Nine more days until Demi’s debut, folks. Coilworks‘ lightning paced, tricky as heck (but FUN) runner/shooter/platformer Cloudbuilt is going to pop up on Steam and hope you’re smart enough to snap it up. Granted, you’ll need to have decent reflexes and a willingness to ignore that timer and pay attention to the environments, but that’s also good advice for life most of the time. Hurry, but don’t rush, you know what I mean? March 20th is right around the corner…
Tag Archives: Video Game Demos
The Incredible Adventures of Van Helsing II: If You’re Hungary For More, Come Get Some!
Okay, I’m late to the mad monster party thanks to such a massive games backlog that I won’t be seeing some of the bigger titles I downloaded last year until late this year (or next year!), which is pretty sad. But I understand quite a lot of people have this problem thanks to too many bundle sales and low prices on single games that are way too hard to pass up.
Anyway, I bumped up the demo to The Incredible Adventures of Van Helsing a few weeks back to “PLAY IT!” status when I was cleaning up my Steam library and realized I’d downloaded but not played it. It hooked me in right away and made me wish it was on more platforms because as great as Steam is, not everyone who’d love this fun and funny action/RPG is playing it.
Of course, me being late to the party means Hungary-based Neocore Games has been a hard at work on a sequel that’s going to be even bigger than the original and they want you to climb aboard the even more comedy-laced monster killing train early:
What was that? You say things were moving too quickly and you want screenshots? Um, okay – here you go:
Feel better now? Good. But wait, there’s MORE… Continue reading
Gallery Update: Cloudbuilt’s Looking More And More Like A Winner…
Well, well, well… New Cloudbuilt screens have arrived! Check them out:
Just look at them. Lovely, aren’t they? If Coilworks’ awesome free-run/shooter/platformer Cloudbuilt doesn’t win some awards this year, I’m hanging up my controllers and packing it in for good as a gamer. This is a game I so WANT to succeed if only for the fantastic art direction and fact that it’s just too much fun for PC gamers to have all to themselves. Think of Mirror’s Edge, Gunvalkyrie, and a bunch of classic 8 and 16-bit action games all wrapped up in a neat little (and HIGHLY challenging) package. Then again, the game is ALL about pinpoint control and making the best of mistakes as there’s a way out of almost any bad jump, boost or wall dash provided you have keen reflexes and don’t panic. Continue reading
Legionwood 2 Out Now, Nice Changes In Tow…
Oops! I missed an update from the game’s site, but that’s alright because Legionwood 2 is DONE and ready for purchase from Dark Gaia Studios nifty online shop. The game is now a full game and not half of one, retails for a mere $5.99 and yes indeed there’s even a FREE DEMO to try out so you can see if you like it. My poor backlog of games needs some whittling down, but this one’s on my list of stuff to grab once I knock down two more games off my too long list of things I’m playing. I have to do it this way or I end up buying stuff or getting review codes and forgetting I have them on a drive somewhere. Yeah, I’m a physical product person because it’s easier to keep track of games you can SEE. That said, I liked the first Legionwood a great deal, so I think this one won’t go forgotten at all…
Cloudbuilt: Eternal Run Shines (of the Spotless Kind)…
I haven’t even played Coilworks’ incredible looking Cloudbuilt yet, but between that very descriptive game trailer above and the lovely screens below, I’m getting a serious Gunvalkyrie meets Mirror’s Edge meets Mega Man vibe – and that’s a damn good thing.
Man, I wish this game was on consoles on a disc so MORE people could play it. The sense of speed and what looks like solid controls only add to the fun, and given the levels seem to be open to each player’s skills, I’m expecting this to be one of those games that’s not played and put away (or deleted) any time soon (unless you’re a total loser who despises a decent challenge). Now I just need to find time to actually play that demo I’m being teased with, as Toy Fair is going to take up a huge chunk of my time for the next four days and afterward as I write up a few articles. Eh, it’ll all work out soon enough. It always does. Back in a bit.
Toukiden: Age of Demons Launch Trailer: A Little Late To The Party, Hmmm?
