Deadly Premonition Director’s Cut Random Screenshot of the Day: Exercise!

DPDC PS3 US EFS 2D RealOK, so I’m a bit obsessed with this game but so it goes when it’s so damn bizarre, scary and funny all in one. Rather than run a gallery of what’s on the Deadly Premonition: The Director’s Cut PR page (because that’s just too easy!), I’m picking one screen per day from the folder and writing something stupid about it just for fun. I’m also writing this post randomly as well, so what I just called “stupid” may end up on another plane entirely (kind of like the game, which is hard to describe, but dips into its own vat of weird when it’s least expected).

Anyway, Francis York Morgan (our hero) and local sheriff with the bad-ass leather hat George Woodman do some bonding with one of the usual questions guys getting to know each other who just so happen to be working together on a particularly gory series of murders ask each other. Hey, anything to break out of the monotony of finding a new corpse, right? Ah, Greenvale – where the coffee’s black and amazing and the murderers very creative in how they display and dispatch their kills.

 

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IMG_2148Did I mention Francis York Morgan has a kind of creepy imaginary friend who he talks to in the game? No? Well, that’s why YOU need to be thinking about playing this one. Back tomorrow with a new screen and oddball commentary. PS3 only, April 30, 2013. Pre-order NOW from GameStop or Amazon if that’s your thing. Tell them SWERY65 (on the right) sent you. No discount if you do, but perhaps someone will think that’s cool on the other end of that Internet line you’re talking on…

Deadly Premonition: The Director’s Cut Site Goes Live: Return To Greenvale (Weirder Version)…

 

DP_hold your breathRising Star Games is getting things (and perhaps a few heads) rolling with the official launch of the Deadly Premonition: The Director’s Cut website. This PS3 exclusive update to the former Xbox 360 exclusive that polarized fans and reviewers with its all-out bizarre tone, somewhat unpolished visuals and gameplay along with plenty of gore is getting an updated version that tweaks and adds many new elements (such as 3D TV and PlayStation Move support) while retaining the completely twisted plot and lead character.

Fans of scary games and/or David Lynch’s Twin Peaks and some of his other films will see an homage or three in this game, but it’s the general mix of offbeat comedy, horror and interestingly disgusting demises that will hook some new players in. Of course, that’s exactly what director Hidetaka Suehiro (Swery65) wants… so you just HAVE to oblige him, right?

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VGA 101 Update – Gallery: Pier Solar Reprint Edition (Plus!)

pier solar backs pier solar fronts

pier solar plusWell, that was fast – A game I’ve wanted to play for ages is finally in the library here: Pier Solar and the Great Architects for the Sega Genesis/Mega Drive along with the Enhanced CD for the Sega-CD/Mega CD. This isn’t the original print or the Posterity Edition, but the WM Reprint version in English, Portuguese and Spanish. Nice. I need to dig out one of my Sega-CD’s from under the TV set in the home office (oh, that will be a pain, but worth all that weightlifting), but I do have one of my Genesis systems out nearby (Actually, a Japanese Mega Drive), so I can at least start up the game (perhaps this weekend provided I have time).Yeah, yeah – I wanted to support Watermelon’s HD Kickstarter project, but I could only afford to either pick up this set now and play it or sign up for Kickstarter, donate and wait. I’m hoping the HD version of Pier Solar does well enough that it gets a reissue or even better, pops up on PSN (hell, a Vita version I’d kill for – or at least elbow someone gently in the head for)…

As for the other stuff? Well, it was cheap, so I picked them up. Sorcery (which should have been completed so that it shipped WITH the PlayStation Move as a launch title for the peripheral) was $10 and Heavy Rain was a few dollars more. Prometheus I bought to see the edited/deleted scenes and special features. I liked most of the film, but there are a few dumb lead characters and one part of the ending that should have been handled better. Otherwise, the film looks spectacular and ends up answering some questions and leaving others pinging around in the brain.

Review: Disney Epic Mickey 2: The Power of Two (PS3)

Platform: PS3

Developer: Blitz Games

Publisher: Disney Interactive

# of Players: 1 – 2 (Co-op)

ESRB Rating: E (Everyone)

Official Site

Score: Single Player: D+ (65%)/ Co-op B+ (85%)

 

 

Rather than cut and paste my Wii review of Disney Epic Mickey 2: The Power of Two  from earlier  with a few HD-themed edits, I decided to get a little more creative… to a point. Yup, this is what happens when you stay up to long playing one version of a game after another, folks…

More Epic song? OK, I’ve got one- 
In HD, Mickey’s hot as strong sun
The shadows here? They can’t be beat
with detailed backgrounds that are quite neat.

Disney Epic Mickey 2: The Power of Two looks great on the PS3, with some gorgeous cartoon colors, more detailed backdrops, better draw distance and some great use of shadows that give areas a lot more life than on the Wii version. It may seem like a small thing, but the care that went into elements such as the bucket-carrying brooms casting shadows on the walls (and yes, recalling the Sorcerer’s Apprentice sequence in Fantasia) add to the overall game experience. Granted, lovely shadows and backdrops don’t make a great game, but for the most part, the game doesn’t disappoint on the visual front…

 

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New Additions: Busy Week (Part 1)

In addition to some digital releases I need to download (or already) have downloaded and started playing, a few more new retail releases have shown up, so I’ve been a bit buried in playing through some of them for reviews next week. Skylanders Giants is quite fun and yes, going to get wallets drained from all the cool figures kids will be asking parents to buy. Epic Mickey 2: The Power of Two I’ll be reviewing at least twice (PS3 and Wii versions). I should have asked for a Wii U version come to think of it, but I had put in a request so long ago that I wasn’t sure if Nintendo’s new console was getting one. Now, I’ll need to play it for the Gamepad functionality. Reviews on this one are embargoed for a few days, but I think I can get away with saying the game is fantastic so far.

