EDF4 First Look Trailer: The Only Time Bugs Are Great In Gaming Is Here!

 

Holy Cats. I missed this EDF 4 trailer thanks to the CRUSH of Nintendo Wii U, New York Comic-Con news and other game/non-game related stuff jamming my inbox, but here you go. A nice peek at the new EDF game, which is looking SPECTACULAR in its retro way. Sandlot is blowing things up in a HUGE way here and even better, the game is coming to the PS3 and Xbox 360 in 2013. As for a US release, it’s too early to tell, but I’d say D3Publisher of America would be IN-SANE to not be thinking about localizing this one. Hell, I’ll do all the voices in the English dub if I need to, D3 (although, that would send the game into Dynasty Warriors series levels of camp). Anyway, expect more to come during TGS this month, as I can’t possibly see D3Publisher not wanting to share more of this upcoming game. 2013 is looking better and better now. One thing, though: where’s the Wii U version?  That fancy new controller could make for a really fun multiplayer aspect to things is all I’m saying…

Dishonored Developer Documentary Part 3: Experience And Choice Make A Big Game Bigger…

As I’ve been saying for months now, DIshonored is going to blow you away on many fronts from the stylized visuals to the great gameplay to the amount of choice you have while playing. This latest video shows how to kill with skill and in quite a few ways. Amusingly enough, my two favorite upcoming titles that use player choice as key to the experience are this game and Disney Epic Mickey 2: The Power of 2 – you can’t get more opposite ends of the gaming spectrum than that, I’d say!

Resident Evil 6 “Cries for Help” TV Spot: Capcom Brings The Horror Home…

Speaking of kids and perilous situations, I love this TV spot, as it’s not only well shot and acted, it really makes me want to dive into the game and play more than the demo sections I had so much fun with. Granted, Capcom’s kitchen sink approach to creating Resident Evil 6 might not please some gamers who want ONE type of gameplay and the same old stuff as in the first four numbered games. Fortunately, I’m one of those people who got what the dev team was working at right away and saw that each segment of the game will be its own mini-epic rushing to collide with the other parts to create the biggest and possibly best new RE game this console cycle. I’ve been holding back impressions on the game because I want to dive into the entire disc and experience the stories as they’re meant to be played, so like many of you, I’m eager to see how it all meshes by the end credits. If anything, I’m betting it’s the most talked about game in the franchise’s history for all the content it’s bringing players new and old…

F1 2012 Demo Gameplay: Coming Up Fast, Hoping To Take The Lead…

Codemasters is finally dropping that demo of their latest racer this week, so definitely give it a go if you’re a F1 fan or want to try something completely different from other racers on the market. From what I’m seeing so far, this might be one of the best console F1 games to date, but we’ll see when the final drops, as sometimes even the best demo builds aren’t exactly showing off the quality of the final product. A little more salt to the soup or too many cooks spoiling the broth? As always, we shall see, we shall see…

Dishonored Developer Diaries 1 & 2: Creating Style, Immersion & Illusion In A Solid New IP

Here’s why Arkane Studios’ upcoming game will be so fantastic – a team with a ton of experience that loves what they do inventing a whole new game world to explore while giving players freedom to mess around almost any way they like. By the way, that “almost” isn’t too limiting, as you’ll see in the videos and even more so when you’re actually playing the game. Sleeper hit? yes, Deserves to be much bigger than it’s going to be? Absolutely.

Of Orcs & Men Will Have A Suitably Awesome Score. See (And Hear) For Yourself….

Olivier Deriviere’s game music has been pretty memorable in my book. His work on the Alone in the Dark reboot and Obscure added mood and menace in all the right spots (even when the games themselves didn’t quite match up to the music supporting them). Based on this latest trailer for the upcoming RPG from Cyanide Studios and Spiders, it looks like another aural trip worth taking. Hopefully, we’re getting an game experience that can match the tunes pace for pace – it certainly LOOKS pretty grand in scope and content.

It’s The End of the World As We Know It, C-Virus Edition!

