Defiance Competitive Multiplayer: Rush Hour At The More Than OK Corral…

 

Since Defiance isn’t a garden variety online FPS (or a FPS at all) and not your standard semi-real time MMO where you queue up actions and wait while moves play out, the game flows a lot more like a purer action game because it IS one. Granted, I still can’t play it online at all here (boo!), but nothing should stop YOU from if you’re interested in the show and able to do so. Here’s hoping Trion Worlds has a bigger hit than even they’ve imagined and they can do something similarly fun for those of us who don’t live online (whether by choice or not) when we want some simple, fun but thrilling gaming… my fingers are crossed…

Defiance Ark Hunter Chronicles 1 & 2: Building Up That Mythology Is Very Helpful…

 

As Trion Worlds and syfy get ready to roll out Defiance on April 2, they’re dropping all sorts of background mini-movies and excellently produced trailers on the game, game world, creatures and other features (like these Ark Hunter Chronicles vids) in order to have a big, fat and very necessary back story to all the events you’ll soon be watching (and hopefully, playing). This is indeed a good thing and potential viewers and players of the innovative TV show/MMORPG hybrid will probably want every little thing to sync up as perfectly as possible to pleas and appease even the pickiest of nitpickers. It works for me (but I’d still prefer that great looking and playing game – it’s REALLY fun – to have an offline mode)…

 

DESTINY: Bungie’s Big Ideas & Big World Need Big Gameplay To Get My Money…

So, the big, big not so secret big game revealed today at Bungie HQ is an all-new IP for Activision and a purported innovative open world sort of multiplayer FPS (don’t call it a MMO!) called Destiny with a heavy social tilt and a ton of intriguing elements that look and sound grand on paper and in print (and in video – see above)… but I’m not all in just yet. One MASSIVE problem I have with these press events where ideas and concepts and big talk about the future come up and cycle about the room is until there’s ACTUAL gameplay to be seen. Sure, I know Bungie can most likely deliver the goods their fan base expects and then some. However, I’ve never seen a game that delivered as much as promised after a huge press event such as this one.

That said, I’m more than happy to be proven wrong, but the game has lost my interest already thanks to the online only play and heavy cream emphasis on “social” play. Ugh. I don’t own an iPhone, my internet connection blows and I like my games story-driven and immersive outside of flashy visuals and cast of thousands scope. I’ll only cover this again after I get to PLAY it, as it’s a case of so much promise that might not deliver everything at the same time plus a bunch of other things that annoy me to no end. Hey, at least I’m a positive skeptic willing to change my mind after finally tasting what’s on the menu that’s been waved under my nose all day…

GRID 2 PC Hands-On: Codemasters Is Hitting The Road With a Superior Sequel

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The team at Codemasters has been hard at work making GRID 2 into their best racing game to date and it shows. I’ve been a longtime fan of their racers from the goofy fun of their many Micro Machines games on the Sega Genesis and Mega Drive to the TOCA and Colin McRae Rally and DiRT games, and also love their F1 stuff, so getting to play a bit of this new game was more than a pleasure. It was the PC version up and running on some high-end Intel laptops, but console fans needn’t worry about their versions suffering, as the newly beefed up Ego engine is extremely flexible across multiple platforms. Unlike certain other popular (and great) racers, this isn’t about amassing a gigantic car collection, open-world exploration at one’s own pace or racing for big bucks. The focus and theme of “Be Fast, Be First and Be Famous” along with the interesting use of the ESPN license and assorted in-game “social” features combined with the intense speed and handling should make this a game that’s going to get quite a bit of play when it finally rolls into stores.

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Carnage Heart EXA: Yes, They Still Make PSP Games!

 

I had to do a genuine double take when I saw these videos Natsume sent my way. First of all, a new Carnage Heart game from Artdink? Wow. The original was a relatively obscure cult hit on the old PlayStation amongst those who dared to brave its unusual gameplay mechanics and high learning curve. A strategy game where you chose AI routines, placed them into a small team of mechs and let the game play out battles you didn’t control wasn’t exactly a system seller. That said, once you spent time poring over the manual and experimenting with customization, the game opened up considerably. There were three more PSOne games made with the Carnage Heart name (Carnage Heart: EZ Zapping and two with similar sounding titles: Zeus: Carnage Heart Second and Zeus II: Carnage Heart) and a PSP game from 2006 (Carnage Heart Portable), but none of those were ever localized. EXA is a 2010 PSP release that originally got both a retail and digital release in Japan, but Natsume is localizing this strictly for North American PSN users (a smart move given how much of a niche title this is). Custom color me intrigued. Natsume has yet to drop a release date on this one, but it’s coming this year and most likely sooner than later. I still have three working PSP’s here, so they’re practically giddy at this news…

