Asura’s Wrath Hands-On: One Of These Days, Argus… Bang, Zoom!

Thanks to a soundproof glass booth where attendees lined up to scream in order to win cool swag, Capcom and CyberConnect 2 had gamers literally screaming to play Asura’s Wrath, the upcoming PS3 and Xbox 360 cinematic action game that’s so very hard to describe in the space of something like the entire Internet. OK, overblown hyperbole aside, the demo on the show floor was quite an experience that packed in over the top quick time events, a bit of strategic button bashing and a classical music score that made the experience quite hilarious. This is shaping up to be one of those games that has to be seen and played to be believed and even after that, you’d probably wonder what the hell just happened. Think the mighty God Hand on steroids and with a serious case of rage issues and well, that’s about a tenth of what’s coming your way next year. Continue reading

RAGE: Hands-On In The Wasteland


Thanks to the fine folks at Bethesda Softworks and id Software, last Wednesday, I got to spend a good two and a half or so hours with a complete Xbox 360 version of id's latest shooter (and one of 2011's most anticipated games) AND got to see a stunning live presentation of The Elder Scrolls V: Skyrim afterwards. No, I'm not going to compare them in this preview, silly rabbits. However, I will point out that both are completely different experiences that no gamer worth his or her salt should miss out on. Unlike many other events I've attended, RAGE was set up to play from the beginning from a new profile. While there were a few PR reps and a Bethsoft (or was it id?) employees floating by on occasion to see if things were going OK, I got to play a small chunk of the single player game the very same way you'll dive into it come this October 4. Note: Spoilers below the jump, but given that my progress was limited to what I could do in a few hours, I'm sure none of them are MAJOR reveals.Read more »

Dragon Ball Z Ultimate Tenkaichi Hands-On

If there was any doubt that Dragon Ball Z had staying power after all these years, Namco Bandai’s upcoming brawler should squash that like oh so many bugs under a hard heel. The game is intense, insane and from what I played last week at their NYC press event, pretty non-stop in terms of the all-out action fans expect. Looking even better than the anime it’s based on, the game might even get some non-DBZ fighting game fans to pick up a controller once they get a peek at the speed and visual flash of the battles. Yes, there are indeed quick time events in these fights, but both players can either get in attack or defense moves by being the fastest to jam on a certain button when prompted. The Super attacks are impressive and can absolutely turn the tide in battle, provided you’ve been beating on your opponent enough so your cinematic blow can get.

Controls are solid, as noted, the game looks fantastic (the huge destructible environments get blasted up pretty good) and yup, there are ridiculously fun boss fights that feel like something from a classic 3D platformer, memorizing pattern attacks and all. The boss demo ended JUST as things were getting good, so it looks as if we’ll have to wait until October to see how it all turns out. PS3 and Xbox 360, of course…

Inversion: Saber Interactive’s Shooter Is A Gravity Defying, Mind (and Level) Twisting Experience

While its first console game (TimeShift) didn't exactly make developer Saber Interactive a household name among gamers (and neither did Will Rock on PC for that matter), it showed off the company's penchant for crafting slick proprietary engines that could pump out highly detailed, impressive looking visuals and great physics with relative ease. For their new game, Inversion, Saber has whipped up an all new (and even more gorgeous) engine that features even more stellar physics that go a long way in helping sell the game's amazing combination of free-fall and free-for-all shooting action. It's one thing to merely look at screens of Inversion and while watching gameplay footage enhances impressions significantly, it's only when you actually PLAY the game that you'll be totally floored by what Saber has created. What's here is sheer design brilliance married with edge of the seat action set in and around a game world where gravity can work either for or against you and your enemies.Read more »

Earth Defense Force Insect Armageddon Hands-On

D3Publisher of America brought along bullet hell, beast hell and bug hell to their recent NYC press event and fans of insanely deep dungeon crawlers, trippy arcade shooters and giant bug blasting will all be well-served soon enough with a few key releases. I'm working on a separate hands-on for Dream Trigger, Bangai-o and Gods Eater Burst – from this point onward… this article is all about Earth Defense Force Insect Armageddon and how much it simply rocks.

