Just like the first game, Acquire is keeping things light and humorous in Clash of Heroes 2 when needed, as you’ll see above in this slightly spoiler-y (but not spoiled!) gameplay footage. I sunk way too much time into the first game and this one looks twice as fun. Now, all I need is a release date. Gaijinworks and Monkey Paw Games should get that out within the next week or so, I’m gathering, but I hope they let us poor press folk in on the news through a more direct means (like an email), as I’m not living on Twitter or Facebook like I used to back in the “old” days…
And hey, you may not live there or anywhere else online either, so I’ll do my best to dig up whatever info drops into my inbox and share it with you once I finish dancing around the room like a nut. hey, I like this old-school meets new school stuff – what can I say?
Codemasters’ upcoming GRID 2 proposes a few interesting questions about the “what if’s” of a potential worldwide racing league based on assorted disciplines and yep, the game itself tries its best to answer some of those questions through its fictional racing series that takes players around the globe as they attempt to be the best and get that league a wider audience. Granted, in the real world, this would take some doing and a LOT of logistics that would cost a few tons of money, but that’s the great thing about video games, right? You can go anywhere and do anything from the comfort of your couch and not spend that much in the process.
GRID 2 ships out in May, but feel free to to that pre-order thing if that’s what you usually go in for…
Veteran developer Techland’s games have always been visually incredible, so it’s zero surprise at all that this latest entry in the Call of Juarez franchise is gorgeous to look at and the violence is even more balletic in its post-ballistics delivery. What’s a tiny bit surprising to me is the focus on bounty hunting some of the Old West’s well known desperadoes. I’m not going to argue historical accuracy here at all (that’s for the crankier folks out there who apply arbitrary rules of reality to games at the most inopportune times. Still, this looks like it’ll do quite well among the amateur historians and fans of the series who wanted to see it go back to the wild western days and stay the heck out of the present. You’ll be able to saddle of for a quick ride at this year’s PAX in Boston or hang out at your O.K. Corral until the game ships out later this year.
Who said magic-users were “bad” go-to characters in RPGs? As you can see in this latest trailer for Dragon’s Dogma: Dark Arisen, a good Sorcerer is indeed a major force to be reckoned with. A little “Disco Inferno” or “Lightning Strikes” would make this video even better, I say. Hey, if you played the original game, you know that rockin’ title song got stuck in your head for a few weeks. Anyway, keep this game on your radar, folks – I’m predicting another “sleeper” of truly epic proportions that just may beat out upcoming next-generation launch titles for sheer longevity and replay value. April 23, 2013 (April 26 in Europe) is only a short time away… are you ready? Those ridiculously tough and massive bosses aren’t going to kill themselves, you know…
With Carnage Heart EXA gone gold and headed to PSN March 19th for the PSP and Vita, I figured I’d shoot a few quick questions over to Natsume about the upcoming highly challenging strategy game. For the uninitiated, the game is divided into two modes: Plot sections, which introduce characters and advance the game’s story, and Briefing sections, where goals are established and enemies fought using OKEs (Overkill Engines), the highly customizable, programmable mechs that players will need to learn how to get up and running properly in order to succeed and survive some pretty tough missions.
Graham Markay, VP of Operations at Natsume got back to me fairly quickly with some answers, so here you go:
GW: How would you describe Carnage Heart EXA to new players as well as those older ones who remember the original PlayStation game hoping this is just as challenging?
GM: Carnage Heart EXA is a mech battling game with a twist — instead of simply controlling a giant robot, you can program your mech to do the fighting while you watch the action unfold! (Think of the old “Robot Wars” show that used to air on TV.) However, not only can you program your robot: You can also take control of your robo-battler manually, and take on the baddies that way. Therefore, if you’re a Carnage Heart veteran, or just getting into the series, Carnage Heart EXA offers something new for everyone!
GW: Other than the English localization Natsume is handling, are there any new features coming to the game?
GM: There aren’t any differences between the Japanese and the North American version. However, North American players will also have access to the SATLOKE server, which will allow players to download and upload their own OKE designs, teams, and match data. The Japanese and North American data is 100% compatible, so you can trade with other Carnage Heart EXA players, both foreign and domestic!
GW: From what I’ve seen so far, there are some fantastic mech designs in so many varieties here. Do you have a favorite robot or robot type that’s in the game?
Personally, I like the four-legged, jumping mechs, like the Grasshopper mech. Their quick jumping ability allows you dodge faster, and the weapons they can equip are relatively strong. Therefore, they’re probably the most balanced of the mechs, in my opinion.
GW: The original Carnage Heart was definitely not for more casual gamers looking for a quick action experience. However, EXA offers a Manual Control combat option that may appeal to certain players. What advice would you give to those new users who buy this or are interested in buying it in terms of starting out?