Speaking of Wii U games, Batman: Arkham City Armored Edition is the first of a few Wii U titles I have coming (my system should arrive either Saturday or Monday), so I’m thrilled to see what changes Rocksteady has made to the award-winning game. Reading the back of the case, it’s definitely going to be the most complete version of the game to date and it’s packing a ton of new content as well. And hey – Nintendo DS games are still being made, kids. Thundercats and Jewel Quest: Cradle of Egypt 2 are here and fun for the road (or at home). Oh yeah, the Lollipop Chainsaw in the pic? I finally got around to buying a copy, so I’ll get around to reviewing that one after the newer stuff. The first few stages had me in stitches, so that’s a good sign…

Wonderbook: Book of Spells Zaps Into Retail – Does J.K. Rowling Still Have The Magic?

Hmmmm… this will be an interesting experiment for Sony, as the company is taking a big chance with a somewhat costly game experience and an audience that may not be willing to buy into it. On the other hand, Rowling’s fan base is massive enough to support the product and keep her and SCEA happy if it does well. Personally, I don’t see this selling out all over the place because new users will need to shell out for a PS3 and Move setup BEFORE buying that Wonderbook. As for the future, I’d say Sony absolutely needs to think about some sort of book/figure combo with an action or sci-fi theme in order to make the Wonderbook tech worth the money spent on cooking it up.

Imagine an Uncharted game using the Wonderbook and some relic replicas, a Star Wars game in the vein of Skylanders or some other popular franchise (think comic books and the possibilities are pretty striking) where people will want to automatically open their wallets and jump in without hesitation? That particular future is bright indeed…. but this first entry needs to sell very well in order for that to even happen…

DIsney Epic Mickey 2: Solo Or Co-op, This Is Going To Be A Total Blast To Play

 

Having seen and played a bit of this a few months back solo and co-op, I can safely say that it’s one of the better player-friendly games I can recall. You have a few different ways (all up to you) to get through the levels and while a second player does make things more fun, even in solo play you have enough freedom to have fun getting from point A to point B. November 18th, folks – I need to decide which version I want, as I was leaning towards the PS3 one for its Move support initially, but the Wii U version is tempting me with that shiny new (and innovative) GamePad.

Portal 2 In Motion On PSN: Definitely NOT The Same “Old” Game WIth Move….

 

As the kids say, “Now THAT’S what I’m talkin’ about!” – or something like that. While this super new update to Valve’s stellar first-person physics puzzler may LOOK the same at first, the changes made to get the game PlayStation Move compatible will add new challenges to the familiar while also proving how well motion control can be done when you have a team that can do it correctly. Sixense just may have a lot of people who’ve played this one to death doing it all over again. I’d be one of those people if this wasn’t DLC only, but I guess I’ll have to hold out hope that Sony’s console gets an Orange Box version of Portal (or even better ALL the Left 4 Dead games!) that has this on it. Ah well… PSN users will be pleased, that’s for sure.

Until Dawn Halloween Trailer: Getting A Move On (As In Running Like Hell, Part Deux)…

Sony’s version of Ten Little Indians (minus two) meets SAW and a few other things is looking pretty nifty and yes, it also gets a nice Halloween trailer to ogle. I’m hoping the game is great, as it’s tough to do a good horror game these days because no matter how amazing it is, there’s going to be some jaded jackanape who starts griping that the game either isn’t scary enough, or is too familiar to something they think they know all about, or has someone cursing in it (hey, it’s a M-rated game, silly – what are you supposed to say when there’s a crazy man coming at you from out of nowhere with a knife?). I want to see this succeed because the Move works well enough (and hell, a LOT better than Kinect in terms of a 1:1 gameplay experience) and could use a many new titles that take advantage of the peripheral as possible. OK, I think that may be the last post for the day, as the connection here is crappy and I still need to get a few reviews done and posted later, PLUS, get around to changing the banner to November on the blogs. Back later… or sooner if I can find time for a quickie post.

Hey Sony! You’re Missing a HUGE Opportunity With Wonderbook…

Here’s the second developer diary from SCEE about Wonderbook, but let’s forget about that for a minute. Four little words, Sony, just four little words:

Fifty Shades of Grey.

Grab the rights to this NOW. I’m just saying… that stupid book and its two sequels have sold in the millions and you have an untapped (pun not intended) source of potential female PS3 owners (that thinner cuter model you just introduced, y’know) who’d LOVE to have an interactive version of the book they can surprise their significant (or insignificant) others (or other selves) with. Sure, the kid books will do OK, but get a dev team to whip out (no pun intended) a version of the first book with some nice PS Move bells and whistles, get it in a limited edition package with a coupon from Trojan Vibrations and BOOM – watch the money rollllllllllllll in.

I’m just saying – tap that market fast before the movie hits and the fad wears out. No charge for this idea – you can thank me later.