Deadly Premonition: The Director’s Cut Random Screenshot of the Day: Art Appreciation (3)…

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New visitors to otherwise sleepy Greenvale who eventually get around the town proper will soon realize that it isn’t as fancy as New York, Paris, Tokyo or some other big city packed with all sorts of fancy art galleries and museums. However, if you look around you can find art in the strangest of places. This particularly controversial piece is “Untitled” and I didn’t get the artist’s name at all (as it was scrawled in blood colored paint), but it’s a truly striking work that’s bound to raise a few hackles amongst certain viewers who see it as exploitative. I think it represents the monotonous daily grind of preparing for work each day by starting off with a hot shower or something. But I really don’t know much about art… I just know what I like.

On the other hand, the best artworks generate debate as to their meanings and just outside the location this piece was exhibited at, there are a few people having an animated discussion about the work. I didn’t want to get too close to them, as it’s rude to be so nosy, but I think they were actually convinced the sculpture inside was REAL and one of them even put in a call to that FBI Special Agent I’ve seen popping up around town over the last couple of days. Hah! just wait until he shows up here expecting to find a dead body and finds out it’s just a VERY lifelike mannequin in that working shower. Boy, I’d like to find out who made this – I’d even shake his (or her?) hand for doing something SO dramatic with the simplest of materials.

DP_Preorder Speaking or artsy things… even though the release date is less than a week away, did you know you can still pre-order a copy of Rising Star Games’ PlayStation 3 exclusive Deadly Premonition: The Director’s Cut before it hits stores on April 30? There’s even MORE art on display here in those updated HD visuals, PlayStation Move and 3D TV support, over 100 improvements over the original version, new DLC and more. I’d bet that playing this game will make you appreciate a few kinds of artwork you’d never have thought about until you picked up a copy of this one…

swery cigar_cognacOf course, if you’re a really highbrow kinda guy like Game Director Swery 65, you know all about art and appreciating it for what it is. Hey, you don’t get to smoke huge cigars and sip fine cognac because you happen to have them lying around in the house like a can of beans, y’know. Sit down with the man for a smoke and snifter and he’ll probably regale you with tales of the good olde days of making art and how he’s turned into one of the more recognizable names in his field in such a relatively brief time. That, or he’ll just ask if you’ve played his new game and what your favorite part was. I’d say you better have a darn good answer, as those big cigars and cognac aren’t cheap. I’m betting that’s a good Croizet in that glass…

This Week’s Oversight Committee Comes To You From Griddly Games…

In general, oversight is a VERY necessary thing thanks to the built in stupidity that keeps all forms of government under suspicion and always questionable in the ways they operate. But I’d say that’s because politicians of all stripes need to change their tactics to actually working for everyone in their areas and not a particular interest group with plenty of gifts to give, stop eternally scheming about how to stay in office as long as possible and perhaps learn to lose gracefully. One way this can be achieved might be having these clever (and not so clever) elected officials play actual board games such as Griddly Games’ Oversight, where their deft maneuvering and manipulating skills can actually work in their favor and no one gets kicked out of a job or home at the end of the day. Well, except for the guy or gal who gets TOO good at the game and keeps winning. You can’t have term limits for a family game like this… but you CAN throw down a curfew just to get the person beating your pants off the hell out of your living room…

Dungeons & Dragons: Chronicles of Mystara – The Cleric: The Doctor is IN!

Not just a skilled fighter, the Cleric can dish out some truly nasty spells that cause damage to all sorts of pesky creatures. Of course, going at it solo with the character is a challenge, but that’s the fun thing about these arcade games because they bend the D&D rules enough to allow anyone to play as any class and still have a complete blast. As in that Turn Undead spell completely blasting the game screen free of undead things before they get within chomping distance. Clerics don’t much care for zombie bites on their forearms (or foreheads, for that matter!). Dungeons & Dragons: Chronicles of Mystara goes on sale July 14 on PSN, Xbox Live Arcade, Nintendo’s eShop (for the Wii U) and PC. Yes, I’m still hoping there’s a Vita version coming down the road, as this one begs to be played on a road trip!

