I was in an odd mood today until I saw these two videos and now, I’m grinning like a squirrel that’s come across a crashed semi full of mixed nuts. CUPHEAD is a (currently) PC-only side-scrolling platformer from Studio MDHR with, well YES,a main character with a darn teacup for a head. Yeah, that was enough to get me grinning, but those gameplay teasers actually got me to laugh out loud because this is one of those oddball mash-ups that some developers have tried before with mixed results, but haven’t quite nailed.
If everything comes together and this delivers what its promising, I’m betting platformer fans make a beeline for this game on anything it eventually pops up on. That said, I don’t expect any actual cartoon or ton of licensed goodies to start dropping from the heavens at all (as I’d rather see any profits go into making more and better games in the future), but I think this dev team is off the a fine start. Keep and eye on this one, I say…
So, this took a while to get done, but that’s because BandFuse: Rock Legends isn’t a “game” in that traditional yearly franchise some of you were probably expecting. While there are indeed game-like elements to both this and Ubisoft’s solid Rocksmith (which has more game-y bits and pieces to it), I have to tip my cap to Realta Entertainment for coming out of the gate strong with a product that excels so well at delivering exactly what it promises in its first iteration that any future versions will most likely be in the form of add on DLC or disc updates as opposed to an entirely new product. Featuring what’s basically an entire guitar school in a box and thanks to some great yet simple tech, amazing lag free play, BandFuse is a must-buy for anyone looking to learn to rock out with the best of them.
Well, give or take a few days. D3Publisher of America has launched the official site for Earth Defense Force 2025 today and while it’s still a work in progress, you can at least check out links to the YouTube channel and facebook page for the upcoming PlayStation 3 and Xbox 360 only action game. I hope you didn’t get rid of either console if you’re a recent PS4 and/or Xbox One owner. This is one of those games that looks simple compared to the best last-gen releases, but once you pick up a controller and start playing, there goes a few hours where you could have been doing something else, but got VERY occupied killing gigantic bugs and even bigger robots and (wait for it..) DRAGONS! Yeah, for some reason there are dragons in this installment and they’re cheap bastards too. You’ll see.
Some people think the PlayStation Vita is dead in the water. I’m not one of those people for a few darn good reasons, number one being I actually OWN one and aren’t some overpaid analyst or internet troll with a grudge. Although the few titles listed below are only a tiny slice of what I played during this year, they’re all highly recommended because they managed to pack a load of fun into that system while being completely different game experiences.
Earth Defense Force 2017 Portable was the first “big” game of 2013 for me and Japanese developer Sandlot didn’t disappoint in bringing an enhanced “port” of their former Xbox 360 exclusive to Sony’s handheld in fine form indeed. You’re not buying an EDF game for the best visuals nor a deep and engaging story at all, folks. But if you’re a fan of 1950’s giant insect and Japanese sci-fi flicks, the mash-up here is relentless and supremely entertaining. That and the game can take weeks or months to complete if you decide to go it solo like a true EDF maniac and play through all the different difficulty levels while trying to get every single weapon and trophy you can. Toss in Pale Wing from EDF2 (she changes the gameplay up drastically and is a blast to play around with) and the ability to play with like-minded EDF mates in co-op (which makes the tougher difficulty levels much more bearable if you’re fighting for all the Trophies) and you get a fun little evergreen that’s addictive and makes you want more. Thankfully, Sandlot’s newest EDF game is headed to the PS3 and Xbox 360 in February here in North America and it’s packed full of all-new content and even tougher enemies to defeat.
