Atari’s Space Lords: The “Best. Multiplayer. Game. Ever.” You’ve Never Played.

As far as 1992 and parts of 1993 go, other than what games I played in the slowly dwindling arcade scene in New York City’s Penn Station, I don’t recall too many other great things happening in my life. Atari’s now mostly forgotten Space Lords was and is the key game that stands out for me for a few reasons, the primary one being the game was pretty innovative and another great example of the company making strides in “social” gaming long before it became the far bigger thing it is these days. Granted, arcade gaming has always been social (duh), but Atari really nailed it with a game that would do a number of things perfectly that modern gamers take for granted as “innovations” on consoles and PC.

Like 1985’s mega-hit Gauntlet seven years before, Space Lords was a game where anyone could step up to a machine plunk in some change and play with other live players of any skill level. The big differences were the seven years worth of technical improvements that made this an even more thrilling game experience than Gauntlet ever was (in my opinion). Between the dynamic outer space setting, first-person viewpoint, rear gunner co-op play and addition of two multiplayer-centric modes along with the ability for up to eight people to play on linked machines, Atari basically blasted out of the gate with a stellar game that managed to be as good as (or even better than) some later (and more famous) PC games that kicked of the first-person shooter craze that still spits out multimillion selling franchise titles from Halo, Call of Duty, and medal of Honor (among others).

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Dream Arcades’ Dreamcade Vision 32: The Everyman (And Woman) Gamer Cave Machine

Ladies and gentlemen, commence the drooling, but hey, keep it off the cabinet, please: Dream Arcades new Dreamcade Vision 32 is a wonder machine and the company’s latest all-in-one instant game room hit guaranteed to have your friends over constantly (and you having to nicely kick them out seven days a week). Featuring a 32 inch LCD screen monitor, over 200 classic arcade games, a built-in MP3 music jukebox (!) and plenty of cool options you can add to the unit that will make it even more awesome.

While this is highly recommended as a “man cave” purchase, I can  certainly think of a few gamer gals who’d LOVE one of these around the house. Any hubby looking to surprise their favorite gamer chick out there? Here’s a big, fat hint, hint, hint on exactly what’s a great gift you both can use.  Anyway, as spectacular as this thing is, I do wish Dream Arcades would finally get around to adding a time machine add-on to their products so I could actually travel back in time on a long loop in order to play all those great games for as long as I wanted to. At $3099, this thing is a total steal, but if you grab one before the day is over, you can get a Vision 32 for $2599. So, grab that credit card or sell a useless body part (you know, you only need ONE kidney to survive, people) and get yours HERE.

BioShock Infinite Drops Its Multiplayer Modes. I Am Happy As Hell It Did So.

Yes, and Yes! and thank you, Irrational Games. Sure, running around and shooting each other in the face would have brought in more of that crowd who loves this sort of thing in other genres, but for my money (and despite the second installment’s inclusion of MP), the BioShock series has ALWAYS been about the solo experience and the story. Period. This latest move in a game that’s currently in a rather bumpy development cycle/delay phase will in fact, be a MUCH stronger game experience now focused on storytelling and pure immersion in the world Ken Levine and company want to create. The primary issue with most all MP modes in a story-driven game such as this is they require a much larger suspense of disbelief than the single player campaigns (why am I running around shooting other people in the face? Where does this fit into the overall plot and why should I care if it has nothing to do with the main narrative and reason i bought the game in the first place?).

Additionally, as much fun as multiplayer modes can be, in the case of games such as this, Hal-Life, or Dishonored, they can be seen as a pure waste of resources if you consider the overall power of each game’s storytelling. This is especially valid if the main game suffers because of a multiplayer focus that’s unnecessary and only designed to boost sales to a crowd that has a huge variety of games focused on their needs. Of course, some will disagree entirely with my happy dancing ways, but I’m betting that the end result of all this rejiggering will be worth any additional delays added to the game’s development schedule. Off to find something appropriate to dance around the room to…

Mind Food: Perisphere & Trylon Nails Nostalgic Novelties Neatly

Got an urge to play games your parents and more likely, grandparents might have been into? Want to check out some classic board and card games plus toys and other novelties from the UK and other places you haven’t been? Do you happen to love old-time packaging and presentation plus some really funny product descriptions? Well, Perisphere and Trylon, Inc. should be your next stop, I say.

