Gallery: Brothers – A Tale of Two Sons

 

OK, a mere six early screenshots isn’t much, but the gorgeous teaser video above for Brothers – A Tale of Two Sons makes up for that, I’d say. After a long time away doing quality shooters set in gritty modern and futuristic locations, Uppsala, Sweden-based developer Starbreeze Studios is headed back into the more fantasy-themed worlds they started out making. Granted, their very first game, Knights of the Temple: Infernal Crusade (PC, Xbox, PS2 and Game Cube) took place in a gritty medieval setting, but their second game, Enclave (Xbox) was set in some a pretty interesting (and yes, gritty) locations. This new game, set to hit PSN, Xbox Live Arcade and Steam in 2013 has a richer, more stylized look to it that recalls a tiny bit of the Fable series but with more of Starbreeze’s technical polish. Unreal-powered loveliness aside,  I’ll need to get my grubby (or is that gritty?) paws on a build for some hands-on time. 505 Games has been good about letting me know when they’re in the city (playing a demo of Naughty Bear: Panic in Paradise was a highlight of last month for me), so I’m expecting a little bird at my window when they’re ready to show off their new baby.  I can’t wait…

Edit: I had a R.J. McReady monent there, heh (+5 points if you get that joke)- Starbreeze isn’t Finnish, but they’re based out of Sweden. Oops!

Buy It! Half-Minute Hero: Super Mega Neo Climax Ultimate Boy Hits Steam

One of the best blends of JRPG, humor and genuine challenge for the unwary player, Half Minute Hero finally hits the PC in a nicely buffed up version that rounds up all the content from the PSP while adding a really interesting cartoon art style (check out the YouTube video channel here) and of course, retaining the same lightning-paced gameplay from the portable games intact. BUY this game, I say, as it will make you laugh at the familiar tropes it pokes fun at while you’re getting creamed by some pretty pesky enemies. You need to pay attention, plan ahead and fight for time here as you try to make that 30 seconds count. Don’t play this on a laptop while traveling, however – people will think you’ve gone nuts when you start yelling at your screen and yep, the men in the white coats will follow soon afterward.

Random Indie Game of the Week: Knights of the Chalice

OK, another case of me being late to the party, but even so, here’s another RPG you’ll probably fall head over heels for. Knights of the Chalice comes highly recommended if you’re a fan of old-school top-down RPG bliss, anything Dungeons & Dragons related and well crafted, severely challenging games in general. While it’s not a free game, you can download the wickedly cool (and hard) demo and decide if it’s worth the £14.95 (approximately $24.15 US) – I’d say it is and then some, but I’m still playing the demo! Actually, I’ll probably pick this up once I whittle down the pile of games I have to review. I don’t want to buy it now and be tempted to start up another game that’s going to eat up what’s left of my free time…

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GRID 2 Pre-Alpha Footage: It’s A Gas (With Many Miles To Go)…

 

Nice (and EARLY, as in pre-alpha gameplay) work in progress showing off Codemasters’ attention to detail and what looks like another great racer. There’s still a great deal of work to be done, but I’m one of those gamers that can look at an early build and see how things will fall into place. If this sequel builds on the ground laid by the first GRID and adds all the proper bells and whistles, it’s going to be one of the better racers in a too-crowded genre. Fingers crossed and foot on the pedal, I’ll be waiting for updates…

Resident Evil 6 TGS Trailer: The Final Fear Is Almost Here…

 

Well, OK… it’s a great bet that Resident Evil 6 probably won’t be the LAST numbered game in Capcom’s ongoing undead saga, but it’s absolutely the most ambitious to date, packing in a huge globe-spanning campaign and the most interesting set of playable old and new characters right out of the gate. From what I’ve played at press events and through the recent demos, this kitchen sink approach to development is working on many fronts with a game that is at turns, action packed when it counts, scary and intentionally slow-paced where it needs to be (but not intensely so) and full of plot twists, new enemy types and some of the most satisfying gameplay in the franchise’s history.  I have the feeling that good or bad, this will be the most discussed RE game for quite some time after its October 2, 2012 release.

Carmageddon Max Pack Skids onto GOG.com!

