(E3 2010) Enslaved: Odyssey to the West Trailer/Gameplay Footage

Enslaved: Odyssey to the West is shaping up to be one of the nicer surprises in Namco Bandai’s 2010 lineup. Here’s a quick look at the E3 trailer which just so happens to feature looks at some excellent gameplay footage featuring lead character Monkey and his lovely AI partner, Trip. Ninja Theory is really on a roll with this one and yes, I can’t wait to see how the final version turns out.

Namco Bandai Lands IN NYC With Hits Galore

The great thing about not going to E3 is that the best parts of of it (getting to see and play upcoming games with not a lot of waiting) will come to you (provided you’re invited to a press event or two post-show). A few of the fine folks from Namco Bandai (or Bandai Namco) rolled into NYC with an incredibly solid lineup that should keep gamers of all stripes glued to their controllers and sporting ear to ear grins. While some of the games shown were still works in progress E3 builds, it was impossible not to walk away completely floored with anticipation about most if not all of the titles shown.

In the order which I saw and/or played them, here’s a quick rundown on what was on display:

Majin and the Forsaken Kingdom (PS3/Xbox 360) – Game Republic truly seems to enjoy making some great-looking, purely fun to play titles and this gorgeous single player experience looks to be yet another winner. You play as a young agile type who discovers and teams up with Majin, a huge stone elemental giant of sorts and soon find yourself attempting to rescue a missing princess. Graphically, there’s a fanciful stylized (yet realistic) look to the game that should please fans of ICO and Shadow of the Colossus while the gameplay excellently mixes fast-paced combat, stealth sections and environmental puzzle elements that require teamwork between the player and Majin. From the demo I got to see, this could be quite a sleeper when it lands in stores later this year.

Clash of the Titans (PS3/Xbox 360) – Yet another fun Game Republic-developed title and after a bit of hands-on time I can safely say that this one was a nice surprise in terms of its impressive level of old-school challenge and the rather large weapons selection players can accumulate. The game’s difficulty should appeal to all skill levels (just set it to Hard if you’re finding some areas too simple and you’ll be rewarded with a rather fierce challenge). However, if you have an extra controller and a buddy handy, there’s a two-player co-op mode that should help whittle the AI down to size. Thanks to QTE events during combat, you’re able to grab sub-weapons from any armed enemy to add to your armory and most of these assorted death-dealers are upgradable once you’re the new owner.

The art style and color palette are straightforward yet quite nice, recalling elements of the film while adding in new levels and enemies created specifically for the game. The mix of fast-paced hack and slash action plus stages graded by how quickly you can complete them should have those who crave perfection jumping back in to improve their scores (and bonus items awarded). Interestingly enough, the DVD drops into stores around the same time the film does, so those who liked the flick can be assured of a few more hours of fun in a lot more interactive format. “Release the Kraken!”, indeed.

 

Naruto Shippuden: Ultimate Ninja STORM 2 (PS3/Xbox 360) – Fan-favorite developerCyber Connect 2 (the .hack series and plenty of Naruto titles on the PS2, PS3 and PSP) keeps getting better and better and this impressive sequel to the formerly PS3-only release is headed to the Xbox 360 as well. The game looks incredible and controls in the short timed demo build were insanely responsive, making for a pretty slick (albeit brief) peek at what’s to come. Fans of the anime will be definitely be pleased and I think I can drop a hint to Tekken fans here that there’s a really cool surprise in store for you should this game pop up on your radar…

Pac-Man Party (Wii) – Pac-Man is 30 years old and still going strong thanks to this upcoming family friendly mix of tsuguroku and mini-games galore. While only a few of these howlers were playable at the event, what was shown was hilarious stuff indeed from both a visual and gameplay perspective. Sure, the action was simple Wii Remote shaking, tilting and swinging, but all who stepped up to give the game a shot ended up cracking up after one or two quick events. From tossing pizzas into a huge blazing oven, soda bottle jet-pack blast-offs and obstacle packed conveyor belt races, these super quick blasts of fun should keep you and the kids busy for some time.

Enslaved: Odyssey  to the West (PS3/Xbox 360) – Ninja Theory’s absolutely gorgeous follow-up to Heavenly Sword is once again, a single-player focused experience that looks to combine cinematic storytelling with high-action gameplay sequences and so far, it’s a formula that’s working for me. The rich visuals and fine level design are looking impressive and after going though the demo build, I’m extremely looking forward to the final version. And yes, Andy Serkis is doing a stellar job, the facial animations are fantastic and once you see how effortlessly fluid the controls are, the game is a dream to play.

