets pledged), the chance to score a big box copy of the game for a $50 and even get in the game (as anything from a NPC, Weapon, location or commemorative statue), this one’s as exciting as the Double Fine Adventure project that generated a record-shattering amount of pledges in a single day. Given the original Wasteland’s influence on the RPG genre (it inspired the Fallout series and many other post-apocalyptic games since) and the fine folks behind it, this one’s a clear winner in my book.

OK, you know what to do, folks.Give ’til it hurts (or just get someone else to if you’re broke from giving Double Fine all your money earlier). As for me, I need to have a Kickstarter project going just to help me pay for these games, grrrrr. Hmmm… it might be time to eBay a few old games again. Now, all someone needs to do is get an Anvil of Dawn PC reboot/remake going. I’d be all over that in a heartbeat, whether it was to create character or environment art or help plan out the storyline.

Gallery Update: Steel Battalion Heavy Armor

From Software and Capcom are getting set to release what’s looking like the next big Kinect game as well as what’s looking like the first that’s going to have appeal across a few genres. Fans of the niche original will be all over this one (and won’t have to break out that table-sized 40+ button controller the original had), military tank sim fans should be intrigued enough to take the plunge and I can even see FPS players looking for a more emotional (and cerebral) experience wanting to give this one a shot.  Of course, the naysayers are going on about the Kinect’s price point just for ONE game, but that’s when I smack them (gently) on the back of the neck while suggesting a few other titles they may want to play that won’t make them look like marionettes in an asylum puppet show put on by unsupervised inmates

More on this one as new info becomes available…

Tales of Graces f Launch Trailer: Namco Bandai’s Got Quite A Story To Tell, That’s For Sure…

I’ve been playing this on and off for the past few days (my review copy arrived last week) and it’s quite spectacular in an old-school meets modern JRPG way. Sure, it’s packed to the gills with familiar thematic elements (an enigmatic amnesiac, two brothers separated by differing opinions and life choices, the formerly sick girl now a powerful party member, et cetera), but the fast-paced battles, tons of titles to earn for each character and the usual Tales features keep the hours peeling away. If you’re a PS3 owner and JRPG fan looking for the next big game to dive into, this one’s for you. Oh yeah, the game also lets you play with up to four friends through much of the adventure (but expect them to be spectators for a bit in some areas where the party is thinned out for plot purposes).

My full review will go up later this week (probably Friday at this point)…

Journey Launch Trailer: An Instant Classic Not To Be Missed (The Game, Not The Trailer, Silly)…

It’s officially out on the 13th through PSN and yes, I’m urging you to give it a shot even if you’re automatically conditioned against indie games, downloadable games or quirky stuff you think you wouldn’t like based on some bias blocking your thought process and sense of wonder. Trust me when i say you’ll be awed and thrilled once you see what thatgamecompany has crafted. Journey is a game that feels ‘handmade” with its gorgously stylized visuals, simple, compelling gameplay and innovative online mode that actually makes it the safest online game to date (which should be good news to those with kids in the house who are wary about letting them play any online games). Anyway, tgc and Sony need to get this on out on the Vita and on a Blu-Ray so more PS3 owners can play it, but again, that’s all up to them. Personally, I’d spend the time and money on production of a retail version, get the word out on how great it is and see what happens..

Another Happy Dance Thing: Phantasy Star Online 2 Is Coming To The Vita With Cross-Platform PC Play

 

I’ve been seeing this rather cool news in a few places for days now, so I may as well make it something worth noting, as I like sharing bouncy happy game news. It turns out that Sega’s formerly PC-only Phantasy Star Online 2 will be coming to the PS Vita sometime in 2013. Even better, characters created in the PC version will be playable on the Vita and vice-versa, which begs the question: “Where’s the PS3 version of the game?” I’d imagine we’ll all get an definitive answer to that at some point soon, but from what I’ve read so far, there are no plans to do a console “port” at this point. I’d be the first to say it’s a no-brainer that PSO 2 should be on every platform, but of course, Sega has the final word on where their baby ends up…

Deadly Premonition FINALLY Hitting PS3 (At Some Point)…

Awesome. Access Games’ outstandingly weird and polarizing horror adventure game will at some point, be headed to the PS3 in North America, according to comments made by Yasuhiro Wada at a GDC 2012 panel. In case you missed it, the US version of Red Seeds Profile (made for the PS3 and Xbox 360 overseas), was only released here as Deadly Premonition on the Xbox 360 back in 2010 to a mix of really positive or really negative reviews that marked some sort of odd tipping point to some in how games are judged.