 

Yeah, yeah, you COULD sit in L.A. traffic and face what they consider “Carmageddon” but that’s not the real deal, folks. Just avoid that vehicular nonsense, stay home and download Carmageddon Max Pack for a measly ten bucks HERE. Hell, it’s a weekend and you don’t really need to drive anywhere anyway, right? And if you’re not in L.A. and don’t get the reference, it’s not important and you should get the game anyway because I said so (nicely).  Besides, it’s  MUCH safer than getting in a weekend  wreck with some fool who was texting while behind the wheel.

EVENT! EA’s Soccer & Speed Tour Rolls Into New York City Sept. 28-30

Soooo, what are you doing this weekend? If you’re around NYC or are popping in for a bit, you can play two of EA’s upcoming titles and maybe WIN some cool prizes with your gaming prowess. Out of nowhere, a truck rolls up (through a mysterious cloud of smoke optional), opens up and *BOOM!* the gaming gets underway. Playable versions of Need For Speed: Most Wanted (Criterion’s spectacular return to form with a crazy amount of cars and seriously fun multiplayer content that should make any Burnout fan keel over with joy) and FIFA Soccer 13 (depending on who you ask, arguably the best footie game on the market), are headed around the town for three days:

WHEN & WHERE:

Sept. 28, 3 PM – 8 PM: Upper 90 (697 Amsterdam Avenue New York, New York)
Sept. 28, 9 PM – Midnight: Genesis Bar (1708 2nd Ave #1, New York, New York)
Sept. 29, 10 AM – 1 PM: Legends (6 W 33rd St. New York, New York)
Sept. 29, 2 PM – 6 PM: GameStop (2322 Broadway and 85th St. #1, New York, New York)
Sept. 30, 9 AM – 9 PM: Upper 90 (359 Atlantic Ave, Brooklyn, NY)
Will I show up to beat some of you into submission or lose terribly to the better man or woman? I’m not quite sure just yet, as I still have a pile of work to get to here. But who knows? Oh, I’d probably lose to anyone at FIFA, as I like watching more than playing. But as for NFS: MW? I did win one journalist’s tourney at an EA press event a while back, so I can at least hold my own at that game.

Dishonored TV Commercial: An Instant Classic Not Going Quietly Into That Dark Night…

Arkane Studios’ newest and most impressive game is all done and ready for its close up quite soon. I’m psyched because I just KNOW there will be a few brainy gamers out there who see the game world and all the hard work the team has put into it and “click” into it all multiple times, as the game demands you try everything you can at all times when tackling missions. My only major decision in the end is which version to buy. I’m leaning towards PS3, as my two 360’s are dead and my PC too aged to run anything this new. OK, let me poke around and see if I can find some game screens to turn into an October banner for the site…

Necropolis: Grab This Retro RPG Before It Vanishes Forever

 

I’ll write up a longer review on this awesome RPG Maker 2003 instant classic in a week or so, but check out the video above (ignore the debug stuff at the beginning) and definitely get the game over at RPGMaker.net before its creator, Jude, takes the game down. He’s turning it into a commercial release using MonoGame/XNA, so at some point the currently cancelled version up at RMN will be gone for good. Trust me, the custom 8-bit graphics (which need to be seen full screen, NOT in a window), innovative combo-based battle system (in a turn-based RPG? What the what?!) and overall level of polish make this one of the best NES style RPGs I’ve ever played. OK, let me shut up before this turns into an actual review – go get this game!

Lost Planet 3 TGS Gameplay: Spark Versus Snark (And Spark Needs To Win Big)

 

I’m one of those few waving the flag about how damn good Lost Planet 3 is turning out to be, but par for the course on the internet, there are too many whiners living in the past griping about how the game isn’t EXACTLY point for point like the first two installments. Reading is fundamental, but let me break it down a bit for those who aren’t up to speed. Given that it’s a PREQUEL that will most likely set up some of the events of the other two games, once you get some hands-on time, it’s easy to appreciate the effort developer Spark Unlimited has been putting into the project for a few years now. I liked what I saw in terms of the single player story, the gameplay is pretty tight and the use of Unreal tech is very solid, particularly in the well done cinemas that draw you into the frozen world and the miners who work there. I say a bit more appreciation and a lot less being jaded just to be jaded would help here, but you can’t control others’ intent to somehow NOT enjoy what’s being done to expand their horizons (as well as the potential for future installments in the series). In any event, I’m holding out hope that this dev team and Capcom get some actual credit for what’s going to be a pretty cool experience (at least for me) when the game is released in 2013.