GM: Carnage Heart EXA has extensive, easy-to-understand tutorials in the Story Mode of the game, so even if you’ve never played Carnage Heart, the game explains everything in a simple, straightforward way. And if you’re still having trouble, there are example programs you can use and look at to try to figure out how to write at the perfect program!
GW: The series has continued in Japan in a few iterations (such as the two Zeus games and the later PSP entries). If EXA does well, would it be possible for those older titles to be brought to North America as updated versions?
GM: Never say never! Obviously, like you say, a lot of it would depend on how well Carnage Heart EXA does, but if it does well, nothing’s off the table!
GW: Silly question time! If you had your own robot in real life, what sort of design would it be and what tasks would you program it for?
GM: Since I’m not usually trying to fight off evil-doers, I think my own robot would be more domestic… I could have it make my meals, clean my apartment, and take out the garbage. That way, I’d have more time to focus on other things… Like playing Carnage Heart EXA, coming to the PSP this March!
Developer: Capcom Publisher: Capcom # of Players: 1 – 2+ ESRB Rating: E (Everyone) to T (Teen) Official Site Score: A
Capcom’s little experiment in reworking some of its many arcade games back into the minds and hands of gamers around the globe is definitely working, folks. Capcom Arcade Cabinet (so far in its second wave of three games) is not only a must-buy collection whether you do it now or in May when the entire set of 15 titles becomes available as a single purchase, it’s probably going to be the way to go should other companies decide to get HD versions of their classics out onto consoles (*cough* Konami! Sega! Tecmo! *ahem* for starters). Sure, there’s no Wii U, Vita or 3DS version on the way as far as I know (a bit of a sticking point for those Nintendo-only gamers or Sony fans who’d LOVE to take some or all of these on the road), but for sheer nostalgia value, this trip down memory lane will have your fingers and brain merrily tapping and plotting away as you take on some oldies that still pack a mean punch. Continue reading →
OK, for a while I thought this in development PC and Mac game was a very well-done Internet joke, but it seems to exist and is now also headed to the PS3 soon. Zombeer: Zombies & Beer, a “first-person-survival-horror-comedy-shooter made BY fans of the zombie genre FOR fans of the zombie genre”, according to the press release. Spain’s Moonbite Studios is cranking away on this and it does look pretty wild in a retro sort of way. The developer is also doing something special for Steam Greenlight supporters in creating a hidden Easter Egg scenario (one of many planned for the game) and putting all those names into the game’s extended credit sequence, which they say will be “the looooooooooongest and BIGGEST end titles of history of videogames”. Eeek. I can think of a few games that had insanely long credits (Super Burnout on the Atari Jaguar springs to mind, as do a few RPGs with massive staffing across many studios). Click HERE if you want to be a part of the madness. And absolutely read that Greenlight page, as the game description is hellishly priceless…
Monkey Paw Games and Gaijinworks’ upcoming Kickstarter-funded PSP sequel to Acquire’s pretty cool Wizardry-inspired RPG (say that ten times fast!) is indeed coming soon to PSN as well as selected retail outlets to be announced (I’m guessing directly through Gaijinworks to cut out the middleman expenses). But that actual concrete release date will be announced shortly by the companies. Here’s a look at the nice cover art that’s being coin-flipped by fans to decide which one goes for Kickstarter backers and which goes to those who pre-order the physical/digital combo pack. You want gameplay with that cover? OK, look up! Look down! Not too fast, as I don’t want you to hurt anything…
(*snap!* *crackle!* *POP!*)
Too late? Oops… Well, it won’t hurt for too long, as the game should be out shortly and it’s Vita compatible so you don’t have to poke around in the closet for that “old” PSP…
I figure I may as well run these now, as I’ve finally watched them all and can safely say that this might indeed be a VERY cool show and even better than I was thinking. I still HATE the illiterate “syfy” re-branding (and NO, it’s not the “same” as sci-fi, which as I noted a while back, was reviled when the late Forrest J. Ackerman thought up that abbreviation), but I’m gathering no one but me is bitching about it these days…
As in “put up or shut up, Darkstalkers fans!” Yeah, you’ve been whining and wanting for years to see these characters again, but Capcom is smarter than you are. So, instead of an expensive to produce *NEW* game starring these guys and gals, they HD-gussied up the old ones for PSN and XBLA users to download at a great price and are probably going to be counting those purchases and review scores verrrry carefully. Sure, I’d LOVE a new game in the vein of the Street Fighter IV reboot (and I think we’ll see one at some point). But I’m betting this reissue is an interest gauge disguised as an impulse purchase, so those “fans” still complaining now about the game or Capcom in general who don’t buy this will be shooting themselves in the foot if they don’t shell out the shekels.