Ah, well. So, kids – this week went from fun to weak in a “Well, that was a surprise but not SO much of a surprise” manner. Granted, with all my recent good tidings I’d naturally expected some stuff in the air to tumble down hard. but I at least figured I’d see it coming before I got smashed on the skull and would be able to leap gracefully out of the way. Okay, at least sidestep slowly away from the crushing blow and let it hit some other poor sap. Welp, I actually got splattered across the map but good (ewww), but this ended up being a fortunate thing that it happened when it did and not when I was in the midst of the upcoming better stuff that’s rolling up shortly. So ol’ Arnold up there is both right and wrong. You can kill a dream alright, but you can’t kill the dreamer unless he or she wants to cash in those chips. And I’m not going anywhere I don’t want to…
Daily Archives: October 26, 2013
Humor? “It’s Saturday! Let’s Go Dancin!”
I used to be one of THOSE people. Yeah, you know if you’re old enough and lived in a big enough city with clubs and nightlife. Yeah, I was a dancer… or a “dancer”, but not on a weekly basis like many, many others who caught the bug that turned into Saturday Night Fever or Dance Fever later on. I think I had the milder version that didn’t morph into Dance Disease, so I’m lucky. I didn’t do a LOT of clubbing with the intention to dance, as hey, no lessons plus terminal terrified shyness isn’t good for steppin’ out at all. Thus the wonders of booze loosening the brain and legs was discovered and some embarrassing flailing away for a few rapturous minutes later, one steps away from the scene, hot and sweaty and smiling at the effort put forth.
Eh, it always worked better in the cartoons. It took me a while to realize this until I got the flu ans camped out one weekend in front of the tube. Go Woody!, Go Daffy, Go Bugs! Too much of that and I was CURED, never to shake that tail feather again. This is how it should be for some and how it is these days. You want me to dance? You’d better be throwing some bills on the floor or have a gun with blanks pointed at my feet.
Monster World RPG Finally Gets An Update!
EDIT! Oops. There’s also a gameplay video up that I missed in my hurry to post this news, so it’s now below.
More precisely, I finally got back around to checking up on the boys at Max Team and they’ve posted that video slideshow you’re watching above with one eye as you read this text with the other. How DO you do that, I have to ask? It would sure make my job easier if you could teach me! Anyway, As you can see in that slideshow, the game is coming along really nicely and according to a post on the dev blog, the game is pretty much done save for the long and arduous process of debugging the game so it plays as great as it looks with no pesky issues slipping into the finished code.
The dynamic duo of Massimo and Fernando plan to pump up things in a big way once the game is ready for release and I’m betting fans of Sega’s classic Monster World games (I know a few of them including myself) will be all over this in a heartbeat once that download is posted. I still can’t believe they’re doing this in RPG Maker 2003, but such are the wonders of doing all your artwork by hand and not using only the assets in the program, folks!