If you like things grimmer yet still action-heavy, Soul Sacrifice is not only right up your alley, it’s calling out to you and drifting onto your Vita before you even realize it. Given that Sony very wisely released a lengthy demo that allows your save file to be transferred into the full version, this ends up as one of those games where you’ll try before buying and end up happier because of it. Between the dark, disturbing storyline and the combat-packed gameplay where dispatching or saving enemy souls changes up the game considerably, there’s a solid sense of progress felt as you clear each chapter and gain some formidable powers. While you can (and should) clear the game solo, a solid co-op mode insures this one will be played about as much or more with a few friends. There’s already a sequel coming to Japan and it’s bound to land here as well (most likely sometime in 2014), but it would be even better to have this as a PS4 (and PS3) game for those of us who like our games on larger screens…
Tearaway caught me way off guard because I hadn’t been following it at all until I saw screens and a fantastic gamplay movie sometime after E3. Media Molecule’s quirky art style gets a flat paper makeover and as a Vita exclusive, the use of both touch screens is superb and yes, better implemented than anything on the 3DS as far as input goes (Although you DO need to watch your fingers when that bottom screen poking action is in play). The game is part adventure, part platformer, and all extremely wonderful to sit down with for a spell. Watching someone watch someone play this game is also great, as non-gamers tend to be more amazed at what we take for granted and yep, they’ll want to try this one out after about a minute or two of watching you getting tap-happy. Between the main game and the incredible chunk of freedom you have in customization, this in one of those titles you’ll probably go back to many times after you’ve completed it…
I really wanted to play Ruin ever since I saw the demo at a Sony press event waaaaay back before the Vita launched, but it seems that the cross-platform PS3/Vita action RPG is either dead in the water or still in development hell. It’s too bad about that game, but Doki Doki Universe, while not a substitute at all, manages to be the first Vita/PS3/PS4 cross platform experience available and it’s a non-stop charmingly goofy one at that. You’re a robot that was abandoned on a tiny asteroid with a red balloon and after being picked up by a UFO, it’s up to you to explore a bunch of different worlds in order to discover what humanity means as you help a bunch of folks with assorted problems. It’s basically Toe Jam & Earl as a side-scroller (one of the guys who created that Sega Genesis classic worked on this new one), a ton of stuff to collect and optional facebook mail integration that’s great for those of you social butterflies that LOVE to share all sorts of stuff. The whimsical art style recalls a child’s drawings come to life and won’t make you think of the power of any system running it at all. Nevertheless, the game hooks you in from the beginning and keeps you playing perhaps a bit longer than you thought you would (which is always a good thing)…
Honorable Mentions (and then some!): Killzone: Mercenary, Ys: Memories of Celceta, Valhalla Knights 3, Terraria, The Pinball Arcade.
That said, I think even Sony realizes the insanity of forcing PS4 owners to pay for the “privilege” of multiplayer gaming on their new console. Stick around until the end of this trailer and note how that stupid little thing about paying to play online is shoved in quickly at the end. Granted, they just hit you on the head HARD with the free games mallet and you’re already so dizzy you didn’t even realize you’d whipped out that credit card and signed up. The free games are MORE than worth that $50 and yes, Sony’s not kidding about that “instant game library” thing. The drawback to this is STORAGE space, as even though you get free cloud saves and a nicely sized HDD this time out (which is still small when you consider the size of some new games), you can’t access them should PSN go down for the count for a few days or even a few hours for simple maintenance.
Thankfully, the PS4 will play disc games and anything you have stored locally offline if the game has offline play. Anyway, I think they need to DUMP the requirement to pay to play MP games, as it’s NOT a privilege at all. If a game is made to be played online, any fee should be part of the price of the game, period. Asking people to pony up as part of a package is lame, even if they do get what amounts to a few thousand bucks a year in free content. Granted, having thee time to PLAY all those freebies AND buy and play NEW games requires either quitting one’s day job, renting out a TARDIS so you can go back in time to fire up a game, complete it and go back to start a new one and some other time magic. But hey, who can pass up FREE when the buffet is so tantalizing?
Well, well, well… I actually haven’t played a Tex Murphy game since 1994’s Under a Killing Moon, so I’ve been way out of the loop on the noir/tech detective and his adventures for (eek) almost twenty years now (eek!). Anyway, Atlus (which is generally not known for publishing these types of games) is producing and publishing the long awaited PC follow up to the 1996 PC game Tex Murphy: Overseer and developer Big Finish Games is, as you can see, making a FMV (Full-Motion Video) game for the ages.
I actually loved these types of adventure games back in the 90’s, grainy video quality and all, so it’s fantastic to see this style of game get a nice boost thanks to better technology that allows for crystal clear FMV scenery in the cinemas as well as in-game environments and effects work that’s not embarrassingly cheesy for a change. I also love the idea of a film noir-ish detective in a post World War III San Francisco, which is sort of like Blade Runner without the pompous ego crisis and Philip K. Dick pedigree, ha ha. Heh, I may need to hire a Blade Runner of my own to protect my from the legions of fans of that classic film, but I think I can take my chances and survive. I’ll take on the all of the Pris impersonators first, though. I think my feeble brain could really use the vigorous thigh massage (Ouch! I was kidding, ladies, Don’t hit! Don’t hit!!!)…
Anyway, my eyeball is now fixed on one more great game that’s going to roll up in 2014 and get a lot of people buzzing about it for a few reasons. Anyway, all this gabbing and I still haven’t officially* linked you to the game’s official site where you (yes, YOU) can check out the assorted screens and a few FMV movies that will let you know what some are bouncing up and down in their favorite chairs about. I’d be doing the same, but I’m in the library here, these damn chairs are as hard as a rock and I’d rather not have to be hospitalized for being giddy. At least for this particular reason.