I've been waiting patiently for D3Publisher of America to drop into NYC with a build of Earth Defense Force Insect Armageddon and after playing a bit of the very solid, very fun three-player online co-op and a bit of the intense Survival Mode, I can very safely say that the game's going to be a keeper for EDF fans old and new. The missions are lengthy and challenging even on the easiest setting with bugs appearing in differently sized packs that come from multiple directions, often mixing in different types of pests that end up being more than enough to keep you on your toes. I'm getting ahead of myself here, so I'll break it down from the beginning. Read more »

Brink Hands-ON: Splash Damage At The Top Of Their (& Your) Game

UK-based developer Splash Damage has every right to be chest-out, chin up proud of their upcoming shooter, Brink. The game is a total blast to play and everything from the deep character and weapons customization to the smartly paced addictiveness of the team-centered FPS gameplay is stellar stuff. I got to check the game out recently when Betheseda dropped into NYC with it (and InXile's fun RPG action/romp Hunted: The Demon's Forge) and yes, it's not only ridiculously impressive, it's designed so brilliantly that even non-FPS fans will want to pick up a controller and have a go. With its destroyed futuristic “Ark” setting and two groups pitted against each other in a race against time for what each sees as humanity's future, there's a solid sense of urgency under the trappings of what would be just another shooter du jour in less capable hands.Read more »

Hunted: The Demon’s Forge Hands-On

Fans of tightly focused “old-school” hack & slash RPG’s as well as anyone looking for a hefty challenge should absolutely stick inXile’s upcoming PS3/Xbox 360 game on their to-do lists. At a recent Bethesda press event, I got to sit down with a final build of the game and was very impressed at the level of challenge in the game (and the presentation’s not bad either). While inXile has noted previously that Hunted’s cover-based gameplay is inspired by Epic’s Gears of War series, the fantasy trappings and two tough yet likable leads should appeal to both male and female gamers alike. I got a taste of both the single player and co-op story modes (with a fellow editor) and yes, you should click on down to read the real deal on what’s going to be a bit of a sleeper hit this June. Continue reading

Tiny & Big in: Up That Mountain – Black Pants’ Instant (Even As A Work In Progress) Classic

I absolutely love independent games and this year's crop of IGF 2011 entrants and finalists just may be the most creative to date. From the super-popular and amazingly successful Minecraft or Super Meat Boy, innovative gems such as Desktop Dungeons, Amnesia: The Dark Descent and more, there's something for every taste (as well as plenty of games a non-gamer would try). A few of the nicer surprises have been the as yet unfinished projects that show off some amazing innovation in visuals as well as gameplay.

For me, the best example of this is the beta demo of Tiny and Big in: Up That Mountain, developer Black Pants Game Studio's wonderfully fresh and funny episodic 3D adventure/platformer (for PC, Mac and Linux) that features stunning comic-styled visuals and excellently implemented game mechanics that are simple to understand while allowing for a number of ways to tackle environment navigation. The current demo build is a bit raw and definitely needs more work, but what's here will make you crack a smile that lasts for as long as you're playing.

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Why Killzone 3 Will Be A Blast, No Matter HOW You Play It


Let's see now: so far, I've played demos of Killzone 3 in 3D with a Dual Shock 3, in regular HD with a Dual Shock 3, in HD with the Move/NaviCon combo and in HD with the upcoming Move Sharp Shooter peripheral and each time I'm floored by what Guerrilla can do with the PS3. Alright, Sony, you can stop now. I'm sold…AGAIN. Hell, I was sold months ago when I saw the E3 demo running in not quite fully optimized 3D because I “got” what the team at Guerrilla were trying to accomplish with the narrative (as well as all that wonderful tech they're wisely hoarding to themselves).

An updated demo of the game along with Sony's new Move Sharp Shooter attachment were drawing lots of attention at Sony's Holiday 2010 event last week and after watching a few editor types fumble away with the peripheral, I was wondering if this was yet another game that was going to be sunk by a well-intentioned but flawed one-use controller. Then I got the chance to try the thing out for myself and found out it's actually quite remarkable once you get a feel for the peripheral.

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Mass Effect 2 PS3 Hands-On: BioWare, Beautiful & Brilliant


PS3 owners may have missed out on the original Mass Effect, but the stellar sequel plus four DLC chapters and a little something extra (plus a LOT of something extra under the hood) is headed your way in a great standard edition pack that's bound to fly off store shelves faster than the new Normandy hits light speed. I had the opportunity to play a demo version of Mass Effect 2 and was immediately floored by the visual upgrade (thanks to what was recently revealed as the Mass Effect 3 engine), the tweaked puzzles and a few other niceties BioWare has seen fit to add. I'd have to safely say this is going to be the definitive console version of the game and even if you've played the Xbox 360 version, you might want to snap up a copy of this one, provided you also have a PS3 in the house.

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