Okay, Tecmo Koei… I’ll cut you a tiny break today. I thought you guys would post that Toukiden: The Age of Demons launch trailer FIRST, but it was a gameplay basics trailer you ran instead. That made me jump the gun earlier and figure you were all playing your own game so much today that you’d not have time to run more trailers (or anything else for that matter). Oops. Oh well, but it’s GOOD for you because I get to do TWO posts about this really fun game you’ve published. Which is at the end of the day, good for you as well as Omega Force, correct?
Yup, I thought so.
Toukiden: The Age of Demons Basics: It’s a Bit More Work Than Just Pressing “Start”…
Okay, the town and pre-mission setup portions of Omega Force’s rather demon heavy new action game aren’t all that complex, but it’s important to know what to to and who to see both before and after those easy to super challenging missions you’ll ruin around in either solo or with friends. Choosing your look is important, of course. Will you play as a male or female? What kind of hairstyle will you wear and how will you sound? Choose wisely! As for the base gameplay in town, should you sell off some of those monstrous materials you’ve collected, turn them into better gear that will help out you and your team or just foolishly discard stuff (which you had to do in the demo, as the inventory was VERY limited)? I say the second option is the best bet, as the difference between a starter weapon and one that’s enhanced is pretty significant.
Anyway, Toukiden: The Age of Demons is out NOW for PS3 and Vita, so yes indeed… you know what to do.
Toukiden: The Age of Demons Battle Action Trailer: Omega Force To The Rescue (Again)…
With Toukiden: The Age of Demons dropping into stores and onto PSN on February 11, here’s a final look at the game in action. As usual, veteran developer Omega Force is at the top of their game here with another impressive action game for the Vita (and yes, PS3). It’s also important to know that while we’re not getting the incredible-looking PSP version of Toukiden in North America, the fact that they were able to get the same game and what looks like the same story content done for that “old” handheld in Japan is somewhat remarkable. Anyway, based on the demo alone, this one looks like it’s going to be a great home as well as handheld game with offline and online play that should keep those who pick it up quite busy dispatching plenty of demons from minor minions to supreme, hard to take down bosses that require time and tactics to take down.
I do hope the game does as well as it did in Japan, but that’s all up to Vita owners here to get off their butts and give the demo a whirl, then go buy the game as soon as they can rather than wait too long and let this one languish in relative obscurity. We’ll see, as usual…
Toukiden Addendum: It’s Even Better News In This Soon To Be Hit…
Surprise, surprise. Toukiden: Age of Demons had two of them for me I found out after posting my demo impressions. Oops. One was there are a bunch of separate missions you can play online via ad-hoc, over PSN or (wait for it)… OFFLINE with up to 3 AI fighters (woo hoo!). Two, the demo is actually longer than I expected with two chapters and a cliffhanger right before a what looked like a tough boss battle. There’s also a series of weapons training missions that let you practice with each weapon (the bow isn’t as annoying as I thought!) and these are recommended, as you can swap weapons out between missions.
There’s a bunch of other stuff (such as weapons and armor can be strengthened and some can be combined), but I’ll save that for the review.
Okay, that’s it for now – Back to dinking around with more games. Back in a bit. Or tomorrow, most likely…
Toukiden: Age of Demons Demo Hands-On: Don’t Cry For The Dead Devils…
After spending some time with Tecmo Koei’s Toukiden: Age of Demons, I can see why the game was the top selling PlayStation Vita game for 2013 in Japan. The combination of Monster Hunter and Dynasty Warriors plus veteran developer Omega Force’s expertise in creating some gorgeous visuals should help knock this one up the charts in North America and Europe when it launches in February. The demo does a solid job of getting you into the fantasy version of feudal Japan cooked up by the dev team, and the action is more deliberately paced and at times a good deal more tactical than the more free for all Musou style of play many are accustomed to. This is all a good thing, as the game should draw in a few players who want something deeper than the standard (but still fun) chase and chop action some are expecting… Continue reading





































