Hey, Polyphony Digital? Where’s That Omega Boost Remake/Sequel?

(thanks, Maya Rudolph!)

OB_JPSomewhere before and in between Gran Turismo and Gran Turismo II, members of Polyphony Digital (seemingly working under the name Cyber Head) worked on a little game called Omega Boost which was released for the PlayStation in Japan in April of 1999, the US that August and in Europe a month later. Japan got the awesome and hilarious TV ad above for the game (the US ad was amusing, but not as nuts as the Japanese one) and when the game arrived at the small indie game shop I worked at, it spent a decent amount of time in the store play stack. Back then, the game was impressive to me and many others right away thanks to the opening movie that still packs a punch:

(thanks, Cacophanus!)

Thankfully, other than the slightly unwise replacing of the Queen-style rocker that opens the import with some alternative tune that’s OK in terms of it’s title (“Fly” by Loudmouth) but lesser than the original theme music in terms of impact, the US version got the same explosive intro:

(thanks, vision2098!)

OB_NABy the way, note the “Marilyn Monroe/Norma Jean” autograph reference – I loved that tiny bit of fluff because it was a little detail only a film buff would latch on to right away and smile at. As far as the gameplay went, it was an arcade-style space shooter with 19 stages, some cool planetary and tunnel missions along with a number of intense boss battles and a ton of cool bonuses for the dedicated players out there. Some game critics unfairly compared it to Sega’s Panzer Dragoon games, which only made sense as a frame of reference if you were a PS owner who also happened to have a Sega Saturn in the house. There were some minor similarities, but Omega Boost was more a technical showcase for the PlayStation hardware than Panzer Dragoon ever was on the Saturn.

The game was actually in production as early as 1996 (or perhaps sooner), as a series of Japanese demos I have here shows the early work on the game back then was making for a very different-looking experience running at 60fps with simpler polygon visuals and a few more viewpoint choices. Oh, you want some videos of that for proof? Well you’ll need to come over if you want to see them, silly. I’d thought someone would have posted them on YouTube already, but nope and nope so far. Get on it collectors who never open your stuff, I say!

Oh, all right. One day I’ll get off my butt, dig out those PlayStation Club demo discs and have someone shoot footage of me playing them, but I just haven’t had the time to get onto that and some other projects. As usual, I digress. Anyway, the game wasn’t exactly a “blockbuster” in terms of sales or review scores, but it’s definitely one of those side projects where you could see the quality right from the beginning. Of course, with Polyphony so darn occupied with the vastly more popular Gran Turismo series of games, it’s hard to even think of a new OB rolling out from them any time soon. That’s not to say that is SHOULDN’T be done at all, folks. I’m just hoping that if there is a follow-up or remake, it gets the attention it should on a few fronts the original certainly didn’t.

Eh, perhaps I’ll bite the bullet, download a PlayStation emulator from somewhere and figure out how to record some gameplay. It shouldn’t be that hard to do, although I generally dislike using emulators over an actual console…

The Great (and Not-So-Great) RPG Sale Is Temporarily Postponed (Obviously)…

great and not so great rpg sale

I’d been planning this sale of some fun stuff from the collection for a while and had initially wanted to kick it off this week, but as you can imagine, it’s being pushed back for the time being. Update to follow in a bit…

VGA 101: On Kenji Eno (2): Something Old Brings In Something New(-ish)…

Lumines ES2Lumines ES1So, as I posted last week, I finally got around to sending back that formerly long-lost Kenji Eno autographed copy of D2 about a week or so ago and got this nice surprise as a return response. A copy of Lumines: Electric Symphony autographed by the game’s producer and one of Eno’s close friends. Nice. Amusingly enough, I hadn’t played this Vita game previously, so now I get to do so and having done something nice for someone in the process. Yeah, I’m a nice guy under all that cranky. MOST of the time. Not get the hell off my lawn, you kids. Scoot! I have some games to play and no time for you whippersnappers. Git!

 

Applied Design @MoMA: Playing Games in Public Reveals Some Issues…

 

Well, that darned “ringer” Pac-Man machine with the funky joystick was ONE problem and bad enough for an old gaming salt like me to come up against, grrrr. But I’ll have to kick myself harder for being SO supremely lame at vib-ribbon when I have it here and used to play it quite a lot. Granted, it HAS been a few years since I picked up that PSOne import, but still… I think someone messed with the controller, as the card next to the exhibit was off a bit. Well, the good thing was everyone who played it had problems as well. I at least managed to make it to the end of the second area on one attempt… and of course, I wasn’t filming or being films when it happened… bleh.

 

VGA 101: On Kenji Eno: A Loss Isn’t A Complete Loss If Something Is Gained In the Process…

D2_signedOne of my favorite game creators, Kenji Eno, passed away on February 20th and I’d planned to write up something memorial-esque last week, but couldn’t for a few reasons. The main one was it’s actually quite hard to write something brief about what playing through some of the games he and his studio WARP created during their brief run meant to me without actually going through the library here and taking time to do so. That’s going to get done in about a month or so, barring incident. The other was I wanted to read what some of his close friends wrote about him in order to get a better insight on the man and his work. There was also a little bit of unfinished business to take care of in getting a certain something back to a certain someone, so that had to come first… Continue reading

VGA 101: Evolution of PlayStation: Gaming (The Missing Link LIVES)…

 

Oops. I should have guessed Sony would be trumpeting its first party studios and their assorted innovations in the game space in this “final” nostalgia trip before the new era they’re about to step out and be a part of begins. So silly of me to NOT think they’d have nothing to say about THAT part of their history, given it’s so important). Still, it’s too bad some offbeat titles are missing that didn’t get the love and sales they needed at the time (Omega Boost, for one). And it’s also too bad we never got to see certain other expensive to produce titles localized for the US such as Kowloon’s Gate (an amazing 4-disc game that might have done really well thanks to it being so fresh and visually stunning for an early PSOne release), Panekit and many others…

Oh well… it looks like tomorrow we’ll be seeing the future on a few fronts and like many of you Sony fans (and yes, the haters peering over the fence, tomatoes at the ready) good, bad or otherwise, I can’t wait…

 

 

Update! Here’s the Japanese version (of course, it goes up after I’m offline. Ah well…)

Video Game Appreciation 101: PlayStation Evolution (US and Japanese Versions)

 

With Sony getting ready for next week’s big worldwide reveal, their Japanese branch is doing a bit of nostalgic reminiscing on YouTube. Here’s part one of what’s looking to be a fun little series (those quick bits of Japanese PlayStation ads are hilarious and make me wish Sony would devote a channel to the MANY awesome TV ads for PlayStation systems that have been shown there since 1994). Given the console’s huge impact on the gaming scene, I’m hoping we get to see this series show at some point on a Blu-Ray or online in full with additional focus on how the system hit North America in an equally spectacular manner (er, Polygon Man, the whole ENOS campaign and those silly Toshinden “Sofia Says” ads aside).

 

Thanks to dionisio for the Sofia ad!

PANEKIT Update: A Buck? Sure, Why Not?

Of course, I wasn’t actively looking for one, but you know how this one goes. Just by chance, I found a copy of this gem on eBay last week with a dollar starting bid from a seller in Japan. Given that it’s gone for a lot more previously but demand seems to have leveled off, I figured I’d take a chance while hoping not to get sniped on the last minute (like I did with the last copy I bid on last year).

Long story short: the auction ended where it started, so I scored the game for a dollar (plus eight more for airmail shipping). Another update to come (and maybe a photo or two) once it arrives and I play around with it a bit…