Lost Planet 3 Hands-On: Spark Unlimited Gets Things Back To (Better) Basics

Prequels are a risky undertaking for any developer, especially one that’s coming into a series that suffered from a bumpy second installment. While it looked absolutely incredible, Lost Planet 2 was a nightmare for solo players and even with up to four live players tackling the near completely plot-free campaign, the core gameplay had too many flaws to be fully enjoyable. Spark Unlimited (taking over from Capcom’s internal studio) has been working hard for the past 2 1/2 years on Lost Planet 3 and as a recent demo build proved, the developer is showing off their best, most polished work to date. While it’s usually impossible to gauge how the final retail code for any game will be based on a demo, after playing through it and watching others play, it’s clear that the team at Spark is cooking up a blend of excellently done cinematic storytelling and solid gameplay that so far, manages to be equal parts thrilling and extremely well paced.

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DmC Hands-On: Dropping The Second Shoe On The Skeptics

I like to believe that I was one of a dedicated handful of people genuinely thrilled from the beginning that Ninja Theory was collaborating with Capcom on DmC, its upcoming Devil May Cry reboot/prequel. I like to believe this because while the internet was collapsing on itself like a dead star in its death throes after the initial announcement, I was waving the flag for people threatening all sorts of real life bad things on Capcom and Ninja Theory to shut it and wait for at least a demo to hit before running off at the mouth. I certainly didn’t mind the mug shot of the “emo” Dante or the screenshots and later game movies that showed things shaping up quite well, but still the skeptics railed on. As i didn’t go to E3 this year, as soon as I heard Capcom was dropping into NYC with four upcoming titles, you know I was there in a heartbeat…

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Disney Epic Mickey 2: The Power of Two Hands-On: Twice As Fun (And Then Some)…

As great fun as Disney Epic Mickey was on the Wii, the game did have a few issues. Granted, the innovative gameplay that allowed players to paint in or remove chunks of the game world meant the Wii was doing some spectacular calculations behind the scenes, but the game camera suffered in too many areas. That and the game could have used a bit more in the way of actual voices for its cast, especially as it captured a wide range of Disney history that demanded to be heard as well as seen. Yes, James Dooley’s fantastic score carried the aural experience to new heights, but something was still missing. For the sequel, I’m happy to report that not only are PS3 and Xbox 360 owners going to get in on the fun, those camera and sound problems are gone and Disney Epic Mickey 2: The Power of Two should be on your list of games to dive into when it hits retail in mid-November. I finally got to play the E3 demo of the PS3 version at a Disney event here in NYC and as good as the first game was on the Wii, the new camera system absolutely sings using the Move and /Navigation Controller setup.

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Mass Effect 3: Extended Cut Trailer: Finally Finshing The Fight (And The Fight With Some Fans As Well)…

Boom. BioWare gets right to it, and of course, some folks STILL aren’t happy about this soon to be released DLC. Oh well. My only suggestion is for any and EVERY publisher out there to let a game this huge get more time to cook so it’s DONE and done right when it ships. Sure, even if the game had shipped with more closure, there would have been fans unhappy that everything they wanted to see wasn’t there. That said, I didn’t mind the ending so much as the oddball deal with the Normandy being in a weird place at a certain point. But all fiction needs its shortcutting, as does actual history in every retelling, it seems. Anyway, will this content show up on a disc at some point so folks who don’t have an Origin account or don’t care about online play actually be able to finish the story THEY started? That’s the more important question for me…

The Amazing Spider-Man Game Update: A Little Bruce Campbell Action For You…

OK, I may not want to swing around a virtual NYC as Stan ‘The Man” Lee in The Amazing Spider-Man game, but I can’t say anything negative about Bruce Campbell getting into the game, voicing “The Extreme Reporter” (which is an oddball name for a character, but oh well). Now, would I want to swing around in the game as Bruce in the guise of Ash, Brisco County Jr., Elvis from Bubba-Ho-Tep or any other characters he’s played? Nope. I just appreciate the man’s talent and humor along with his large body of work. That and hell, some “bonuses” aren’t all that special if they make no sense, kids…

Spec Ops: The Line Developer Diary #1: Yager’s Focus On Excellence All Around

With the game about to roll into retail this coming Tuesday, 2K has released this developer diary about the making of this innovative squad-based shooter. It’s pretty clear that developer Yager wasn’t set on just copying other games or doing something that wasn’t going to be yet another multiplayer focused shooter with a to short single player campaign, so definitely check this one out if you’re looking for something unique and compelling on a few fronts…

Hmmm… I’m Not Sure I WANT To Play As Stan Lee In A Spider-Man Game…

 

Yeah, it’s a stupidly cool Amazon pre-order bonus and all and yes, it’s looking like Beenox’ best game to date, but let me start some trouble here by stating historically (for some old school Marvel fans), it’s a bit off-base. I’d imagine any Steve Ditko supporters out there might be a wee bit ticked off at this, but hey, he’s a mystery man himself and there hasn’t been a photo of him published anywhere that I know of in decades. Feh, we’re a dying breed the kids don’t give a hoot in hell about these days anyway, as I’d bet none of them even KNOW who Ditko is.

