Review: Dragon’s Dogma

Platform: Xbox 360 (also on PS3)

Developer: Capcom

Publisher: Capcom

# of Players: 1

ESRB Rating: M (Mature)

Official Site

Score: A-

 

After a lengthy and rewarding partnership resulting in loads of treasure, experience and some deadly dungeons being cleared out, you take stock of your traveling companions and see that the two pawns you’d hired some 15 or so hours previously are no longer suitable for the tougher enemies ahead. As much as you hate dismissing them, you absolutely must in order to progress further onward. Touching a Rift Stone, you dip into the void and discover that you probably should have replaced them a few levels ago with two much stronger and better equipped allies. As you’ve socked away more than enough points, you decide to add two pawns that are about five or so levels higher than your level just to keep them around longer. However, before you make your final selections, you decide to look at a few more pawns before choosing a pair that’s even stronger. Satisfied (and after saying goodbye to your former traveling companions), you set out for new territory, knowing that you’ll see your old mates on the road at some point in passing. After enhancing your gear, crafting handy items from gathered loot and learning some new skills, you and your new team take on an escort mission into uncharted territory, unsure of what awaits, but more than confident you can defeat anything…

And so goes just a tiny fraction of Dragon’s Dogma, Capcom’s new open world high action RPG that’s one of the nicer surprises of the year (so far). While the game isn’t quite perfect, the level of immersion, excellently fluid movement and combat system plus the massive game world insures those who like this type of game will be hooked in for quite some time. While you can follow the main quest in a mostly linear fashion to the endgame in about 30 – 40 hours, the land of Gransys is big enough to spend much more time exploring and adventuring in. That and the fact that this is a game where multiple replays are a must just so you can experiment with different character builds and party formations as you take on the many dangers the game throws your way. Continue reading

Dragon’s Dogma Addiction Update: Still Going…

OK< more progress made, still more to go! The game is a LOT deeper than those rushed-out reviews are making it sound. There's a LOT to love here, especially if you're a fan of dungeon crawlers that allow you a ton of freedom. DD also has features that would make other games jealous (if other games were sentient things and wished they had rooftop travel, the ability to craft anytime/anywhere, a combat system that got better thanks to class changes and new skills and so forth and so on.). I'm still shooting for the weekend for my review, but if you're on the fence, I'll tell you now that your money will be well spent if you're looking for something that's going to keep you occupied for a long time….

Sorcery Launch Trailer: It’s Like Magic! Sort Of…

It’s finally out as of today, so give it a try if you’ve got a Move wand and Navigation Controller that are feeling lonely these days. I’m not expecting “perfection” at all, but a game that’s fun to play and shows off how the peripheral is a lot better than waving your empty hands in front of your TV and pretending to swing a sword or cast spells. Sure, it probably won”t be a “game of the year” candidate, but as long as I’m entertained, I’m a happy camper…

XCOM: Enemy Unknown Deep Dive # 2: Know Your Enemy (Which Would Make Them LESS Unknown, Right?)

Hokay, kids… I’m still buried under a bunch of games and stuff, so here’s an XCOM developer diary to ogle. October 9, 2012 is the release date for Firaxis’ turn-based strategy game and yes, it’s looking cooler by the moment. Granted, trying to please EVERY fan of the classic game series (or any series) for that matter in a total impossibility, but as someone who was around for the original game, I’m happy with what I’m seeing here and elsewhere. And hey 2K! Keep that other XCOM game in the pot, cranky comments from elsewhere or not. You spent a ton of loot making it, so you may as well finish it and get it shipped, I say. As long as it’s FUN, I won’t mind anything else…

What You Should Be Doing This Week…

Playing Dragon’s Dogma, of course. Capcom has cooked up a slow burning yet surprisingly addictive and fun open world dungeon crawler that’s guaranteed to make even the most skeptical “Japanese developers can’t make western games” message board denizen stand up and take notice. Sure, it’s got some flaws here and there, but the mix of open-world exploration (and it’s a HUGE world), tough monsters (if you’re not prepared, you’ll die early and often) and a great Pawn system (something I’ve wanted to see in a RPG for years) makes this a pretty solid RPGs. Granted, it takes a while to get off the ground in terms of story, but I understand there’s a hell of a finale and unlike some sites, I’m not about to post impressions until I get there.