Star Trek: Into Darkness Clips: A Lesson In Undressin’…

Hmmm… you know, Paramount… there’s such a thing as TOO much exposure when it comes to some reveals. Now, I love a good tease once in a while, but I say take a lesson from the late, great Sally Rand and not show it all off all at once. Some things are worth waiting for, so a little anticipation goes a longer way than just whipping everything off all at once. Of course, I’m also wanting to see more, so your little ploy has worked out quite well…

That said, it IS a J.J. Abrams flick, so the template is there and easy to pinpoint. That bodes well for the movie, but also makes it a wee bit too predictable to some longtime fans or those who can catch the telegraphing of plot points a few star systems away as the film hits its thematic notes in their proper order. Granted, THAT part is up to the editing team as well as the director’s skills… but I’m not too worried about either.

On the other hand… if Into Darkness gets too formulaic, it means there’s room for improvement and a writing team (or hell, ONE writer) who can deliver the goods fans of the different Trek franchises can approve of. It’s hard to please so many generations of people who grew up watching or have caught the Star Trek bug over time, but the minute that magic moment happens, the person behind that particular wheel will become an intergalactic treasure of sorts…

Shut Up And Play It: Dragon’s Crown Coming To PS3 & Vita August 6

DC display packsVanillaware’s latest game, Dragon’s Crown seems to be generating some minor “controversy” online thanks to one prudish writer-type who’s “ashamed” to play the game in public because he thinks George Kamitani’s artwork is sexist based on how one character looks (see below) and nothing else. Yikes. For starters, while SOME of the heroines in his games may be exceptionally curvy (as in they make Christina Hendricks look like Twiggy), they’re not just lounging around falling out of their tops or waiting to be rescued by some lantern-jawed dude in shiny armor at all.

sorceressKamitani’s larger than life gals do a damn good job at kicking all sorts of ass all around the screen, and I’d gather that the character in question will see her fair share of real-life cosplayers who like the outfit and Kamitani’s singularly pneumatic art style. As you can see here, some of the guys in Dragon’s Crown are exceptionally beefy (and even less dressed in some cases). Granted, I’m quite sure the audience for this will be primarily male, but I can recall quite a few gals and guys into Vanillaware’s excellent beat ’em ups buying the glorious Odin Sphere and/or Muramasa: The Demon Blade and not whining about boob size as an issue. Not to mention that it’s kind of foolish to fault an artist’s work because you don’t grasp his style… Continue reading

Iron Man 3 TV Spot 6/Featurette 3: Who Knew Billionaires Were So Cool?

Usually, it’s all pompous 1-percenting about tax shelters, how much that gold-plated platinum toilet (with bidet, of course) cost and trying to get legislation passed that keeps the poor from doing no more than scraping the outside of the bottom of the barrel for scraps they toss down, but I bet if Tony Stark were a real guy, he’d be fun to hang around with. Well, provided he wasn’t constantly having people like the Mandarin trying to get rid of him. One minute, you’re talking with him about the possibility of trying on a non-working Iron Man prototype and the next minute, you’re hiding under one of those suits because the ceiling just fell in. Whatever happened to “Champagne Wishes and Caviar Dreams…”, I say…

Hmm, I wonder what Bill Gates is up to? I’m sure he’s not having crazy guys with too many rings on their fingers putting holes in his property (unless he’s getting a golf course put into the back yard)…

Brothers: A Tale of Two Sons Hands-On: Starbreeze Takes A Brave New Direction

brothers_cave01Starbreeze Studios and Josef Fares’ upcoming collaboration: Brothers: A Tale of Two Sons (set for a spring launch on PC, PSN and Xbox Live Arcade) is an important game for a few reasons, but it’s also a game you actually need to play in order to understand how and why it works so well. The acclaimed Swedish director and well-seasoned developer have crafted a gorgeous-looking fantasy adventure tale with an innovative control scheme, smart camera system and no GUI to take away from the immersion, all of which make the game unique but accessible once you wrap your head around controlling two characters with a single controller.

There have been many games where players were either followed around by “smart” AI characters or controlled multiple characters on the same screen, but Brothers’ unique control scheme gently demands that both halves of your brain operate in unison right from the start, as many of the puzzles you’ll face require timing and precision in order to progress. Just remember that your left side of the controller is Big Brother and the right side Little Brother and it all clicks into place…
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