It’s A Reality With a Name: NeoGeo X Coming To North America in Q2 2012

Well, that was quick. I’d imagine the rivers of drool and pools of fan sweat have convinced some smart folks at distributors Tommo, Inc. here in the US and Blaze overseas to get to it and get the newly christened NeoGeo X to gamers sometime within the next few months. While no price point has been officially announced*, the 20 games packed into the handheld have been:

ART OF FIGHTING
BASEBALL STARS
CYBER LIP
FATAL FURY
FATAL FURY SPECIAL
FOOTBALL FRENZY
KING OF THE MONSTERS
LAST RESORT
LEAGUE BOWLING
MAGICIAN LORD
METAL SLUG
MUTATION NATION
NAM 1975
SAMURAI SHODOWN
SENGOKU
SUPER SIDEKICKS
THE KING OF FIGHTERS’94
THE ULTIMATE 11
TOP PLAYERS GOLF
WORLD HEROES

*Note: I’ve seen posts on some sites that note Blaze quoting a ridiculous £500 (currently US$785) price tag (!), but I’m hoping that’s the worst typo I’ll see this week or even better, that figure was incorrectly derived on those sites where editor-types who tend to misread important stuff just jumped the gun without getting the FACTS straight. Hell, even the most die-hard NeoGeo collector would balk at the price of a dedicated device that costs more than the home version of the original console…

Back with an update soon (and hopefully, an actual retail price point)…

Driftmoon Hands-On: The Top Is Down And The Weather’s Just Fine For Traveling…

Yes, it’s taken a bit of time for me to get around to playing that new Driftmoon demo I mentioned last month, but I’m absolutely more than pleased that I spent a few hours yesterday exploring the early part of the game which was awesome enough to leave me begging to see how the final build will turn out. Instant Kingdom (that’s Ville and Anne Mönkkönen, last time I checked) have created a lovely top down Adventure/RPG that can be tailored for anyone from novices who prefer a lighter combat option to hardcore players who want enemies that bite back hard. It also doesn’t hurt that the writing here is well done and often amusing in tone, offering a RPG experience that allows for different outcomes to certain quests. Toss in an excellent map system, some very well thought out combat, a great soundtrack and the ability to send feedback to the developers as you play and what’s here is shaping up to be a superb little indie game.

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Hey, Starbucks: Recycle This!

Hmmmm… so, Starbucks has it in their minds to mention on each and every one of their napkins (made from recycled paper) that users should also recycle them after usage. That’s kind of a nasty conundrum if you think about it too hard.

As in, HOW the heck are you supposed to recycle something you just used to clean the foam from your hipster goatee or coffee-mussed lip gloss? Do you fold said napkin into a square the size of a teabag and hand it to the homeless guy you ignored camped outside that Starbucks so he can use it to suck on for a quick caffeine fix? Or do you keep it for yourself as a makeshift emergency ration when stranded on the subway or makeshift bandage in case that now pissed off homeless guy punches you in the nose ring? Decisions, decisions…

Me, I just decided to take an unused napkin and draw on it with a fine point Sharpie. Anyone want to by some recycled napkin art? Hell, I may as well try to recycle in reverse by using free napkins to generate some income. I’ll be the guy in that Starbucks you’ll want to beat up because he’s stolen all the napkins and you have to pay to get them from him only to find you can’t use them because they’re all scribbled on…

Review: Tales of Graces f

Platform: PlayStation 3

Developer: Namco Tales Studio LTD.

Publisher: Namco Bandai

# of Players: 1 – 4

ESRB Rating: T (Teen)

Official Site

Score: A

While heavy on the JRPG 101 clichés (even borrowing from previous games in the popular series), Tales of Graces f manages to be a stellar, addictive chunk of gaming goodness thanks to a lightning fast combat system, a fairly engaging cast of characters and a healthy dose of old school charm that keeps the hours flying by.  Right from the beginning, you can clearly see and feel Namco Tales Studios’ commitment to making this the best Tales game possible and for the most part, they’ve succeeded. As the game is an enhanced update of the Japan-only Wii game Tales of Graces (with even more content and a few notorious bugs fixed), it’s not shooting for the stars in terms of overly detailed HD visuals at all.  What you get is a very pretty looking game with a whole lot of things to do that doesn’t set any new genre standards, but manages to have enough variety to keep you dialed in until the wee hours.

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F1 2012 “Games vs Reality” Trailer: For Some, It’s Not By The Hair Of Your Simmy-Sim-Sim

Some diehard Formula One aficionados want ANY game with the F1 license to be nothing but as real as possible with no sort of leeway given to novice players. That’s a fine way to lure in that select few who can deal with this type of driving game, but it makes selling that game outside that audience a slim to none chance. Granted, a full-on arcade experience is a no-go for those that crave a game that’s not going to be a floor it and win every race experience, and I’m one of those who dislikes racers that take too much effort away from actual gameplay. Codemasters seems to have solved some of these issues with F1 2012, although if you’re REALLY picky, the game’s September release comes when the actual F! season is pretty much over. Hey, you can’t expect the team to bust out a game BEFORE the season like EA Sports does with the Madden games, as there are a great deal of variables involved and a rushed to market game isn’t actually good for much unless you’re collecting coasters. Sure, F1 201o and 2011 weren’t flawless, but the dev team is definitely getting better and better each year they have the license (and I’m all for that)…