OK, I need to stop typing and play some more. I’m guessing my review will go up by the end of the week, as I’m taking my time and exploring as much as possible. Also, for the record, I haven’t installed the game on my 360 (My HDD is out of room thanks to too may other games I’m playing), but I’m not seeing any major frame rate issues at all. Just some screen tearing and pop-in on stuff, but that’s a common thing that’s not going to affect my scoring…

Back in a bit…

Dragon’s Dogma Arrives To Take Me Away From Hell For A Bit…

Nice. I wasn’t expecting this to show up this evening, but well, here you go. First impressions: I can’t say, as the reviews are embargoed until MONDAY, but the title music cracked me up (let the first one play out and wait for the second, nicer theme). I’ve only put less than an hour in and yes, the game is quite a bit of fun and packed with detail and hidden loot. It’s a COMPLETELY different vibe than what some of you are probably thinking, but again – that’s content for the review.

OK, let me shut up and get back to it for a bit. I’ll be writing about something else in the next few posts so I don’t spoil any more…

You’re Not A Smart Ass When You Make Obvious Fun Of Sony’s New Vita Game’s Name…

 

Hmmmmm. I’m betting Sony knew that a LOT of people on the internet, specifically message board denizens with too much time on their hands would see their new Vita game Smart As as “Smart Ass”. OK, it was funny when I thought I was the ONLY one who misread it, but I soon realized that it doesn’t take a genius to think up an easy pun like that. So, either this social-focused Brain Age-inspired game is really great with a lame name or it’s not great at all and needs a catchy/silly title just to get people talking about it using the same lame joke until it gets old. Which was about thirty minutes ago. Well, at least the video is really informative and makes the social element look quite fun.  Check it out…

Dragon’s Dogma “Pawns Unleashed” Trailer: And Hardcore Pawns, At That…

A ha ha ha, I’ll be here all week, folks – two dollar cover, two drink minimum…. Anyway, the game ships out soon and it looks as if it’ll be successful despite the crankypants-ing about the paid DLC being on the disc to be unlocked at a later date. Hey, I don’t care as long as the main game is long enough to keep me not griping about having to pay for more. Capcom just needs to say “Hey, it’s basically the way things are done today”, or “we’re not the only ones doing it,” or “it’s an “expansion pack” that’s not on a separate disc”… and so forth and so on. Or maybe it’s time for a shift to more transparency throughout the entire industry, as they’re far from the ONLY publisher doing this. Of course, if the game does well enough, I expect to see a Game of the Year edition with everything unlocked. Right Capcom?

Sorcery Developer Diary Update: The Sound Of Music (And Sound, Too)…

It should be an interesting E3 this year for SCEA and Sorcery, now that the little game that most impressed me when the Move was first announced (even though it was a SUPER early demo version) is finally getting ready for its retail close up. Here’s a look at the music and sound design this time, both of which are coming along just fine, if this clip is any indication. My Move wand and Navigation controller are hopping from the anticipation, is all I’ll say…

Gravity Daze Japanese Commercials: The Vita’s Soon To Hit Must-Have Hit, No Matter Where You Are…

Every time I see one of these ads or more images in a magazine or website, I start wishing that the Vita had launched with this game and a few others not here just yet. Then, perhaps some of this angst and negativity I’m seeing on certain other sites just wouldn’t be there about the platform. For those who have short attention spans (about 90% on the Internet), we went through this SAME nonsense with the 3DS last year and look what happened with that handheld (huge sales and faster than expected, at that according to Nintendo). Well, E3 is next month, so hopefully SCEA has a big fat (and well-thought out) plan to squash the dopes spitting out silly opinions that have no basis in reality. Me, I like my reality altered all the time I’m gaming, but that’s about it.

Two more ads below the jump…

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