Review: Darkest of Days

Platform: Xbox 360

Developer: 8monkey Labs

Publisher: Valcon
Games

# of Players: 1

Rating: M (Mature)

Official Site

Score: B

If you can overlook its technical issues, there’s a lot of fun to be had in Phantom EFX’s shooter, Darkest of Days. For their first major console and PC release, developer 8monkey Labs has cooked up a supremely cool entry in the extremely crowded FPS genre that focuses on a solid single player story-driven experience rather than hanging its reputation on the usual multiplayer shenanigans many gamers come to expect. The shooting action using a combination of historical and tricked out futuristic guns is indeed thrilling during the massive battles you’re dropped into during the game. Granted, some hardcore FPS fans will pick the game apart for its flaws and fail to enjoy the experience for its good points. For the rest of us, following the compelling story as it plays out turns out to be the really surprising thing, even outstripping the action at some points.

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Dead Ring O’ Death Temprarily Killls DoD Review!

Did you hear a really loud scream this morning around, say, 5:07 or so? Amusingly enough, my 360 rolled over and RRODied this morning, which meant I had to snag another (grrrr). Anyway, my Darkest of Days review is going up later this evening. Stay tuned.

*UPDATE* ding! Your review is now ready!

Darkest of Days Blasts Into Stores… Well, SOME Stores

As you can see from my review, I liked this one, warts and all. Go give it a try once you go read why. For those of you who can’t find the game at a major game retail chain – Phantom EFX is selling it directly on their website, a few online non-game retailers (such as Amazon.com) as well as offline retailers carry it as well. If you’re curious about DoD and haven’t played the PC demo yet (there isn’t a 360 demo available yet) or have other reservations, there’s always Gamefly, or some other rental outlet, right?

The Beatles: Rock Band Final Song List/Pricing


“All together now:” Who’s not even the least bit curious about how this game will affect the interest level in both the music games genre and video gaming in general. With media outlets covering this as if it’s some sort of alien spacecraft making first contact and interest in the game from plenty of non-gamers who grew up listening to the Fab Four, it’ll be quite interesting to see how this translates at retail starting tomorrow.

Anyway, here’s a chunk of the press release that just landed in my inbox. Gallery to come in a separate post.

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Dealing Death Due to Double D’s of Doom and Destruction!

In English: a reviews update: Darkest of Days showed up yesterday (it’s really good so far) and Demon’s Souls is on the way as well (I’ve pored over the manual and a few other pieces of cool stuff from Atlus and I know I’ll be VERY busy for a while with this one). Got a few DS, Wii and PS2 entries to add next week and in the coming weeks as well…

I’ll be back later with a few impressions… that is all!

Dead Space Extraction Goes Gold

EA has announced that Dead Space Extraction for the Nintendo Wii has gone gold and should be in stores on September 29, 2009. Also announced was a nice bonus: pre-ordering the game at selected retailers will give gamers access to four of the game’s ten challenge modes for solo or co-op play. The Wii exclusive game is a prequel to the events of last year’s huge sci-fi/horror action hit on the PlayStation 3 and Xbox 360, Dead Space and was developed by Eurocom with a huge assist from  Visceral Games.

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Prima Announces Scribblenauts Official Guide Book

In case you’re one of those folks that REALLY gets stuck when Scribblenauts launches on 9/15, here’s what to look for at your favorite game shop:

Scene It? Bright Lights! Big Screen! – Coming Soon to a Console Near You!

After making quite a splash on the Xbox 360, the next entry in the popular Scene It? movie trivia game series will appear on all three home consoles this year. Warner Bros. Interactive Entertainment and Screenlife have announced that Scene It? Bright Lights! Big Screen! is currently in development at A2M (Artificial Mind and Movement) and will be available this holiday season. The new game will feature thousands of all-new questions including many on 2009 film releases, an improved single player game (hooray!) and loads of mini-games.

You know the drill by now, folks: press release below, screenshots afterward…

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Gallery: Operation Flashpoint: Dragon Rising Co-Op Screens

With its October 6, 2009 release date rapidly approaching, Codemasters has unveiled a new set of screenshots as well as a game trailer for Operation Flashpoint: Dragon Rising’s Co-op mode. Lifelike visuals and animation? Check. Impressive audio effects? Check. Die-hard military simulation fans waiting with bated breath for the game’s launch? Check. Unlike other first-person shooters that rely more on the ‘one-man army’ approach to combat, Dragon Rising is (like the original game), a highly detailed simulation where trying to play Rambo will leave you and/or your team members dead in no time flat. The unforgiving nature of the game should weed out lazier players more used to regenerating health (not happening here), bulletproof AI allies (nope) and dumb enemies (don’t count on it). Scope out the press release below the box art for a bit more detail.

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Hudson Announces Lost In Shadow

More Hudson news? OK! The company has also announced Lost in Shadow, a unique new platformer/adventure/puzzle game hybrid scheduled to reach the Nintendo Wii sometime in Summer 2010. Based on the images and press release below, my take on this one is that I’m definitely intrigued. Stylistically, the game’s visuals and color palette seem highly influenced by the phenomenal PlayStation 2 sleeper hit from 2001, ICO. Similar aesthetics aside, it will be extremely interesting to see this one in action, as the shadow platforming idea is certainly innovative enough for a really solid game experience.

Below the jump are the complete press release and five screenshots for your reading and viewing enjoyment.

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