Kid Icarus Uprising Update: The Kitchen Sink Approach In Full Working Order

Anyone worrying about whether or not this game will do well (or be any good) hasn’t been paying attention to all those videos Nintendo has been posting on YouTube. by packing the game with cameos from franchise familiars and in this latest trailer above, showing off how well the game plays, it’s practically guaranteed that Kid Icarus will be at the top of the 3DS charts for some time. That, and it also shows the 3DS isn’t going anywhere anytime soon (which is also a good thing)…

Hawken March Extended Gameplay Trailer: Phantom Crash + Armored Core + Mechwarrior = Faint, THUD

PC gamers looking for that mech-wrecking fix that used to be the big thing back in the 90’s are going nuts for Hawken, Adhesive Games’ (with an assist from Meteor Games) phenomenal looking Unreal-powered online mech combat shooter set to launch later this year. I’m shaking my non metal fist at my crappy PC and crappier online connection, but at least I can hope that some smart publisher will want to throw money at the team so some sort of console or portable version can be cooked up down the road. No hurry, I’ll wait just for it to be as close as possible to what’s here in terms of speed and level of detail. Hell, I’d even be interested in a board game if someone made one…

Malevolence: The Sword of Ahkranox Goes The Crowdfunding Route

One of my favorite in-progress indie projects is a “little” game being whipped up by a small team of programmers and artists based in Brisbane, Australia (with some assistance from talented folks around the globe). A old-school turn-based RPG using a modern graphics engine? Count me in! I was wondering if these guys and gals were going to go use Kickstarter, but as they’re outside the U.S. of A., they can’t use the popular crowdfunding site at all (boo). However, thanks to another (and more international) crowdfunding site, IndieGoGo, the team is all set up and ONLY needs a mere $8000 to complete their game. These days, I’m always broke, but it’s still my obligation as a fan of all things independent gaming to direct those of you who do have that disposable income to boogie on over and give these guys some support.

As you can see in the video above and through the posts on the development blog, what’s coming is going to be a total sock-knocker-offer (or a really fine game worth playing). The team is also offering up some nice premium items from physical copies to T-shirts to signed posters to even getting your name in the game credits. With hugely popular games such as Double Fine Adventure and now Wasteland 2 getting some massive cash injections from fans clamoring for classic PC games to make a comeback, Malevolence is looking like a more than worthy entry in the fan-funded gaming surge. Anyway, go check out the links above and spend a little cash if you like what you see!

Random Film of the Week: Deadlier Than The Male

(thanks, ohwhatamindblast!)

DTTM_MPOK, I know I haven’t been keeping you guys and gals up to date in terms of this feature, but that’s what happens when one tries the world domination thing – you end up with too much stuff on your plate and some things get dropped. Speaking of world domination and dropping things, this fun to watch James Bond pastiche from 1967 happened to pop into my head as a film I haven’t seen in ages that’s worth tracking down. Sure, it’s not perfect, but it’s great for a laugh or three and some excellent set pieces keep things quite cool. Even better, in terms of all the Bond spoofs on that landed in theaters during the period, it’s one of the more polished efforts.

Granted, Hugh “Bulldog” Drummond is NOT a spy, but an updated version of the classic British detective for the swingin’ 60’s set and thus, sure as heck looks and feels like a fun Bond knockoff. Richard Johnson ably plays Drummond as a Bond not so lite tough guy insurance investigator (that’s longhand for detective for hire) who’s good with his fists, pistols, a snappy quip or two and the ladies (not necessarily in that order). He’s put on the case of a dead oil company executive and soon finds out that there are some sexy female assassins (the drop-dead gorgeous Elke Sommer and Sylva Koscina) and a mastermind behind the whole thing to deal with in his particular (albeit Bond-like) manner…

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The Whitney Museum 2012 Biennial: “Well, I Don’t Know About Art, But I Know What I Like…” (I Think)

OK, I needed a break from gaming for a tiny bit, so yesterday, I took a trip down to the Whitney Museum of American Art here in NYC to check out the 2012 Biennial. It was definitely interesting to see what’s been going on in the art scene since I hadn’t been to a decent museum in a while and over the past two weeks, I’d been to a few galleries in Brooklyn poking around to see what’s what (and finding some nice surprises).  I was expecting a lot of contemporary art in the usual forms (painting, sculpture, film/video, et cetera), but after experiencing some engaging performance art (of the audience perception challenging kind, especially if you don’t “get” Jaques Tati and dislike nudity, even if it’s cleverly silk-screened on different articles of clothing), seeing a dance rehearsal work in progress (made up of dancers and non-dancers), an entire artist’s studio moved into the museum (with the artist included, happily interacting with attendees) and other stuff you’ll need to go see for yourself, I have to say my brain is cooked up pretty good.I feel like making soemthing arty, but I haven’t a clue just what yet…

A lot of other art there was a bit odd, but really interesting from a few perspectives. I’ll probably go back again next week (Friday after 6pm is a pay what you like admission) and maybe do the life drawing session, as it’s been ages since I drew anything from a live model and I’m supremely rusty. Or maybe I’ll stay home and play some more games, as I need to catch up on a few reviews as well as get through the pile of other stuff I’ve started this year. Speaking of reviews, yeah, the two I’m working on are late, but fear not. They’ll get done and posted over the weekend. Not today, though – I have one more arty stop to make, but it’s kind of game-related, too…