Indie developer/publisher Sometimes You also ports and distributes some interestingly nostalgic budget indie games for PC and consoles that aren’t perfect, but provide a bit of fun and challenge at a decent price point. Developed by Duck Devs, NeverEnd is a decent, simple looking top-down rogue-like/lite 3D pixel single player dungeon crawler (say that three times fast!) that’s influenced a tiny bit by The Legend of Zelda (without the overworld sections) with a tricky combat system that relies not only on weapon usage, but blocking and avoiding enemy attacks. While controls seem initially very clunky and off-putting, once you get the game’s mechanics and can deal with permadeath, things get much better. Granted, the game probably won’t win a ton of industry awards come the end of the year, but for $2.99 you’re getting your money’s worth and then some.
Holy Cats – bullet hell pioneer Raiden is a quarter of a century old. Actually, it’s 27 if you go by purely chronological order, but I believe the series took a tiny bit of time off between installments and developer changes. Anyway, UFO Interactive and developer MOSS are finally jetting out the PS4 and Steam versions with added content (it seems Xbox One owners who got this last year are missing out) as Raiden V: Director’s Cut.
If you’re a longtime fan, well you know the drill in this arcade shmup: earth gets invaded by a fleet of alien ships and it’s up to you (solo play) and a partner (if you go co-op) to take out the trash before it blows all over the globe. Actually, those aliens end up invading a few global spaces, so it’s up to your fast reflexes and non-blinking eyes to get the job done.
Game Modes:
•Story Mode – All new story full of twists and turns! The story alters depending on your performance!
•Boss Mission – Defeat bosses under special conditions and compete in the leaderboards!
•Gallery – Dozens of character, concept, and game art waiting to be unearthed!
Features:
Tag in a friend and unleash devastation on your enemies!
Extreme Graphics – Full 1080P support to bring every explosion, missile attack, and Boss Kills to earth-shattering realism on HDTVs and monitors!
Tri-View HUD – New levels of frenetic, heart pounding, pulsing action as real-time game status changes, command center data and gameplay simultaneously update you on the action and your performance!
Fully narrated storyline for the first time in the series!
Fight your own path through a branching storyline!
Choose between three different ships to pilot, each with their own strengths and weaknesses and outfit them with nine different weapon types!
In addition to the game currently available on PSN, gog.com and Steam, you can also download some really nice free themed wallpapers for your PC here. Now, if you’ll excuse me, I’m off to get some eyeball exercise with a side of reflex action testing (or, I’m downloading this as we speak, folks).
Yep, as Yoda would say, pretty good, it looks… but I won’t do any big speculation at all on this nifty trailer because it’s useless (at least as far as I see it). Trailers are made to missile guide viewers into overthinking stuff and too many fall into that trap and end up theorizing themselves into corners up until a movie lands in theaters. PROTIP: for a big, honkin’ tent pole film such as this, the less you flop around on the floor like Shemp about stuff you see (that very likely won’t be in the same order in the final cut or hell, not in the film at all) the more you’ll actually enjoy it.
Well, that’s MY personal train of thought about these trailers and it’s yet to fail me.
I guess I’ll confess (once again) that I’m not a “superfan” to the point that I’ll gargle out copious pages of notes based upon watching every second of a trailer every day for a week and end up being disappointed that my 1600 theories have all been proven wrong. On the other hand, I’m a “superfan” who wants to go in totally cold and get my fill based on NOT knowing or wanting to know any more than what I was teased with in that possibly not quite all true trailer. That poster is nice as well, but it’s kind of hard to mess up a Star Wars poster (much).