 

Defiance Pre-Orders Kick Off: MMO Innovation Is On The Way…

 

If any MMO deserves to succeed in a far too crowded market, it’s Trion Worlds’ upcoming action-based tie-in the the upcoming syfy TV show.  As you can see above and below, it’s absolutely NOT another licensed game tossed out the door by a studio looking to cash in on the rubes who buy anything attached to a genre like clockwork, folks. At least five years of hard work has gone into the game and show and they’re kind of joined at the hip in that watching the show and playing the game link the narrative in a few ways. Like a few other MMO’s you’re paying for the retail version, but the game will be free to play after that. While offline play is a no-go (a shame, as the game is fast-paced and plays just like a great action game should) I’m hoping it does well enough that Trion can spin this off onto other platforms in some way as a solo experience that doesn’t require an online connection. I’d bet there are loads of potential players without decent online connections that would love to give this one a shot at some point. As always, we shall see…

 

 

The Elder Scrolls Online Introduction (Gameplay Included)

OK, I may not be much interested in an online Elder Scrolls game, but YOU might be. So, here you go – a fine nine-plus minute look at the upcoming MMO that shows off its excellent visuals and yes, actual gameplay for the first time. That said, IF I were going to be jumping back into the MMO space, it’s now a toss up between this game, RIFT and Guild Wars 2. But of course, a nice new gaming PC and an even better online connection are needed… as is a working time machine, as I already have WAY too many games to play that aren’t online time-sinks…

Review: Ragnarok Odyssey

Platform: PlayStation Vita

Developer: Game Arts

Publisher: Xseed Games

# of Players: 1 (online 1 – 4)

ESRB Rating: T (Teen)

Official Site

Score: A- (90%)

Another key Vita game hitting stores and PSN at a prime point in a pretty busy year, Ragnarok Odyssey is one of the better JRPGs on the handheld thanks to addictive, fast-paced gameplay, plenty of tough enemies in offline single and online multiplayer modes and lots of lovely visuals and sound to groove on as you play. The game clicks in just about every area and fans of Ragnarok Online and the under-appreciated Ragnarok DS will be pleased to know that the game has enough familiar elements that it feels like a natural extension of those games that can be enjoyed on its own merits. The game is so good that the only major flaws here are some lock-on issues and the lack of a PlayStation 3 version or the ability for Cross Play functionality. The PS3 could use a decent new MMO/Action RPG experience and this would have been superb had GungHo Online and developer Game Arts seen fit to bring the game to that console.

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Call of Duty MW3 TV Spot: It’s Guy Ritchie’s Turn To Show He’s A Gamer Too…

‘Ey! What’s all this now with popular directors tackling video game ads? First it’s David Fincher producing a wild and intriguing Halo 4 ad and now Guy Ritchie on this CoD MW3 commercial… hmmmmm. Well, I guess people need to work and hey, it’s always great to find out some quality movie talent are gamers, right? So it’s all good in the end. It’s also good that we’re not seeing these guys tackle adaptations of the games they’re doing ads for as full-fledged movies. I know I said in an earlier post that it would be a good idea to see longer form works from great directors based on games, but given that you’d end up with 21 writers trying to fit too much into a two-hour flick and the creative control disasters that would result from this sort of collaboration, TV spots and quick trailers are a better thing in the end foe gamers concerned about quality and continuity. OK, someone dial up Ridley Scott – I’d love to see him tackle some upcoming title (if he’s got an interest in gaming at all, that is)…

Ragnarok Odyssey: A Few Hours Into Xseed’s Vita MMORPG Time Eater…

Well alrighty then – after a chunk of time spent downloading thanks to a sloooooow connection and a bit of a false start when booting up the first time (I got a black screen for ages and had to reboot my Vita twice before the game woke up and decided to start), I’m finally playing Ragnarok Odyssey – well, the single player mode so far. So far, it’s quite fun – easy to get into in terms of setting up and creating your character, but not the grind-fest I thought it would be. You actually don’t gain levels by killing monsters (although you can repeat quests to gain extra items, weapons and other drops plus more Zeny to buy supplies and upgrade gear with). Your rank goes up as you complete chapters that advance the overall story.

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