Review: Rise of Insanity (PS4)

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Oh, there’s a whole lot of wrong here and nope, Better Homes and Gardens isn’t making that phone call foe a feature, that’s for sure.

ROI_boxDespite an ending you can see coming a mile away and an English translation riddled with typos, Red Limb Studio has cooked up a pretty decent scare game with Rise of Insanity ($12.99). While it borrows heavily from a few sources (notably, Kubrick’s version of The Shining, bits of The Exorcist and Silent Hill), it’s got a few good unsettling moments and an overall creepy vibe that works well. That said, the game’s short play time works both for and against it in that you want to see and do more when things work, where on the other hand, horror game veterans who’ve seen it all may find the experience underwhelming if they go in with overly lofty expectations or expect some sort of “survival horror” experience with zombies, weapons and a huge body count.

Nope, this one’s another first-person “gather items and clues, read diary entries and such” deal (I despise the denigrating term “walking simulator”, by the way) where puzzles are fairly easy, the scary bits do exactly what they need to (provided you’re not too jaded) and unless you apply too much real-world logic to the experience, ends up being enjoyable at the end of the day. Well, “enjoyable” is a sort of suspect word for a game where your character can die from a few of the more frightening encounters, but I think you know what I mean.

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Someone forgot to bring a dime to have their fortune told, it seems…

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