Then again, given that Marvel and Stan Lee have been boosting Stan as the creator of any and everything successful about the company for decades (overlooking the contributions of too many comic art legends, many of whom are no longer with us) and Lee’s the perfect showman (in that Funky Flashman manner – if you know what I mean), I’m guessing a little bit of re-writing is helping keep those dollars rolling in for both parties. So, as long as you don’t think about it too much (and that’s not too hard in this era of shorter attention spans), it’s all good, right?  Um, “Excelsior!” (which should mean, “Hell No!” in this case, but you can’t stop the fan train from rolling onward sometimes)…

Doom 3 BFG Edition Headed To Consoles, PC This October (Flashlight Mod Included)…

Nice (and hell, it’s about time!). I loved the console version of Doom 3 and its expansion back on the original Xbox and next to Valve’s stellar ‘How the hell did they DO that” port of Half-Life 2 (still the technical achievement on the console in my book), it’s one of those games you’ll always remember after you’ve played it. Well, id is bringing the game to consoles and PC this October 16 with some nice additions PS3 and 360-only owners should approve of. The main game, Resurrection of Evil expansion and seven new levels (The Lost Mission) are all 3D optimized, feature 5.1 surround sound, new lighting, rendering an an actual checkpoint save system (for those who disliked having to replay certain tricky sections of the game over). In addition, fellow Space Marines, that aforementioned flashlight takes care of one of Doom 3’s more irksome problems (unless you owned the PC version and got one of the many flashlight mods) and yes, there are now Trophies and Achievements for those that feel the need to hunt them down. Even better, you’ll be getting the original versions of Doom and Doom II included in the package (hopefully ON the game disc and not as downloads, right, id?). The best thing here is the price point – $29.99 on PC and $39.99 for the console versions. That’s not bad for so much, I say. Especially when it’s a game that still has the scares to send you under the couch time and time again (and that’s just the first two games in the series)…

Steel Battalion: Heavy Armor Stomps Into Retail. You’ll Need Patience And Practice To Survive, Period

 

And even if you HATE Kinect with a passion, this super-niche game is worth a look because developer From Software has cleverly cooked up a game that uses BOTH the peripheral and the Xbox 360 controller to give players a realistic simulation of being inside and out of that VT (Vertical Tank). The low-tech alternate time period setting adds a nice touch as well to the world war whatever locales you’ll be trying to survive in. That said, be prepared to put in some heavy time with this one (you can read the manual here just to see what you’ll be getting into), as it’s not aiming for the casual gamer at ALL.

Tip: Pay attention to that tutorial to learn the ropes, get fully immersed in the story and don’t do anything stupid to break the mood the game sets up, as the idea is to put yourself into the boots of one of the crew of that VT during some tough combat missions. Before you get to all that, expect to spend a good deal of time calibrating your Kinect and game area so you’re able to get the game to do what you want it to when you want it to. Yes, this will seem strange to gamers used to simpler stuff, but Capcom and From want you to work hard here (as with the first SB game) and this one’s only going to be enjoyed fully by the hardcore that put in the time necessary to learn and play the game. Besides, any game with a live action trailer directed by Mamoru Oshii can’t be all bad, I say…

 

You’re NOT Going To The Olympics, So You May As Well See What You’re Missing (Sort Of)…

Nope, I’m not going to London either, but thanks to Sega, we all get to see these flybys from their upcoming London 2012 – The Official Video Game of the Olympic Games, coming to consoles and PC soon enough. Of course, I don’t think I’ve watched an entire Olympics since Mamo Walde won the Marathon. Then again, that was what, 1968? I forget. Anyway, Sega produced a few of these slick trailers (which look really spectacular), but I’m just posting these two, as like you, I’m not planning to watch (or more precisely, planning to MISS) this year’s Games. I might track the game down at some point, but it’s not too likely, as sports games and I don’t get along much unless there are explosions and maybe some cars bumping into each other. Not both at the same time, though. That wouldn’t be much of a sport, right?