Transformers: Age of Extinction Trailer: Bay of Picks of the Litter? We’ll See…

 
While I’ve seen the three previous films and way too many of the cartoons to count, I’m not a huge fan of the Transformers movies and their CG overkill, nor do I revere those old animated series as some sort of overall canonical tome that cannot be tampered with. That said, it looks as if this one’s going to be more “serious” than previous installments,, but then again you can’t tell by a two and a half minute plus trailer how the quality of the final flick will be. Mr. Bay seems to have spent that studio money up but good here and based on the usual polarized response this teaser has gotten, I’d say this will make a Megatron full of money (ah ha ha… Hey, pure corn is my specialty, folks!). Then again, if this is the last of the series (and to quote the late Godfather of Soul, James Brown: “Please, Please, Please!”*), it’s certainly going out with a bang. We’ll see on June 27th what’s what, I suppose. Check that: YOU’LL see before I will, as I’ve sat out the last two films until they popped up on cable.

*Yeah, I do KNOW that classic song is about JB wanting someone to NOT leave him, but for this franchise, that cape has come out too many times and it’s done every encore it can think of…

LUFTRAUSERS: Old School Looks Meets Bullet Hell. Everybody Wins…

 
Well, well, well. I’d not heard of this snappy little arcade indie game until earlier today, but as soon as I saw that teaser above, I had a nice flashback to the days of dropping too many quarters into a bunch of cabinets in a few too many places week after week. From watching this craziness once, I got a nice blend of Toaplan’s ancient classic Fire Mustang, a few Cave shooters galore, bits of Asteroids, Galaga and so forth and so on now rolling around in my head. I think I need to review this now. PlayStation 3, PS Vita, PC, Mac, and Linux users will all be grinning like maniacal monkeys with twitchy hands soon, as the game has a March 18 release date. Vlambeer’s got another sneaky little hit on their hands here and I’d expect it will hit all the right notes with shump fans looking for a highly customizable and crazy, challenging ride… Continue reading

Akiba’s Trip 2: Undead & Undressed PS3, Vita Bound This Summer (THANKS, Xseed!)

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Akibastrip01Well, now… this is cool news. I’d been meaning to check out one of the imports when I got the chance, but now I don’t need to thanks to Xseed Games (again!). They’re releasing the second game, AKIBA’S TRIP 2 in North America as AKIBA’S TRIP: Undead & Undressed, on the PlayStation 3 em and PlayStation Vita in summer 2014. The game is an adventure game/action RPG that pits you up against modern day vampiric creatures called “Synthisters” in a extremely well-rendered digital version of Tokyo’s world-famous electronics district, Akihabara where beating their clothes off and exposing them to sunlight is the only means of destroying them.

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Akibastrip03Yeah, it’s VERY strange in that manner some of the more offbeat Japanese games can be, so hats off to Xseed for grabbing this for localization. Funny, it actually took me until a few minutes ago to see that the title is a fun play on words, as “Akiba” is the abbreviation for Akihabara and “Strip” is just what you’ll be doing to those vampires in the game. Ha! Well, this one also goes on the radar for a look-see later on when more info comes out – stay tuned…

SOMA Update: Theta of the Absurd, Getting Creepier By The Second…

 
Okay, my pun-like reflexes are a bit sad and lonely today, but that’s what happens when you just finish hanging a bunch of laundry and haven’t had that second cup of joe yet. Anyway, Frictional Games’ upcoming PS4 and PC exclusive, SOMA is looking quite nice in this latest clip and while the game won’t be done for a while, it’s looking like one to watch as it progresses. I still want Frictional to give the world a FIEND update, as that scary little top-down horror gem deserves a nice modern update at some point. Although, not that I think about it… I’m not sure if I’d prefer a first-person viewpoint, as you could see all those damned deadly holes you could avoid falling to your death into with the bird’s eye view. Eh, we’ll see what happens in the future when we arrive. SOMA’s the game to concentrate on for the moment…

Random Art: Winter, You’re Still Here? Fine Then…

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Hmmmm. This winter has been more annoying than previous ones for a few reasons, but at least I’m getting some revenge of a sort on this stupid weather. You get not one, but TWO trees to ogle this week (whee), thanks to me being a bit under the weather (ha ho) yesterday and needing to burn off a few mental calories. Wait, there are mental calories? Well… there are NOW. Hmmm. I need to stop talking to myself in these posts, as it sounds as if I have a few people in the room half the time I’m posting stuff. Hey, sometimes you ARE your own best friend, right? RIGHT?

