RIVE: Two Tribes’ Final Title Looks Like a True Treasure


 

15 years in the game development business is a long enough time to do a lot of different things and Two Tribes has indeed done just that and then some. The indie developer has decided to pack it (at least as far as making new games) in after a decade and a half of console and PC titles with what looks like a dangerously fun arcade-style romp called RIVE. The game has the look and feel of a classic Treasure game but with that even more notorious European difficulty scale that makes for a supremely challenging and highly replayable slice of nostalgia. If there’s a ‘Metal Wrecking, Robot Hacking Shooter’ sub-genre, my money is on RIVE being among the best of the best.


 

These guys at TT are going to be missed, but at least RIVE is coming out on multiple platforms so console and computer gamers who need their big meal bang-boom-boom fix can get in on the fun at a glorious 60fps soon-ish. PC/Mac/Linux (via Steam), PlayStation 4, Wii U and Xbox One are all supported here, but I’m betting Vita owners are hoping for some Cross Play action because this looks as if would be perfect on the road. Then again, the game also looks as if one would need to have at least one extra controller handy just in case one “accidentally” busted their main gamepad. Hard walls and game controllers are a poor mix. Padded walls on the other hand – those get the DAF seal of approval every single time.

Pranking Robots Go Both Ways: Prizes + Doom Assured for All

 

Given that we’re merrily spinning into the abyss thanks to too many tech innovations getting out of hand once the wrong people get their paws on assorted digital keys to the kingdom, the robot apocalypse is rushing ahead full steam and right on schedule with the assistance of some humans who should know better. Still, it’s nice when one is rewarded for one’s curiosity about our future metal and plastic overlords.

Video call service Oovoo dropped off a few interesting robots around NYC a little while back as a test to see if people would react to them correctly and as you an see, only a few nailed the proper responses and were rewarded handsomely for their bravery. Nice. Be kind to that not so immobile human-shaped mechanical being and you get some nifty prizes. I kind of wish I was around Manhattan when this happened as I know the robot playbook to a T at this point and would have won something fun while realizing we’re one step closer to that technical takeover.

 

 

On the other hand, Boston Dynamics? You’re starting to scare me more than ever. BigDog was bad enough, but your new and improved Atlas robot is speeding up the nightmares of many on a few fronts. As you can see from this video, it can walk across uneven terrain with little trouble other than looking like a drunken sailor on leave which will fool and lure some fat cop right up to it in time for a disarming surprise. I bet it’s somewhat bullet resistant and has an unhealthy craving for a phased plasma rifle in the 40-watt range.

I’m also betting it remembers stuff like some jerk knocking it around with a freakin’ hockey stick while it’s just trying to do the job of a soon to be out of work American (who’ll no doubt mistakenly blame Mexico for all this job-stealing technology hen they should blame who they work for for saving money by ending those jobs over the border). I’m also betting that jerk with the hockey stick sleeps in a home with quintuple locks on the doors and a laser fence around his property. You know how that abusing your workers stuff ends up, right?

Ah, Robots… you just kill me sometimes. Um, wait – that came out wrong. Eeep.

Book of Demons: Paper Dungeons & Plenty of Danger Await in Q3


 

Sometimes you come across a game that’s familiar on a few fronts with a corker of a new twist that makes it instantly desirable. Indie developer Thing Trunk is cooking up a love letter to Diablo and similar chase ‘n chop classics called Book of Demons as part of its rather interesting Return 2 Games program. BoD will feature paper cutout characters and dungeons (a bold move that works quite well if that video is any indication) as well as a wealth of features listed below:


Paper cut-out graphics.
Upgradable card system that unifies items, spells, and skills.
Unique movement and fighting system for more strategic gameplay.
Flexiscope™ system that adjusts sessions size to players’ liking.
Endless end-game mode with 100+ challenges.
First truly accessible hack & slash.
Randomized dungeons.
Single-player campaign with 3 character classes.
60+ different monster types.
Lots of humor.

According to the R2G website, Book of Demons will be released on PC in Q3 2016. You can (and should if this one floats your own boat) consider supporting Thing Trunk by adding the game to your Steam wishlist and/or sending them some of your loot to support BoD and the other six incoming R2G projects. The developer’s plans to not only get seven retro-themed titles out total AND set them in their “Paperverse” makes everything they’re doing thrilling if it can all be pulled off the way they intend. If what’s here is any indication, it’s going to be a ride full of smiles and cool titles for anyone on the Thing Trunk bandwagon.

Speaking of bandwagons, here’s R2G’s rather nice theme music because every big project needs something epic sounding to back it up so well:

 

If anything, you can at the very least follow the team around the Internet just to see what’s cookin’ as they update with BoD and other games news:

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