As a totally unique take on the Monkey King legend, it’s mind-blowing how well the dev team has transformed the main character, Monkey into a burly yet agile hero and placed him into a blasted out wasteland that’s actually quite colorful. Even more incredible is the dev team is making a Teen rated game that’s got as much visceral punch as some top M-rated titles. By the way, look for Trip, the game’s AI partner to set new standards in CPU-controlled AI. Although you can’t really control her directly, she reacts and moves almost like a living person would (and has some pretty funny dialog with Monkey). This is one title I want to cover in a bit more depth, so expect a gallery to pop up at some point.

Splatterhouse (PS3/Xbox 360) – Rising from the dead with a major graphics overhaul and tons of pure, unadulterated gore galore, Rick and his evil mask are back in action after far too long away from consoles. The game is looking superbly twisted with a dark yet crazily funny vibe running throughout the demo build. Fans of the originals will be more than pleased to see their favorite monsters rendered in beefy 3D as well as cool side-scrolling sequences mixed in with the more modern action. There are also plenty of cinematic angles that add a modern horror kick to the game and both lighting and color usage were brilliant in the demo build.

This one’s clearly shooting for a Mature rating, as the blood and chunks flow, splash and fly freely. That and Rick’s gal, Jennifer appears in some rather er, saucy collectible photos as the game progresses. Speaking of collectibles, players can expect to see all the console Splatterhouse games (and I believe the original Arcade version) on the game disc as a pretty awesome bonus. No concrete release date on this baby just yet, but I expect Halloween or sometime thereabouts would be fitting. Of course, we Splatterhouse fanatics want this one to bee cooked perfectly, so even if the date slips, it’ll be because the game is being polished to an even finer shine.

Time Crisis: Razing Storm (PS3) – This latest in the long running arcade gun shooting franchise looks to be the best yet thanks to a ton of content and PlayStation Move support. With the super intuitive design of the Move controller, the game is so much fun to play (yes, it’s a total blast) that it was hard to put down after a few stages. The again, the few stages I got to play with a fellow editor in co-op blew by so fast and had so much destruction going on that we were both sweating bullets in that air-conditioned hotel suite. By the way, if you don’t want to get a Move on, the game will also support the Guncon 3.

There’s a very heavy emphasis on destructibility here, as nearly every bit of scenery seems as if can be shot up by yours or the enemies’ bullets. You’ll also see levels wrecked by mid-level and end mission bosses that are huge, surprisingly fast and extremely deadly. Not only will you get a few different single and multiplayer modes in the main game, Namco is actually adding both arcade hits Time Crisis 4 and the swashbuckling Deadstorm Pirates to the disc as very sweet bonuses (arr!). As a longtime light gun fan ready to embrace a “new” way of playing a favorite genre, I can safely say the this one’s going to be played to death and beyond around these parts. No matter how awful a day you’ve had, you can always rely on a Time Crisis game to get the adrenaline pumping.

I’m kicking myself because I didn’t stick around to check out Ace Combat Joint Assault (there was only one PSP demo unit on hand which was running Dragon Ball Z: Tenkaichi Tag Team, a multiplayer focused fighter that looked cool but was a bit chaotic as a single player experience). I think I spied a demo build of Dragon Ball Raging Blast 2 as well, but I was headed for the door after a good chunk of time spent being wowed by everything else. Ah well… guess I’ll have to send up a flare for review copies. Anyway, galleries and movies to follow on the games listed – stay tuned…

Gallery: Clash of the Titans

Here’s a nice batch of screens from the upcoming Namco Bandai licensed movie tie-in action game currently in development by Game Republic. I’m intrigued out of sheer curiosity, even though the depth of field in some of these images is a wee bit over the top for my tastes.

Confession: as a kid, I hated the 1981 film (except for Ray Harryhausen’s creepy, effective Medusa sequence), but the remake looks slightly more intriguing (at least from a technical perspective). Besides, with ancient Greece in play in a few games (notably God of War III) and a few other recent titles targeting the GOW style of gameplay (Dante’s Inferno, anyone?), it’ll definitely be interesting to see where this particular game lands on its own merits.

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Gallery Update: Splatterhouse

Well, well, well… Namco Bandai’s upcoming relaunch of their seminal horror/action franchise is looking mighty tasty lately and very much improved over those screens from a few months back. Look at all that ketchup – yum! Rick is looking beefy, the monsters are meaty and the red stuff most certainly paints the floors, walls and pretty much everything else.

“This time, we didn’t forget the gravy…”
indeed. Q3 2010 can’t come soon enough for me, that’s for sure.

Now, if only NamBan remembers the hardcore fans and actually sticks the arcade version on the game disc somewhere as well as make the great Sega Genesis sequels available as DLC (or heck, on the disc… pretty pleeeeeeeeeeeeease?), this one just might be near perfect… or as good as it gets for us Splatterhouse junkies.

