OK, it’s not just any Star Wars, folks… it’s The Star Wars, an eight-issue maxi series based on George Lucas’ original rough draft screenplay and translated into visual form by writer J. W. Rinzler and artist Mike Mayhew with colorists Rain Beredo and Brad Anderson. Behind that Nick Runge cover (that’s nicely reminiscent of the late Ralph McQuarrie’s work) lies what Dark Horse is promising to be “one of the biggest, craziest, alt-universe stories the franchise has ever seen.” I’m old enough to have had at one point a bunch of Star Wars books on the making of the film including the stellar The Art of Star Wars which showed a load of pre-production art that was based on that rough draft, and so far, the first few pages I’ve seen have captured that look just about perfectly.
So, if you’re a fan of SW, but prefer it classic style (as in Han shooting first) or as originally intended by its creator, here you go. I have the feeling that this one will do well… it must be the Force or something mule-kicking me in the noggin… Ouch.
…As well as sixty clams from your wallet. This limited edition of 100 pieces is on sale now, but will ship during this year’s New York Comic-Con in October. Look at those mitts! I mean, he’s got to be drafted by the Yankees based on those big-ass hands alone. That would take care of the steroids issue for sure, but I’m not sure about the whole amphibian monster getting grabby with the ladies in the stands and slashy with those who try to stop him thing. Yeah, that’s a bit of a problem, but it he’s great in the outfield and fast on the bases, I bet he’s in. That and hell, those huge hands will get him a cab for sure during rush hour… “TAXI!!”
(Then again, The Creature doesn’t tip well because he doesn’t have any pockets. You could suggest him sticking some cash or a credit card between his gills, but that’s not a good thing to do. Don’t piss off the monster, folks…)
Granted, with only 175 (or 150, depending on where you look on the order page) of these SUPER deluxe $125.00 tomes made, they’re most likely all gone by the time you’re reading this post. That said, IDW Publishing’s latest classic comic art collection and hardcover must-buy Woodwork: Wallace Wood 1927-1981 is an absolutely magnificent gathering of some of the best of Woody’s work (and a bunch of cool extras) and comes highly recommended. The man could do it all and did it all in terms of his comics work. Kid-friendly strips and parodies to classic EC Comics of all types to superhero books and far racier content for much more mature audiences, yep, Woody was there and ready to get it done.
As this one’s going to go fast (or is already gone), I figure I may as well run a few images from the official site below, as the chances of many of you seeing this one up close and personal are slim to zero. If anything, Woody’s work deserves to be scrutinized by more of today’s younger artists for a few really good reasons, as the man’s imagination and sense of wonder were seemingly limitless (although with such a massive output, not everything was as brilliant as the collected works here). He’s one of many influences on some of my older work, but I didn’t copy his style directly, instead thinking “What would Woody do?” when tackling certain projects.
Of course, only those of you out there who saw that particular George Clooney flick from a few years back will get that title, but hey, I like to test you folks every now and then. Anyway, this does look really interesting and hell, it’s an effects film with actual, um… gravity when it comes to its plot. That and hell, a film where you have the paradox of an outer space setting (you can’t get any bigger than that) forcing you to pay attention to its two main characters for probably the entire running time AND you’ve got no choice but to sit and watch Clooney and Bullock try to stay together or else (insert romantic comedy and on screen chemistry jokes here) makes this at least worth seeing once on a big screen. Hey, imagine if this did well enough to get made into a crazy Broadway show like that dopey Spider-Man yanking the tourists in by the hotel load? Someone get Taymor on the line! All we need now are Mummenschanz and a bunch of sturdy harnesses…
It’s a great thing that One Piece Pirates Warriors 2 demo on display at Namco Bandai’s press event a few weeks back was timed or they’d have had to drag me away from the controller. I’m a big fan of the Dynasty Warriors/Sengoku Musou series and the games that use the same formula and/or game engine and while last year’s One Piece game was solid, it had a few flaws in the ointment that made some parts slightly annoying. OPPW2 completely nixes the quick time events from the original’s boss battles and has a more free form style in terms of how much there is to do and how you can get it all done. There’s a new leveling system where you can used earned gold to train characters and even the ability to temporarily switch characters during gameplay by building up a special meter.
Developer Omega Force is at the top of its game here, packing the huge battlefields with even more enemies, ridiculously stylized (and hilarious) special attacks and that trademark Musou gameplay that’s addictive and challenging on the higher difficulties. As with the first game, the wacky art style of the anime translates fantastically to 3D with the assorted cast members retaining their exact likenesses and expressions from the show and bringing more to the table thanks to a dev team clearly having a blast doing what they do so well. I keep wondering when Omega Force will finally do a Tekken game in this style or even better, a crazy Namco Bandai character mash-up that’s part Musou, part Super Smash Bros. (of course, some hard core Nintendo fans will want to beat me up for even suggesting this, but I can handle it).
Like the first game, North American gamers are only getting this as a download through PSN while Japan gets this as a disc game, download and as a separate Vita release. Granted, this is exactly the sort of niche title that won’t move as many units as it will in its home country, but I think Namco Bandai should bend a wee bit and reach out more directly to the fan base just to see if they’d indeed buy this as a disc if were to be made available. Even better would be both One Piece games on a single Blu-Ray if possible for a fair price, but as usual, that’s more wishful thinking on my part. Anyway, US gamers get this one soon (September 3, 2013), so keep your eyes peeled and your fingers limber. You don’t want to seize up from a bad case of “controller claw” or anything right as that boss battle gets underway…
As usual, Nintendo certainly isn’t following the crowd or path some would expect as yet again, they’ve whipped out some big surprises to get more money rolling into their hefty coffers. The latest eye-popper is a new handheld system, Nintendo 2DS, which is basically a fully functional 3DS with all the same features except the 3D slider (in other words, it will run everything the 3DS and 3DS XL does just fine, but not in 3D).
Its paradoxically chunky but slim form factor is clearly geared towards younger gamers (and collectors of Nintendo systems, of course), 2DS will launch on October 12 in the US for $129 (a European model also arrives on the same day) and is sure to get families with younger children snapping these up as gifts. While it looks bizarre (at least to me), reports from a few lucky journalists who’ve gotten some play time reveal 2DS is lighter and has a extremely sturdy construction (Nintendo is known for its nearly kid-proof handhelds) and that price point is quite attractive.
Hmmm. I knew some of the critics would be harsh of Suda 51’s new game, but yeesh. When did a bunch of juvenile puritanical prudes get in the entertainment reviewing business? Granted, I’ve only read an industry site post that had a few links to other reviews and some quotes that ranged from complimentary to downright baffling, but still. Between the hand-wringing about the game’s overuse of sexual themes (as if one needs to defend a work of OBVIOUS fiction and offbeat fantasy from a creator well known for his bizarre games) and this latest trend for critics to take on the mantle of defender of feminism or whatever whenever there’s a side-boob in a game, I’m getting tired of hearing the latest paid persecution of a game creator by some who should just quit writing and maybe go join an abbey or convent.
Hey, Xseed! I know I didn’t request a review copy, but that doesn’t mean I’m NOT interested in this game. I’ll buy this one shortly and whip out a non-biased opinion for you guys. Yes, I’ll poke it in the eye for stuff it gets wrong on a technical front, but as for the content? Hell, Suda and developer grasshopper manufacture together on a game mean you’re getting WEIRD and FUN as well as something NOT for the kiddies who don’t “get” it that’s going to go over the heads of those who play and trade or play and don’t respect because they know no better. Damn kids (and overly skittish adults)…