I thought so…

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Annnd, We’re Back (After A Mistake or Two)…

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Okay, so I didn’t get much sleep Monday night (as in none) and I wasn’t feeling so hot, but I decided to get some work done. Kind of a bad idea, as I ended up deleting a long article I’d been working on before it auto-saved (gyaaah!) and did it AGAIN with another one not too long afterward. Boo. Anyway, after some actual rest and a decent cup of coffee, I’m back in action (instead of back inaction, HAW!). I need to get back outside and down to the library in a bit, as I got up a few hours back to tackle laundry (Part One) and get a package out.

Back in a bit…

Lumber Island Chapter Two: Two Bucks Gets You Scared Half To Death? That’s A Buy!

 
Dean Forge’s unsettling little Unity game, Lumber Island just got an update with a new chapter that worth picking up if you like scary game experiences that have you off kilter from the start. In the first chapter, your character wakes up on a rowboat that’s headed for a dark and not so deserted island and has to deal with a frightening… thing out in the night that seems to want him very dead. The fact that you had no clue as to why you woke up in that boat in the first place coupled with the darkness and disorientation that comes from arriving in a new place in such an abrupt manner made the game a sleeper for me, and this sequel looks even more chilling.

That and those eerie notes that you find that spell out bits of the back story make this a fine little read as well as a game best played in the dark (headphones on at your peril, as you’ll probably keel over dead if someone walks into the room behind you and taps you on the shoulder). At only $1.99 (but you know you NEED the first chapter for an extra $1.99, right?), this one will keep your spine shaking so much for about four to six hours that you won’t even be able to move around using that mouse and keyboard. Yeah, you KNOW you want it… so go get it already!

Batman Arkham Knight Reveal Trailer: Rocksteady Is Back With A Killer Finale…

 
Yeah, yeah… it’s JUST a CG trailer and not gameplay, but this year’s E3 will probably feature a bigger reveal of that which everyone wants to see. Only two things bugged me about this otherwise drool-worthy teaser. One: A voice mail message from Thomas Wayne? Hmmm… TOO convenient and somewhat corny in a way, but I’ll forgive the team if they twist that up into a villain being behind that ruse or something like that. Two: Catwoman. Where is she? I think she NEEDS her own game to play around in just to wash the residue of that gawdawful Halle Berry flick and even worse video game from about a decade ago or so. I still cringe when I think of how lousy both were (sorry, Halle!).

Anyway, I do hope we see Cats in her own game at some point, as she could be a more empowering character (and not a cara-cat-ure, ha!) than even Lara Croft is if done right. Other than that, a Batmobile we can drive in this one is fantastic and makes me thing Knight will have a more GTA-like open map to get around in, something the series has been needing since Arkham City. Given that Lego Batman 2 did the open world thing quite well (albeit in a campier manner), Rocksteady is on the right track with what’s looking like a game with even more replay value. Back with more on this biggie soon…

South Park: The Stick of Truth Now Available: Obsidian’s Got A Solid Hit, It Seems…

 
I normally avoid reading other reviews until after I write my own, but the two I’ve seen for this game are pretty favorable and only knock the game for some bugs and technical issues that need patching up and some repetition in attack animations (a common complaint for RPGs for ages). This bodes well for developer Obsidian and publisher Ubisoft, who rescued the game from oblivion after original publisher THQ folded a few years back. Now, if only Obsidian could get a few more RPGs made using a similar combat engine (but a different visual style), I’d be even happier. Well, this goes on the buy list and in the “Play It!” queue (which has grown by a few too many titles as of late).

Things I Know Exist But Am Baffled By: Prescription 3D Glasses!

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I recall being at a trade show back around 2006 or 2007 and overheard some people talking about the prescription 3D glasses or lenses for moviegoers. I laughed at that because 3D has always been a few year fad that fades away as interest wanes and money goes down the drain, but it seems I was off a bit. Yes, Virginia, you CAN get a pair of actual prescription glasses like these Oakleys from a few places for your movie and TV watching pleasure. Wow. Granted, like actual modern 3D glasses, they’re one hundred percent useless for walking down the street, so if you spring for the super cool Hobbit or Transformers frames, no one will see them in a dark theater unless you buy your ticket beforehand, whip out your shades, make a clever joke and put them on like you’re on an episode of CSI. (Yeaaaaaaaaahhhh!).

 
Of course, the oh, so painful downside of looking so cool at a price is the other price of falling down that long escalator up to the theater as you’re trying to impress people with your specs but can’t see a few steps in front of you. Just remember, when you DO fall, try to tuck and roll – being curled up in the fetal position at the bottom of that escalator makes it easier for the paramedics to do their thing. And if you DO fall, and don’t get a scratch on you?

Well, I guess you can just call it a case of… blind luck! (Yeaaaaaaaaaahhhhh!)