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Review: Food Network: Cook or Be Cooked


Platform: Nintendo Wii


Developer: Red Fly Studio

Publisher: Namco Bandai

# of Players: 1 – 2

Rating: E

Official Site

Score: B

As someone who learned to cook as well as appreciate video games pretty early on in life, I’m always keen on checking out any title that mixes these two passions of mine. Some of the games I’ve played have been fun, some not so fun, but they’re all really interesting in one way or another in how they approach the experience of putting together (and sometimes serving up) a tasty meal. The Food Network: Cook or Be Cooked is very well done and in some respects, feels like one of the shows you’d catch on the popular cable channel. While entertaining and educational, the scoring system can sometimes be a bit too picky about some of your efforts. Nevertheless, as the first ever console game with the FN seal of approval, it hits almost all the right notes fans will appreciate.

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Update: Splatterhouse

Just when you thought it was dead and gone (or at least delayed indefinitely to the ninth circle of development hell), Namco Bandai unearths a few new screens and info from Splatterhouse, set for a Q3 2010 release on the PS3 and Xbox 360. Given all the stormy stuff that took place during the game’s bumpy early development process, it’s excellent to see the project still going strong and looking quite nice (well, “nice” in a gory, horror game sort of way).

Now that this is an in-house development deal, my one suggestion to Namco Bandai (and I’m sure they’ve gotten this request already) is to PLEASE add some awesome bonuses to this one for us fans of the original games! It would be really fantastic to see either the Arcade version of the original or perhaps the Genesis versions of Splatterhouse 2 and Splatterhouse 3 as bonuses. Heck, how about the very fun Splatterhouse: Wanpaku Graffiti, a hilarious Famicom game with great SD graphics and a pretty funny storyline? If that’s not possible, at LEAST give us a gallery of classic and new images that’s high-res with a zoom feature so folks can check out the art and not have to squint their eyeballs out of their sockets…

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Gallery: Magnacarta 2

Four lovely pieces of artwork and fifteen in-game screens from the upcoming SoftMax-developed, Namco Bandai published RPG set to hit stores on October 13, 2009 – enjoy!

Import version screenshots:

Magnacarta 2 Goes Gold for Xbox 360


Ah, it’s the ol’ “Cross platform hijinx that makes some console owners want to rip their hair out, but it’s all good in the end” department: Magnacarta 2 has gone gold for the Xbox 360 (and for now, ONLY the Xbox 360). The RPG series which got its start as a PC game in Korea followed up by a PlayStation 2 sequel (and a 2006 PSP port of the 2nd game which was never releases stateside) now gets its next installment as an Xbox 360 exclusive. Well, the 360 can use another decent JRPG, so I’m all aboard the MC2 train…

Press release below – images to come this weekend when I have more free time to post ’em. Yup, I can’t wait to play this one, as well…

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Namco Bandai Announces Enslaved for PS3, 360

It looks as if Namco Bandai has figured out one more new gaming equation: Ninja Theory + Andy Serkis = one hell of an interesting game experience. Enslaved is the next game project the respected Heavenly Sword developer is currently working on for a 2010 release on both the PS3 and Xbox 360 and based on the concept art and early screens, the game is looking mighty fine indeed.

Aesthetically, I’m not sure if the Jak meets Wolverine look of Monkey clicks until I see the game in action, but it’s a definite “Yes!” in my book for Trip’s athletic yet “normal” figure (i.e., no pudding-filled pontoons stuck to her chest). Also, the bigger questions in the end to some may be this: can Ninja Theory deliver a second killer game, this time out, successfully as a cross platform release while making sure it looks equally good on both consoles? My money says yes they can. Anyway, to the press release!

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Katamari Forever Goes Gold, King of All Cosmos Celebrates…

…Which is generally both a good as well as bad idea if you know the franchise well enough. Every single time His Majesty gets a wee bit too much “celebration” going on, there’s some sort of cosmic accident as he up and breaks the galaxy or something. Naturally, he ends up sending his loyal son, the Prince out to right his wrongs. How, how, how does the Queen put up with this royal oaf? The good news? Well, at least we get another game out of his royal messing up of things on a galactic scale and for a measly $49.99, YOU get to make things right.

Anyway… yep, lucky PS3 owners can do the happy dance as Katamari Forever has gone gold and should be in stores on September 22, 2009. The new visual style in most of these screens is a super-cool and welcome change (as well a an all-new customization feature) and it looks as if there are some new twists to the gameplay as well. But don’t take my word for it. Heck, what do I know? Here, read this instead…

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