While not the best-looking or controlling game of this generation, the offbeat characters and bizarre storyline with even weirder imagery made the game a favorite of many folks (including yours truly) that loved the off-kilter craziness on display. While Ignition Entertainment (now UTV Ignition) published the game as a budget release on the 360, no news of a US publisher has yet been announced, but you can bet that we’ll be keeping an eyeball on every publisher’s E3 lineups to see who will be bringing this one stateside. Hopefully, the low price point will be similar and the game won’t be yet another PSN-only release that those who don’t have, want or use the service will miss out on…

Max Payne 3 Cover Art Update: Hair Today, Gone Tomorrow…

Here’s the official cover image, courtesy Rockstar Games. Considering that variants of this art have already been out there for a while, it hasn’t changed too drastically… at least in terms of the color palette. Well, Max having hair in that pose is new, probably to make sure the diehards hating on the bald Max image are happier campers. You all DO know he still shaves it off in the game, right? Anyway, it’s a still really cool image. Yeah, yeah, I’m a few days late in posting this, but hey, my spam filter was hungry and I just got around to fishing out stuff that it gulped down. This was the most important thing, so it wasn’t too bad this time…

I’m also obligated to cut and paste the game summary below the jump, just to keep things even more old school. Click away, dear reader, click away!

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Kid Icarus: Uprising Video Update: Nintendo, You Just Hate Me, Don’t You?

Really, now – tossing all these Kid Icarus: Uprising TV spots and videos up on YouTube all on the same day. I know you guys like coverage, and coverage you’ll get, but I’m sticking them all in a single post instead of spreading them out. Not because I’m lazy, mind you. It’s just because I have a REALLY busy day tomorrow (well, later today) and I won’t be around until much later in the evening or early Sunday morning at the latest.

 

 

Normally, I’d have spread the videos out over the weekend, but I also have two reviews to write and some other things to attend to that aren’t gaming-related. Yeah, I actually do stuff besides play video games all day.  Well, sometimes…

 

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Double Fine Adventure Kickstarter Update: More, More, More (How Do You Like It, How Do You Like It?)

Like the Energizer Bunny, the DFA project is still going strong at over 2.5 million dollars raised so far. But, there are only THREE days left to donate to the cause of great games (or at least great games from Tim Schafer, Ron Gilbert and company). Check out the new-ish video above and click on over to the official Kickstarter page to send some cents (well, a few hundred cents or more) to the team so that can make this the best Double Fine Adventure ever! NEW rewards have been added since I last posted such as a $100 pledge getting you a BOXED copy of the game (oooooh!), a DVD or Blu-Ray of the documentary and a super cool T-shirt. That all makes me say hey, I want to see Psychonauts get a sequel at some point and not just as a download-only title!

Oh yeah, +10 if you got the Andrea True Connection reference…

Journey “Reaching The Summit” Developer Diary: thatgamecompany At Its Pinnacle

If Journey isn’t nominated and doesn’t win a few awards from respectable peers (and not sites that automatically fall over themselves to give the big shooters and AAA releases you’d expect to win even more praise, there’s just NO justice in this world. OK, that’s a bit overly serious, but once you see the game in motion (or even better, PLAY IT), you’ll want to run out to any shop that sells any kind of trophy, buy them out and get them all engraved with the names of everyone who works at tgc, the folks who deliver the mail and even the janitor if they have one. I still want a Vita version or even better, a Blu-Ray with ALL of tgc’s games on it plus some music, art and “making of” documentaries for good measure. Who’s with me on this?