*”Officially, as in if you didn’t click on those other links already, you haven’t seen the site yet, of course)…
As some of you may know, I hate making “best of” lists, as it’s always a case of what one DIDN’T experience not making the cut almost always being as good or (or better) than what was chosen. That goes double for public choice where popular seems to outstrip good by a few leagues. That said, if you kidnapped me, tied me to a couch with a bunch of random strangers and submitted them to some rather strange blood testing to see who was infected with an alien virus, I’d fess up beforehand that yes, I’m one of those Things just because I hate me the hell out of needles and sharp objects (unless I’m in the kitchen cutting up stuff to cook). I’d also probably admit that out of all the games I’ve played this year, I probably put MORE time into a few than most did because I liked them a lot more than most did. Okay, that and my backlog is insane and I no longer review too many games in a “speed to the finish!” manner, as that’s how you miss some important stuff… Continue reading →
If you’re a firm believer in the Games are Art school of thought and you’ve never, ever seen or played anything from Tale of Tales, you’re not only missing out on some outstandingly creative work, you’re also probably not seeing games as ACTUAL art pieces. Whether or not you’re interested in game development or art or seeing how interactive and non interactive projects comes together, in celebration of their 10 year anniversary the developer is offering up some truly amazing prototypes, demos and other neat stuff for a small donation, Which, by the way, will help fund their next title. For a minimum of $5, you can access at least 35 demos, test builds, a few different screensavers and more which are available as 18 separate downloads. Being a silent fan of their work for a few years, I paid the full $15, as this stuff is worth much more than that and in the words of the mighty Valkor, “I love seeing a plan come together!”
Anyway, take a peek at the Anniversary page and see the whopping amount of stuff up for grabs. Once you buy the collection, you’ve got 13 days to download it all (more than enough time) and forever to enjoy it. I say this stuff is a MUST if you’re even thinking of getting into game development or want to see the art and game world truly merging in your own virtual gallery. This is a LIMITED time offer than expires on Christmas, so definitely do this NOW if you’re interested! I wish more developers large and small would open up their vaults in this manner, as there are MANY games that never see the light of day despite multiple builds that are well worth seeing and playing just for historical and educational purposes. I guess we’ll see if this becomes a trend in the future (I sure hope it does!)…
I actually wasn’t expecting all that much from this new Nintendo Direct video, as it clocks in at just over 33 minutes and the last live reveal the company did outside their straight to the consumer YouTube series was underwhelming at best (or: I don’t give a rat’s banana about Cranky Kong!). That said, there were some nice surprises here in the form of NES Remix a cool mash-up mini-game series available today on the eShop and for me, Hyrule Warriors is going to be a go-to game for a while whenever it actually hits retail. Seeing a Legend of Zelda take on the supremely addictive long running “mindless” hack and slash Dynasty Warriors franchise (done by the folks who make those games, of course) made me a wee bit too giddy. I say this one should have been a launch or launch window game for the Wii U just because it’s one of those series that like it or not, anyone who can hold a controller can dive into and play without a single tutorial or hand-holding moment… Continue reading →
What, ME Worry? Not really, robot – it’s just a Monday thing, that’s all. So, HumaNature Studios new PS3/PS4/Vita game, Doki Doki Universe is actually really fun and interesting and like the gloriously inventive Tearaway, one of the better indie titles on Sony’s assorted platforms. I’ve only played the wonderful (and lengthy) demo so far, but a few friends who’ve been enjoying the full version are bugging me to get the full game. Yeah, yeah – I will once I chop down my backlog significantly.
The GREAT thing about buying this one outright it is any version you buy gets you a game that will run on the PS3, PS4, and Vita. If you’re one of those overly social butterflies, guess what? The Doki Doki Universe Mail feature can even be used on some mobile devices, meaning you can facebook like a champ using some kooky hand-drawn characters and a custom page on your console, phone or tablet. I hate the fake word “phablet” so I won’t use it in a sentence, although I just did there. Oops. OK, I’ll NEVER use that word in another sentence from now on. Better? Thanks you. Now stop reading this post and go check out this game, I say…