Featuring a nice lineup of classic reproductions (done extremely faithfully, I must say) and even a selection of new dynamo-powered (that means no batteries, kids) toys from Ecotronic, there’s something here to strike nearly every fancy. And hey, if you don’t have a “fancy” to call your very own, a peck, peek and poke around the site will get you one in a hurry.  Um, hey! What are you still doing here? That time machine isn’t going to hang around waiting, you know…

LG’s Yearly Texting Contest Irks Me To No End…

 

So, let’s get this perfectly straight: some kid wins $50,000 (more than the average salary for many entry level to middle class jobs out there) because he’s basically the modern day version of the best hog caller or best auctioneer? Yeesh. Where the hot holy hell is all this money floating around that I can’t get for doing much harder work over a longer period of time? What good is being the fastest texter in rel life unless someone has you rolled up in a rug and is about to toss you into the trunk of a car or you’re hidden in a closet as a burglar is poking through your sock drawer? Hell, give ME that 50K, LG and I’ll put it into this site so I can get more done daily than this kid got done during his few minutes of fame.

Oh well, at least he’s smart enough to be socking away his winnings for his college fund and not boozing it up or buying a car he’ll wreck while boozed up. That said, memo to LG: at this point, he’s a ringer (no pun intended). He’s won this prize more than once, which should disqualify him from future contests, which is only fair. Then again, as this is a yearly thing, I’m sure the next tiny button tapping whiz is pecking away (and raising his or her parent’s data plan bills in the process). $50,000… for texting? Holy crap, do we live in some messed up times or what? Stupid question number two: What does the second place winner get? If it’s nothing, then something’s really wrong there.

Video courtesy PhoneArena.

Sega’s Hell Yeah!: This Rabbit Tale Is Getting Curiouser and Curiouser…

Fun and funky visuals aside, I’m still trying to figure this game out and I can’t quite put my finger on why I like it despite it trying to be too, er…. something. Well, it’s not a bad thing that quirky still tickles my fancy and Hell No!, I’m NOT one of those mildly angry internet folk clamoring for Sega to make a Sonic game that looks something like this. As usual, some hands-on time will clarify and crush any doubty rumblings I may have, but overall, I like what I see, pushing the crazy vibe overkill and all. Go, Sega!

Laugh of the Day (Sort Of): A Patch, Reviewed


While patching console games seems to be the new black these days, it’s rare that you see reviews of that patch being used in an ad. Actually, this is the first time I’ve ever seen this and I thought it was a joke until I poked around online a bit. Somehow, this is hilarious and terrifying and annoying all at the same time. Anyway, you can grab your own copy of Persona 4 Arena HERE. Of course, you need an Xbox Live account in order to grab that patch, but you already know that, correct?

Capcom Keeps Dragon’s Dogma Going With New PS3 Demo, Content and Contest

Now this is how you make a great game even greater. In addition to the recent announcements that a sequel is in the works and the company is looking at turning the series into a franchise (I want a Vita side story!) Capcom is turning its sleeper smash action/RPG Dragon’s Dogma into even more of an “evergreen” title thanks to more cool content coming soon.  Fans can expect a new PS3 demo, an Easy Mode update for both PS3 and Xbox 360 owners and a fun contest using the game’s photo sharing feature over at the hugely popular fan community site, The Gran Soren Times.

The new PS3 demo, which features the Prologue, full character creation and a bit of play time (up to the Hydra boss battle) will also allow save data to be transferred to the full retail version. PSN users can expect to see the demo soon on the PlayStation Store starting from from August 15th in Europe and in North America on August 21st. I’ve already sunk a few hundred hours into the Xbox 360 version of the game, but now I want to dive into the PS3 version at some point, as DD is one of my favorite game experiences of 2012.  I’d say it’s going to be one of yours as well once you give the game a play.

Papo & Yo Launch Trailer: Touching A Few Key Points And Making A Point Simultaneously

What makes this trailer really unique is that it’s not the usual hype wheel stuff showing off how flashy and thrilling things will be once you get your hands on a controller. I like the deeper elements explored here and it’s nice to see a game take on this sort of subject matter in quite an interesting manner. I still think SCEA should have put this on a retail disc with some other PSN exclusives, but eh, we’ll see how the game does as a digital download, I suppose.

The Woz vs. The Cloud: Oh, He’s Nailed It Just About Perfectly…

When you get the co-founder of Apple telling you the cloud sort of stinks as a reliable storage medium, you know it’s kind of important. Of course, the man works at a cloud computing service, so perhaps he’s just doing some PR for that company and scaring up some business in the process.

Anyway, I know the carefree digital hipster rubes out there who think ease of use trumps personal security are pooh-poohing his words away as they stack more files away magically to retrieve them at some later date, but let’s play a game for a minute. Can you imagine the sheer panic when (not if, kids, WHEN) there’s another Dropbox hack or worse, some natural disaster that takes out some servers in an undisclosed location, making retrieving those files next to (or completely) impossible? I’ll be sitting back with my popcorn watching people freak out because no one thought that their precious data would go up in digital smoke.

Of course, if the hit is bad enough (say, a foreign cyber-hack done right that screws us royally), I’ll be barricading myself inside with bottled water snacks  and a wall of games from the collection as my last defense against the undead hordes who can’t get their devices to do anything at all.

“Braaaaaaiiiiins…”