Ah, you have to love the well-written yet absolutely fake press release. When done right, it’s a true art form, that’s for sure. Toss in a link to web site that’s intentionally low-tech but packing a lot of realistically scary content and it’s pure genius. OK, guess what game this is for (it’s not hard to tell at all, by the way…)

National Center for Infectious disease Research

Projects the End of the World as October 2, 2012

Dr. Harvey Joseph-Carlson Cites C-Virus as Leading Cause

NEW YORK – Sept. 6, 2012 – The National Center for Infectious Disease Research (NCIDR) has published key findings predicting the end of human life to occur on October 2, 2012. Lead researcher Dr. Harvey Joseph-Carlson cites recent wide-spread C-virus outbreak across North America, Europe and Asia as the cause for the projected end to humanity. The report highlights a rapid increase in the infected population as well as a decline in food rations, medical resources and lack of hope as key factors into his final projected end date.

“The end of humanity is a sad and inevitable reality that’s closing in fast on October 2, 2012,” notes Dr. Joseph-Carlson. “We have witnessed gruesome acts due to the widespread contagion and without a cure to the C-Virus we have run out of time and hope to save mankind.”

Dr. Joseph-Carlson’s research documents how the rise of C-Virus infection spreads rapidly through densely populated cities and filters into rural locations. The infection maps within the report outline how contaminated populations become “uninhabitable zones” for non-infected bystanders.

The origins of the C-Virus are still unclear. The C-Virus is a highly contagious mutagenic, non-carcinogenic virus and has no known cure. The incubation period of the virus is also unknown but victims are prone to see symptoms within 24 hours.

For more information and first-hand accounts please visit http://nohopeleft.com.

About NCIDR

The National Center for Infectious Disease Research (NCIDR) was founded in 1998 to address the challenges to international health posed by infectious diseases. The scope of the center has evolved to include the study of infectious diseases that are emerging from populations around the world and are attributable to today’s internationally mobile society.

TEKKEN Tag Tournament 2 Hands-On: Return of the King of Iron Fist (And How…)

 

Playing a build of TEKKEN Tag Tournament 2 at Namco Bandai’s recent NYC press event made for one of those ridiculously comfortable experiences where even after a long time away from the series, everything clicked into place and flowed as it should. The dev team is clearly keeping everything that makes the fighting game franchise a ton of fun intact while adding elements today’s fighting game fan expects in an online enabled brawler. The addition of a Snopp Dogg, er, Snoop LION (sorry, I forgot) stage and music doesn’t muck up the gameplay in any way at all, although the spinning low riders and other flashy background elements may make some players’ eyeballs cross thanks to so much going on.

What works about the game is what’s always worked about TEKKEN for me: accessibility, action, and amusement, as all of the characters have their movement moments that are guaranteed to bring grins when certain moves are successfully pulled off. TTT2 allows for some great dynamic tag-in combos where grab and throw or multi-hit action moments flow from the game pad with ease, no matter which characters are played. Even better using certain fighters (such as Anna and Nina Williams) allows for specific combo animations exclusive to that team. There’s a ton of content to explore in the final version, as well as some amazing new online features that look to turn the fighting game world on its collective ear, but let’s save that for the review. That World Tekken Federation deal looks and sounds pretty wild with all the stat tracking for anyone who joins up, that’s for sure.

There’s really not a lot to say about the game except for it’s going to be one of the best entries in the franchise when it kicks its way into North American stores on September 11th. Now, if you’ll excuse me, I need to go exercise my fingers and maybe buy a new controller (just in case).

 

Disney Epic Mickey 2: The Power of Two: On Characters (Having and Being, Of Course)…

It’s quite cool how the folks at Junction Point Studios and Blitz Games are making a mascot game relevant and engaging by taking a bunch of already established characters, adding a heft amount of storytelling and allowing players to cut loose and play in two different styles that change up the tale you end up with in the final product. Granted, the element of “choice” is the toughest thing to pull off in any game genre (as there’s always going to be players not satisfied with the amount of freedom they end up with), but the dev teams here are making their game quite a ride for those who are Disney fans with long memories and a willingness to experiment with nostalgia.

F1 2012 Gets Even Better As It Races To Completion

Codemasters has been tinkering with its F1 game more and more since they’ve had the license and the latest installment is looking like it could be pretty stellar stuff for fans of the genre. Granted, there are those who will want 100% accuracy and every sort of simulation element possible on whatever platform the game appears on, but I’d bet half of those people couldn’t squeeze into a F1 car (let alone a seat on the subway) and just want one of those games that no one can play but a select few (which means it won’t sell to casual race fans at all, a sort of no-no these days.

Someone will strike some sort of common ground within the next few years, I’d bet. But until then, it’s going to be a game for the masses who watch the sport as well as those who want to play as if they’re IN that sport. Go, Codies!